Qorva

Qorva — CS2 Stats

76561198206770912[U:1:246505184]Steam profile ↗✓ No bans

1,153Tracked matches64%Win rate2020Tracked since
CSDB Rating7.8 StrongPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (30 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,314 → 2,314
+34Tracked matches · now 1,153
−6.1ppWin rate · 70.4% → 64.3%

Rating over time

2,314Highest Faceit ELO seen on CSDB
40Days played since 2026-06-19

Faceit ELO

  • At peak — 2,314
  • Next: 2,500 ELO at 2,500 — 186 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-02
  • Level 9 first seen 2026-09-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGQorvaPEAK ELO2,314csdb.gg/stats

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Performance scores

Aim97
Positioning71
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY62–30–8Last 10062%Win rateLLLLWWLWLW

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −3.0pp headshot accuracy · −22ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 497ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 478ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 489ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim9.7
Utility4.5
Positioning7.1
Opening Duels6.0
Clutch3.2

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 97 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.7
Positioning7.1
Utility4.5
Mechanics9.0
Opening Duels4.9
Win Impact9.8

Composite 7.8/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time482ms−73ms
first ⅓ avg 555ms → last ⅓ avg 482ms
Headshot accuracy30.2%+3.1%
first ⅓ avg 27.1% → last ⅓ avg 30.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 2–3 · mirage, 31 Aug →
52%Best headshot accuracy · 13–0 · cache, 7 Sept →
320msFastest reaction time · 12–12 · ancient, 31 Aug →
13–0Biggest win · cache, 7 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L4Current streak
4–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 85% over 13ancientWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2S2015–575%0.04
mirageA1710–759%0.04
infernoA148–657%0.02
ancientD134–931%0.01
cacheS1311–285%0.04
nukeA117–464%0.00
anubisS64–267%0.04
train—32–167%0.03
overpass—21–150%0.04
office—10–10%0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

689Matches
57%Win rate
1.25Avg K/D
86.6ADR
54%Headshot %

Clutches & streaks

36%1v1 clutch win
22%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1861%1.0815.9
Inferno1362%1.2919.9
Ancient944%1.0916.7
Dust2944%1.0814.4
Anubis7100%1.4917.9
Cache667%1.4017.8
Nuke40%0.8916.0
Vertigo10%1.0521.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.3%Headshot accuracy
39.8%Accuracy (enemy spotted)
41.5%Spray accuracy
90.6%Counter-strafing
7.3°Preaim
475msReaction time
47.4%T opening success
51.7%CT opening success
0.41Enemies flashed / flash
7.1%Flash assists
6.93HE damage / grenade
5.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.408 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train10–13-0.0617%22 Sept →
anubis9–13-0.0025%22 Sept →
dust27–130.0426%20 Sept →
mirage3–130.0831%19 Sept →
inferno13–10.0622%16 Sept →
ancient13–90.0626%16 Sept →
overpass11–130.0226%16 Sept →
nuke13–9-0.0447%16 Sept →
office10–130.0429%16 Sept →
mirage13–110.0727%16 Sept →
dust213–30.1030%16 Sept →
cache13–100.0022%8 Sept →
nuke14–16-0.0624%8 Sept →
dust213–50.0936%7 Sept →
inferno13–90.0638%7 Sept →
cache13–00.0652%7 Sept →
mirage13–3-0.0118%7 Sept →
inferno2–13-0.0429%7 Sept →
anubis13–80.0525%7 Sept →
nuke12–120.0533%6 Sept →
ancient9–130.0337%6 Sept →
inferno13–80.0540%6 Sept →
mirage13–50.1132%6 Sept →
dust213–80.0130%6 Sept →
nuke13–50.0232%3 Sept →
inferno13–70.0528%2 Sept →
dust213–10-0.0325%2 Sept →
dust213–80.1129%31 Aug →
mirage2–30.1440%31 Aug →
ancient12–120.0121%31 Aug →
nuke13–6-0.0331%31 Aug →
mirage13–20.0633%29 Aug →
inferno13–70.0135%27 Aug →
ancient10–130.0224%27 Aug →
inferno3–130.0620%27 Aug →
dust213–70.1039%26 Aug →
cache13–7-0.0327%23 Aug →
ancient4–130.0035%23 Aug →
inferno12–120.0335%23 Aug →
train13–10.1434%23 Aug →
dust213–8-0.0223%23 Aug →
mirage10–130.0522%22 Aug →
ancient13–9-0.0428%20 Aug →
cache13–8-0.0226%17 Aug →
mirage12–12-0.0229%16 Aug →
dust213–60.0236%16 Aug →
train13–2-0.0029%16 Aug →
ancient5–13-0.0242%16 Aug →
inferno13–60.0225%16 Aug →
mirage13–20.0827%16 Aug →
dust213–60.0130%16 Aug →
cache13–100.1034%16 Aug →
inferno9–130.0027%13 Aug →
dust213–80.1145%11 Aug →
inferno13–4-0.0131%11 Aug →
dust213–70.0827%8 Aug →
ancient2–13-0.1338%8 Aug →
inferno16–130.0631%6 Aug →
cache13–30.0427%6 Aug →
nuke13–50.0831%5 Aug →
mirage13–100.0530%5 Aug →
mirage13–30.0632%5 Aug →
dust211–130.0626%31 Jul →
nuke12–12-0.0326%31 Jul →
ancient11–130.0223%30 Jul →
cache13–40.058%28 Jul →
nuke13–11-0.0416%28 Jul →
inferno14–160.0124%28 Jul →
mirage8–13-0.0520%24 Jul →
cache13–60.0626%21 Jul →
dust213–90.0525%21 Jul →
dust213–70.0634%21 Jul →
cache12–120.1123%17 Jul →
anubis13–90.0219%15 Jul →
cache13–30.0324%15 Jul →
ancient9–13-0.0133%14 Jul →
mirage13–70.0323%14 Jul →
dust210–13-0.0727%10 Jul →
mirage10–13-0.0128%10 Jul →
overpass13–10.0625%8 Jul →
anubis13–40.0728%8 Jul →
ancient9–13-0.0229%8 Jul →
inferno12–12-0.0525%8 Jul →
nuke13–110.0028%8 Jul →
mirage13–30.0533%8 Jul →
cache13–40.0736%8 Jul →
mirage13–7-0.0225%6 Jul →
anubis12–120.0524%29 Jun →
anubis7–30.0725%29 Jun →
dust26–130.0120%29 Jun →
mirage5–130.0143%27 Jun →
nuke13–110.0432%27 Jun →
cache13–90.0734%25 Jun →
ancient13–100.0523%25 Jun →
dust213–80.0326%25 Jun →
nuke11–130.0525%24 Jun →
ancient13–10.1229%23 Jun →
dust211–13-0.0224%23 Jun →
cache10–13-0.0120%23 Jun →
dust213–80.0538%19 Jun →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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