DELIVER

DELIVER — CS2 Stats

NO76561198197877930[U:1:237612202]Steam profile ↗✓ No bans

1,477Tracked matches50%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
CSDB Leaderboard#2548 of 258198 tracked
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 28,124 +4,086 3 Jun – 6 Jul · 22 days played
23,82728,355peak 28,3553 Jun6 Jul
28,373Peak Premier in tracked matches
2,208Highest Faceit ELO seen on CSDB
68Days played since 2025-06-01

Faceit ELO

  • At peak — 2,208
  • Next: 2,500 ELO at 2,500 — 292 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDELIVERPEAK ELO2,208csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim91
Positioning53
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY57–41–2Last 10057%Win rateLWLLWLWWLL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · −9.9pp headshot accuracy · −53ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 569ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 570ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim9.1
Utility4.9
Positioning5.3
Opening Duels3.8
Clutch3.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 93% playstyle similarity

Most alike: aim profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.3
Utility4.9
Mechanics7.5
Opening Duels2.8
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time593ms+16ms
first ⅓ avg 577ms → last ⅓ avg 593ms
Headshot accuracy25.2%+0.3%
first ⅓ avg 24.9% → last ⅓ avg 25.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · mirage, 13 Jun →
52%Best headshot accuracy · 10–13 · anubis, 22 Jun →
406msFastest reaction time · 10–13 · cache, 11 Aug →
13–0Biggest win · overpass, 4 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
15–4In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 75% over 16dust2Weakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB2210–1245%0.02
anubisS1612–475%0.02
nukeS1511–473%0.04
ancientB137–654%0.03
overpassA106–460%0.01
infernoA74–357%0.03
dust2D71–614%-0.01
trainS75–271%0.02
cache—21–150%-0.02
cache_b—10–10%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,855Matches
52%Win rate
1.16Avg K/D
81.0ADR
54%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient20657%1.2017.3
Mirage16946%1.1616.4
Anubis12058%1.1216.5
Nuke9151%1.3017.9
Overpass8658%1.1616.8
Inferno8254%1.1816.0
Dust25343%1.0816.1
Train4755%1.1317.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.6%Headshot accuracy
40.1%Accuracy (enemy spotted)
43.6%Spray accuracy
83.6%Counter-strafing
8.2°Preaim
586msReaction time
29.3%T opening success
52.2%CT opening success
0.48Enemies flashed / flash
5.8%Flash assists
7.61HE damage / grenade
7.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4837 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.294% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0313%10 Oct →
cache13–90.0118%12 Aug →
cache10–13-0.0517%11 Aug →
ancient8–130.017%3 Aug →
overpass13–100.0230%5 Jun →
mirage9–130.0114%5 Jun →
nuke13–110.0514%3 Jun →
nuke13–30.0626%1 Jun →
overpass3–13-0.0225%15 May →
nuke10–130.1427%17 Apr →
inferno10–130.0317%14 Mar →
ancient13–110.0845%28 Feb →
anubis11–20.048%28 Feb →
mirage10–13-0.0121%20 Feb →
anubis13–50.0347%24 Jan →
nuke13–20.0619%24 Jan →
nuke13–110.0326%23 Jan →
nuke6–13-0.0236%3 Jan →
mirage6–13-0.0240%3 Jan →
overpass23–250.0432%3 Jan →
nuke13–110.0234%26 Dec →
cache_b7–130.0029%26 Dec →
mirage13–11-0.0022%21 Dec →
nuke13–60.0627%20 Dec →
ancient10–13-0.0123%7 Dec →
dust210–13-0.0628%3 Dec →
ancient10–13-0.0327%20 Nov →
ancient19–150.0630%12 Nov →
mirage13–30.1628%30 Oct →
train13–40.0323%27 Oct →
inferno8–13-0.0336%18 Oct →
train6–13-0.0211%14 Oct →
mirage4–13-0.0630%14 Oct →
train13–50.0923%7 Oct →
train13–90.0630%4 Oct →
overpass13–00.0845%4 Oct →
inferno13–110.0225%27 Sept →
ancient8–13-0.0041%15 Sept →
overpass13–100.0321%12 Sept →
train13–100.0023%10 Sept →
overpass10–13-0.0624%10 Sept →
mirage16–130.0023%8 Sept →
overpass16–120.0134%8 Sept →
mirage13–30.1339%8 Sept →
dust210–130.0030%2 Sept →
overpass13–7-0.0228%25 Aug →
mirage13–160.0434%9 Aug →
overpass15–150.0118%5 Aug →
inferno13–4-0.0340%3 Aug →
overpass13–90.0023%28 Jul →
nuke13–100.1129%26 Jul →
mirage3–13-0.1133%20 Jul →
anubis13–70.0227%13 Jul →
dust213–100.0229%9 Jul →
inferno11–13-0.0117%6 Jul →
anubis13–3-0.0712%2 Jul →
nuke9–13-0.0412%2 Jul →
nuke16–140.0425%30 Jun →
train13–70.0317%29 Jun →
anubis13–20.0422%29 Jun →
mirage6–130.0121%26 Jun →
anubis10–130.0028%26 Jun →
train5–13-0.0614%26 Jun →
mirage13–10.1032%25 Jun →
nuke15–150.0026%25 Jun →
ancient12–160.0526%23 Jun →
anubis9–130.0524%22 Jun →
mirage13–70.1219%22 Jun →
anubis10–13-0.0252%22 Jun →
ancient13–40.0624%20 Jun →
anubis10–13-0.0315%20 Jun →
mirage4–13-0.0218%19 Jun →
dust22–13-0.0816%19 Jun →
anubis16–120.0112%19 Jun →
anubis13–30.1315%18 Jun →
mirage13–110.0134%18 Jun →
dust211–13-0.0024%15 Jun →
mirage5–13-0.0632%15 Jun →
anubis13–100.0418%15 Jun →
nuke13–40.0724%14 Jun →
inferno13–100.0728%13 Jun →
ancient13–110.0233%13 Jun →
ancient13–11-0.0322%13 Jun →
mirage13–20.1726%13 Jun →
dust211–130.0525%13 Jun →
anubis13–8-0.0018%13 Jun →
ancient13–80.0821%12 Jun →
anubis16–140.1022%11 Jun →
nuke16–140.0225%10 Jun →
inferno13–40.1328%9 Jun →
mirage16–140.0523%8 Jun →
mirage13–4-0.0132%7 Jun →
mirage10–13-0.0625%5 Jun →
ancient10–130.0729%4 Jun →
ancient13–60.0331%3 Jun →
anubis6–50.0136%3 Jun →
dust210–13-0.0131%2 Jun →
nuke13–70.0328%2 Jun →
mirage4–13-0.0313%1 Jun →
anubis13–11-0.0224%1 Jun →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.