Ssaint

Ssaint — CS2 Stats

76561198201755059[U:1:241489331]Steam profile ↗✓ No bans

294Tracked matches48%Win rate2025Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating14,999Blue band · top ~28.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,999 +1,264 3 Sept – 10 Oct · 25 days played
12,39716,049peak 16,0493 Sept10 Oct
16,059Peak Premier in tracked matches
24Days played since 2026-09-03

Premier CS Rating

  • 1,050 below peak (16,049)
  • +1,786 over 30 days · improving
  • Next: Purple band at 15,000 — 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-03
  • Light Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGSsaintPREMIER14,999 · Blue bandcsdb.gg/stats

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Performance scores

Aim81
Positioning68
Utility40

0–100 skill scores via Leetify.

Recent form

HOT53–44–3Last 10053%Win rateWWLWWWWWWL

Last 10 vs previous 10: +40pp win rate · −0.01 avg rating · +0.9pp headshot accuracy · +25ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 19%
  • Avg reaction 625ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 592ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim8.1
Utility4.0
Positioning6.8
Opening Duels4.2
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.8
Utility4.0
Mechanics8.4
Opening Duels6.9
Win Impact4.4

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time590ms+52ms
first ⅓ avg 537ms → last ⅓ avg 590ms
Headshot accuracy22.3%+4.3%
first ⅓ avg 18.0% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 7–13 · anubis, 7 Oct →
53%Best headshot accuracy · 6–1 · mirage, 2 Oct →
383msFastest reaction time · 13–3 · nuke, 26 Sept →
13–1Biggest win · anubis, 10 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
6–8In matches decided by ≤2 rounds
17Overtime games

Map breakdown

ancientBest map · 60% over 15infernoWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
mirageA2011–955%0.03
ancientA159–660%0.04
infernoC156–940%-0.01
dust2B158–753%0.01
anubisA127–558%0.03
cacheA127–558%0.04
nukeB115–645%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
53%Win rate
0.95Avg K/D
70.7ADR
51%Headshot %

Clutches & streaks

31%1v1 clutch win
37%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.0417.3
Ancient3100%0.8915.0
Nuke20%0.7214.5
Inferno250%0.8914.0
Cache250%1.2911.0
Anubis10%0.7110.0
Dust21100%0.7616.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
36.3%Accuracy (enemy spotted)
34.9%Spray accuracy
87.6%Counter-strafing
8.9°Preaim
582msReaction time
63.7%T opening success
51.6%CT opening success
0.46Enemies flashed / flash
7.8%Flash assists
5.53HE damage / grenade
6.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4559 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10.0116%10 Oct →
ancient13–80.1415%10 Oct →
inferno7–130.0425%9 Oct →
nuke13–100.0214%9 Oct →
mirage13–80.0524%9 Oct →
inferno13–4-0.0826%8 Oct →
inferno13–10-0.0122%8 Oct →
mirage13–7-0.0219%8 Oct →
ancient13–80.0422%8 Oct →
inferno8–13-0.0219%7 Oct →
cache12–160.0128%7 Oct →
anubis11–13-0.0218%7 Oct →
anubis7–130.1616%7 Oct →
anubis13–100.0419%7 Oct →
nuke3–13-0.0124%7 Oct →
nuke10–130.0316%5 Oct →
ancient13–80.0413%5 Oct →
inferno8–13-0.0620%2 Oct →
inferno13–50.0528%2 Oct →
dust213–11-0.0011%2 Oct →
inferno7–13-0.0617%2 Oct →
mirage6–10.0053%2 Oct →
nuke6–13-0.0324%2 Oct →
nuke9–13-0.0513%1 Oct →
dust213–80.1425%1 Oct →
cache6–130.0325%1 Oct →
inferno7–130.0231%1 Oct →
dust214–16-0.0128%1 Oct →
ancient6–130.0230%30 Sept →
mirage15–150.0317%30 Sept →
dust213–30.0524%30 Sept →
dust210–130.0130%30 Sept →
cache13–70.0624%29 Sept →
mirage13–110.0424%29 Sept →
mirage9–13-0.0219%29 Sept →
inferno13–16-0.0218%29 Sept →
inferno13–60.0127%29 Sept →
dust213–50.0622%29 Sept →
mirage13–30.0419%28 Sept →
cache13–160.0816%28 Sept →
dust213–6-0.0117%28 Sept →
mirage5–130.0626%28 Sept →
ancient13–40.1027%28 Sept →
nuke13–30.0313%26 Sept →
anubis13–90.0416%26 Sept →
mirage9–130.1215%26 Sept →
anubis13–70.0824%26 Sept →
mirage13–80.0122%25 Sept →
ancient13–100.0617%25 Sept →
inferno14–160.0016%25 Sept →
anubis14–160.0213%25 Sept →
nuke16–13-0.0617%25 Sept →
cache15–150.0118%24 Sept →
anubis13–8-0.0017%24 Sept →
mirage7–130.0024%24 Sept →
dust29–13-0.0122%24 Sept →
nuke13–60.0436%24 Sept →
dust210–13-0.0427%24 Sept →
nuke16–130.0215%23 Sept →
ancient11–130.0414%23 Sept →
dust210–13-0.0523%22 Sept →
mirage13–30.0721%22 Sept →
dust213–30.1017%22 Sept →
mirage13–80.0624%22 Sept →
ancient13–6-0.0513%22 Sept →
ancient4–13-0.0522%22 Sept →
dust213–6-0.0328%22 Sept →
dust26–13-0.0723%22 Sept →
ancient13–70.0623%22 Sept →
mirage13–80.0821%22 Sept →
ancient14–160.0718%22 Sept →
nuke4–11-0.1225%20 Sept →
anubis13–11-0.0512%18 Sept →
cache13–100.0736%18 Sept →
inferno0–6-0.0319%18 Sept →
anubis7–13-0.0011%18 Sept →
ancient13–110.0617%18 Sept →
mirage13–40.0216%18 Sept →
mirage8–130.0614%18 Sept →
dust213–30.0835%17 Sept →
ancient9–13-0.0614%17 Sept →
dust214–16-0.0312%17 Sept →
mirage5–130.0425%17 Sept →
cache4–20.0246%17 Sept →
cache13–60.059%17 Sept →
mirage15–150.0115%17 Sept →
cache5–130.000%16 Sept →
inferno6–10.0029%15 Sept →
cache13–10.046%15 Sept →
ancient13–30.090%15 Sept →
mirage0–5-0.100%14 Sept →
inferno8–13-0.0417%14 Sept →
anubis8–130.0520%14 Sept →
cache13–60.0517%13 Sept →
inferno16–130.0315%12 Sept →
anubis16–14-0.0223%12 Sept →
nuke14–16-0.0028%11 Sept →
ancient12–160.0019%11 Sept →
cache13–50.059%11 Sept →
mirage13–70.0525%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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