My People Need me

My People Need me — CS2 Stats

76561198213728372[U:1:253462644]Steam profile ↗✓ No bans

753Tracked matches39%Win rate2020Tracked since
CSDB Rating6.9 SolidOpening Duellist
Premier CS Rating21,988Top 50% of 211,308 CSDB-tracked playersPink band · top ~6.3% of ranked players (population est.)
CSDB Leaderboard#56129 of 258310 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,988 +1,358 22 Jul – 25 Oct · 34 days played
19,33824,035peak 24,03522 Jul25 Oct
24,284Peak Premier in tracked matches
33Days played since 2026-07-22

Premier CS Rating

  • 2,047 below peak (24,035)
  • +901 over 30 days · improving
  • +483 over 90 days
  • Next: Red band at 25,000 — 3,012 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-12
  • Purple band first seen 2026-09-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMy People Need meFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER21,988 · Pink bandcsdb.gg/stats

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Performance scores

Aim91
Positioning75
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY47–49–4Last 10047%Win rateLWWWWLLTWL

Last 10 vs previous 10: +30pp win rate · −0.03 avg rating · −7.6pp headshot accuracy · +28ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 617ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 593ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+3.1 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.1
Utility3.1
Positioning7.5
Opening Duels8.2
Clutch1.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 78% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

T openings. 74% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 74% on T to 57% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.5
Utility3.1
Mechanics7.3
Opening Duels8.4
Win Impact1.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time555ms−33ms
first ⅓ avg 588ms → last ⅓ avg 555ms
Headshot accuracy26.3%+2.1%
first ⅓ avg 24.2% → last ⅓ avg 26.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 16–14 · dust2, 1 Aug →
50%Best headshot accuracy · 7–13 · dust2, 26 Sept →
406msFastest reaction time · 9–13 · mirage, 14 Sept →
13–2Biggest win · mirage, 2 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
11–7In matches decided by ≤2 rounds
17Overtime games

Map breakdown

cacheBest map · 59% over 17dust2Weakest map · 28% over 18
MapGradePlayedRecordWin rateAvg rating
mirageB2513–1252%0.02
dust2D185–1328%0.03
infernoB189–950%0.04
cacheA1710–759%0.06
anubisB84–450%0.04
ancientD72–529%-0.00
nukeA74–357%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (28% over 18). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

432Matches
51%Win rate
1.30Avg K/D
96.2ADR
46%Headshot %

Clutches & streaks

28%1v1 clutch win
23%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2945%1.3119.3
Ancient1747%1.3219.8
Cache1753%1.5821.3
Inferno1560%1.3620.9
Dust21471%1.3720.9
Vertigo633%1.4123.0
Anubis560%1.3514.8
Nuke333%1.2618.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.7%Headshot accuracy
37.1%Accuracy (enemy spotted)
37.9%Spray accuracy
83.0%Counter-strafing
6.6°Preaim
549msReaction time
74.0%T opening success
57.0%CT opening success
0.51Enemies flashed / flash
2.8%Flash assists
11.71HE damage / grenade
3.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9075 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–130.0525%25 Oct →
cache13–110.0426%25 Oct →
mirage13–6-0.0418%25 Oct →
mirage13–80.0420%10 Oct →
cache13–60.0511%10 Oct →
dust25–13-0.0916%26 Sept →
dust27–130.0350%26 Sept →
dust215–15-0.0126%26 Sept →
inferno13–70.0224%23 Sept →
dust214–160.0314%23 Sept →
mirage2–13-0.0718%20 Sept →
cache16–120.1530%20 Sept →
dust213–80.0738%20 Sept →
ancient7–13-0.0135%18 Sept →
inferno11–130.0837%18 Sept →
mirage9–130.0337%14 Sept →
dust210–130.0241%13 Sept →
inferno8–130.0926%13 Sept →
cache13–160.1217%11 Sept →
nuke7–13-0.0126%11 Sept →
inferno15–150.0825%11 Sept →
mirage5–130.0631%8 Sept →
nuke13–100.0421%8 Sept →
cache14–160.0816%8 Sept →
inferno13–110.0316%8 Sept →
cache13–60.0113%6 Sept →
mirage9–130.0027%6 Sept →
dust22–13-0.0130%27 Aug →
dust213–50.0237%27 Aug →
cache11–13-0.0226%27 Aug →
ancient13–110.0126%25 Aug →
mirage9–130.0318%25 Aug →
anubis13–60.1044%25 Aug →
inferno14–160.0536%23 Aug →
dust210–130.1029%23 Aug →
mirage13–70.0330%23 Aug →
dust29–13-0.0017%22 Aug →
mirage13–110.0324%16 Aug →
inferno13–110.0835%16 Aug →
nuke13–70.0828%16 Aug →
anubis13–110.0011%14 Aug →
mirage13–11-0.0210%14 Aug →
cache10–130.0713%11 Aug →
inferno3–13-0.0817%11 Aug →
dust28–13-0.0413%10 Aug →
anubis8–13-0.0240%10 Aug →
inferno8–130.0322%10 Aug →
mirage13–100.0130%10 Aug →
mirage9–130.0110%9 Aug →
inferno9–130.0118%9 Aug →
cache13–100.0226%8 Aug →
ancient3–13-0.0626%8 Aug →
dust29–130.0120%8 Aug →
mirage6–13-0.0515%7 Aug →
inferno13–70.0416%7 Aug →
dust28–130.0619%7 Aug →
cache13–50.0822%7 Aug →
mirage15–150.0527%7 Aug →
cache16–140.0535%6 Aug →
ancient16–14-0.0218%6 Aug →
mirage13–80.1135%6 Aug →
inferno16–140.0420%6 Aug →
mirage13–90.0924%4 Aug →
mirage16–130.0116%4 Aug →
dust213–50.1019%4 Aug →
cache13–160.1031%2 Aug →
inferno16–13-0.0424%2 Aug →
cache13–50.0131%2 Aug →
mirage13–20.0012%2 Aug →
nuke8–130.0113%1 Aug →
anubis13–60.0314%1 Aug →
inferno11–130.0227%1 Aug →
dust216–140.1727%1 Aug →
nuke7–13-0.0436%1 Aug →
mirage8–130.0413%1 Aug →
cache2–130.0227%30 Jul →
mirage4–130.0238%30 Jul →
inferno13–30.0516%30 Jul →
anubis15–150.027%28 Jul →
cache13–80.1029%28 Jul →
ancient5–130.0230%28 Jul →
mirage13–60.1141%27 Jul →
nuke13–70.0736%27 Jul →
inferno13–100.0413%27 Jul →
mirage2–13-0.0434%26 Jul →
cache13–70.0532%26 Jul →
anubis10–130.0219%26 Jul →
dust216–13-0.0620%26 Jul →
inferno10–13-0.0137%26 Jul →
mirage13–100.0725%26 Jul →
anubis13–100.0522%25 Jul →
inferno13–40.1130%25 Jul →
ancient10–130.0221%25 Jul →
nuke13–50.1227%25 Jul →
mirage13–100.1118%25 Jul →
dust210–130.0625%24 Jul →
ancient11–130.0223%24 Jul →
mirage9–130.0030%24 Jul →
anubis6–130.1019%24 Jul →
cache10–130.007%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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