Taikuri

Taikuri — CS2 Stats

JM76561198178536933[U:1:218271205]Steam profile ↗✓ No bans

1,508Tracked matches60%Win rate2021Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating9,844Light Blue band · top ~55.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 12 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 9,844 +2,224 22 Jul21 Sept · 25 days played
7,2599,999peak 9,99922 Jul21 Sept
10,100Peak Premier in tracked matches
38Days played since 2026-07-12

Premier CS Rating

  • 155 below peak (9,999)
  • +517 over 30 days · improving
  • Next: Blue band at 10,000 156 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGTaikuriFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER9,844 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim72
Positioning64
Utility40

0–100 skill scores via Leetify.

Recent form

COLD49429Last 10049%Win rateTLLWTWLLWT

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · +2.9pp headshot accuracy · −134ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 122 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 597ms

Last 10

  • 343 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 568ms

Last 20

  • 974 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 635ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim7.2
Utility4.0
Positioning6.4
Opening Duels5.9
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 97% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.4
Utility4.0
Mechanics5.2
Opening Duels5.9
Win Impact8.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time641ms−53ms
first ⅓ avg 694ms → last ⅓ avg 641ms
Headshot accuracy23.6%+5.4%
first ⅓ avg 18.2% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–2 · nuke, 12 Sept
100%Best headshot accuracy · 13–4 · office, 20 Sept
414msFastest reaction time · 13–1 · anubis, 20 Sept
13–0Biggest win · nuke, 3 Sept

Across the last 100 tracked matches.

Highlights

5Longest win streak
57In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 61% over 18vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientA1811761%-0.03
nukeA169756%0.02
anubisB158753%-0.03
cacheB136746%-0.01
dust2C125742%-0.03
mirageA74357%-0.00
vertigoD61517%-0.06
infernoB63350%0.02
train41325%-0.02
boulder1010%0.02
office110100%0.01
overpass1010%0.05

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

29Matches
48%Win rate
0.92Avg K/D
67.5ADR
38%Headshot %

Clutches & streaks

20%1v1 clutch win
20%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage967%0.8711.6
Nuke633%0.8112.3
Ancient560%1.0615.4
Dust2333%1.1017.7
Vertigo333%0.9013.3
Anubis333%0.9115.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
36.5%Accuracy (enemy spotted)
42.4%Spray accuracy
73.4%Counter-strafing
10.0°Preaim
629msReaction time
50.6%T opening success
56.5%CT opening success
0.48Enemies flashed / flash
6.6%Flash assists
7.16HE damage / grenade
6.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4814 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke12–120.028%22 Sept
train9–130.0321%22 Sept
anubis9–13-0.0315%21 Sept
mirage13–6-0.0215%21 Sept
boulder12–120.0216%20 Sept
office13–40.01100%20 Sept
cache8–13-0.0413%20 Sept
nuke10–130.0317%20 Sept
anubis13–1-0.0033%20 Sept
overpass12–120.0522%20 Sept
nuke2–80.0238%19 Sept
mirage5–0-0.0214%19 Sept
anubis13–5-0.0424%17 Sept
anubis13–11-0.0228%17 Sept
ancient13–30.0329%17 Sept
vertigo11–13-0.0416%15 Sept
inferno7–130.0618%13 Sept
dust215–15-0.0625%12 Sept
dust213–90.0416%12 Sept
train7–1-0.0322%12 Sept
cache13–70.0415%12 Sept
nuke13–20.2328%12 Sept
mirage8–13-0.038%11 Sept
ancient2–13-0.1212%11 Sept
dust213–10-0.0332%10 Sept
anubis15–150.0117%8 Sept
anubis6–130.0218%8 Sept
inferno16–14-0.0021%7 Sept
ancient16–130.0518%3 Sept
cache13–60.0124%3 Sept
nuke13–00.1167%3 Sept
ancient13–7-0.0313%3 Sept
dust27–130.0315%2 Sept
mirage13–100.0421%2 Sept
dust211–13-0.113%31 Aug
nuke10–130.0313%31 Aug
ancient16–13-0.0110%30 Aug
ancient13–70.0021%25 Aug
cache6–13-0.1014%24 Aug
nuke13–9-0.0114%21 Aug
ancient13–70.0030%21 Aug
vertigo8–13-0.0915%20 Aug
vertigo0–4-0.0817%20 Aug
train12–12-0.0422%20 Aug
mirage1–13-0.020%20 Aug
ancient13–10-0.0313%17 Aug
anubis9–13-0.1027%16 Aug
ancient8–13-0.0614%16 Aug
cache12–12-0.0215%16 Aug
ancient7–13-0.0331%14 Aug
dust213–3-0.0338%11 Aug
ancient13–80.0125%11 Aug
anubis15–15-0.0516%11 Aug
nuke13–11-0.0627%11 Aug
vertigo13–30.0320%11 Aug
vertigo0–7-0.1017%11 Aug
ancient8–13-0.1014%11 Aug
train8–13-0.0121%11 Aug
nuke16–130.0341%10 Aug
anubis13–70.0621%10 Aug
inferno13–4-0.0222%10 Aug
cache13–100.0821%10 Aug
dust29–13-0.0715%10 Aug
ancient11–13-0.0511%8 Aug
anubis13–6-0.0430%8 Aug
cache1–13-0.1143%8 Aug
cache5–00.1033%8 Aug
cache5–13-0.068%6 Aug
inferno11–13-0.0015%6 Aug
nuke12–12-0.0424%6 Aug
vertigo9–13-0.0710%6 Aug
nuke13–50.0433%4 Aug
dust213–100.0419%4 Aug
cache13–20.0319%4 Aug
mirage11–13-0.0215%4 Aug
cache0–13-0.0716%1 Aug
ancient13–10-0.0327%1 Aug
anubis8–13-0.097%1 Aug
nuke13–20.0524%1 Aug
ancient13–4-0.0615%1 Aug
ancient13–11-0.0521%1 Aug
anubis13–40.0017%25 Jul
ancient10–13-0.0030%24 Jul
nuke13–110.0714%24 Jul
dust23–13-0.0214%23 Jul
dust25–13-0.0716%22 Jul
cache13–4-0.0223%22 Jul
anubis11–13-0.0215%21 Jul
nuke13–7-0.0225%21 Jul
nuke8–13-0.0715%21 Jul
anubis16–12-0.0617%21 Jul
ancient7–130.0015%16 Jul
dust213–6-0.0411%16 Jul
anubis13–8-0.077%14 Jul
inferno16–120.1017%14 Jul
mirage13–70.0514%14 Jul
inferno9–130.0221%14 Jul
dust211–13-0.0620%13 Jul
cache9–13-0.0229%12 Jul
nuke7–13-0.0527%12 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →