j

j — CS2 Stats

76561198181358619[U:1:221092891]Steam profile ↗✓ No bans

219Tracked matches30%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 219 tracked matches. Play, then come back: the next observation lands here.

Rating over time

57Days played since 2021-05-06

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGjFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim91
Positioning54
Utility38

0–100 skill scores via Leetify.

Recent form

COLD39–57–4Last 10039%Win rateLLLWWTLLLL

Last 10 vs previous 10: −10pp win rate · +0.05 avg rating · +1.7pp headshot accuracy · −114ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 49%
  • Avg reaction 611ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 42%
  • Avg reaction 611ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 41%
  • Avg reaction 668ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim9.1
Utility3.8
Positioning5.4
Opening Duels3.5

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.4
Utility3.8
Mechanics9.9
Opening Duels1.9
Win Impact0.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time600ms−71ms
first ⅓ avg 670ms → last ⅓ avg 600ms
Headshot accuracy37.7%+14.2%
first ⅓ avg 23.5% → last ⅓ avg 37.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · cache, 28 Jul →
68%Best headshot accuracy · 6–13 · ancient, 25 Jun →
438msFastest reaction time · 10–16 · inferno, 19 May →
16–3Biggest win · ancient, 4 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L3Current streak
9–5In matches decided by ≤2 rounds
70Overtime games

Map breakdown

overpassBest map · 50% over 22nukeWeakest map · 24% over 17
MapGradePlayedRecordWin rateAvg rating
infernoD226–1627%-0.00
overpassB2211–1150%0.00
nukeD174–1324%-0.02
ancientB105–550%0.00
mirageC94–544%0.00
anubisD62–433%0.00
trainB63–350%0.00
cache—42–250%0.07
dust2—32–167%0.00
vertigo—10–10%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (24% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

41.3%Headshot accuracy
29.6%Accuracy (enemy spotted)
35.5%Spray accuracy
94.6%Counter-strafing
8.8°Preaim
647msReaction time
29.7%T opening success
45.6%CT opening success
0.61Enemies flashed / flash
10.0%Flash assists
8.18HE damage / grenade
2.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9915 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.7336% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis11–130.0355%10 Aug →
cache3–130.0458%10 Aug →
nuke10–130.0048%29 Jul →
ancient13–50.1041%29 Jul →
cache13–70.1144%28 Jul →
cache15–150.0442%27 Jul →
ancient5–13-0.0334%27 Jul →
ancient7–13-0.0130%26 Jul →
nuke5–13-0.0138%20 Jul →
inferno11–130.0331%20 Jul →
overpass13–40.0534%8 Jul →
nuke5–13-0.0420%5 Jul →
anubis8–13-0.0544%4 Jul →
nuke9–13-0.0738%1 Jul →
anubis7–13-0.0937%27 Jun →
overpass13–30.0067%27 Jun →
nuke14–16-0.0624%27 Jun →
overpass13–110.0832%26 Jun →
nuke8–130.0141%25 Jun →
ancient6–13-0.0468%25 Jun →
anubis13–90.0463%23 Jun →
ancient13–90.0343%23 Jun →
overpass9–13-0.0130%4 May →
anubis13–60.0726%28 Mar →
inferno10–13-0.0541%5 Dec →
anubis0–00.000%5 Dec →
nuke6–13-0.0342%5 Dec →
inferno0–00.000%5 Dec →
vertigo12–130.0446%5 Dec →
overpass4–13-0.0555%25 Nov →
overpass0–00.000%7 Nov →
overpass9–7-0.0036%6 Jul →
cache16–60.0834%4 Mar →
nuke8–16-0.0812%31 Aug →
overpass16–130.0024%18 Jul →
overpass12–160.0011%6 Jul →
ancient16–30.0015%4 Jul →
train16–90.0022%3 Jul →
inferno9–160.0032%3 Jul →
inferno16–60.0025%2 Jul →
inferno13–160.0030%1 Jul →
dust216–140.0022%30 Jun →
overpass16–190.0022%29 Jun →
ancient4–160.0024%29 Jun →
inferno11–150.0025%29 Jun →
train12–160.0021%20 Jun →
overpass16–130.0022%20 Jun →
inferno14–160.0028%19 Jun →
ancient16–120.0021%19 Jun →
mirage4–160.0044%19 Jun →
nuke7–160.0021%19 Jun →
train16–60.0049%17 Jun →
inferno12–160.0035%17 Jun →
inferno19–170.0027%15 Jun →
dust213–160.0027%15 Jun →
overpass8–160.0013%12 Jun →
mirage16–80.0026%12 Jun →
train12–160.0017%11 Jun →
overpass16–100.0019%10 Jun →
overpass16–190.0025%10 Jun →
mirage12–160.0023%9 Jun →
overpass16–100.0022%9 Jun →
inferno16–110.0021%8 Jun →
overpass16–40.0032%7 Jun →
inferno11–160.0026%7 Jun →
mirage9–160.0021%7 Jun →
train12–160.0024%7 Jun →
inferno16–90.0019%7 Jun →
overpass16–190.0027%6 Jun →
ancient13–160.0023%6 Jun →
inferno3–160.0032%6 Jun →
nuke19–160.0027%3 Jun →
inferno9–160.0018%31 May →
mirage11–160.0018%28 May →
nuke16–100.0023%25 May →
train16–140.0031%24 May →
nuke11–160.0024%24 May →
mirage16–110.0016%23 May →
inferno6–160.0031%23 May →
ancient16–140.0031%22 May →
overpass16–100.0023%22 May →
inferno16–110.0034%22 May →
inferno9–160.0031%19 May →
inferno10–160.0022%19 May →
mirage16–140.0037%18 May →
overpass16–140.0014%18 May →
inferno4–160.0022%15 May →
nuke16–130.0014%15 May →
overpass15–190.0028%13 May →
nuke9–160.0023%13 May →
overpass12–160.0017%11 May →
nuke7–160.0027%11 May →
overpass13–160.0017%11 May →
dust216–80.0030%9 May →
nuke10–160.0012%9 May →
mirage7–160.0028%9 May →
inferno9–160.0015%8 May →
mirage16–110.0022%7 May →
nuke16–50.0015%6 May →
inferno16–140.0024%6 May →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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