paqz

paqz — CS2 Stats

HM76561198173991401[U:1:213725673]Steam profile ↗✓ No bans

774Tracked matches52%Win rate2020Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating25,406Top 25% of 29,473 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#4445 of 42502 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

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CSDB.GGpaqzFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER25,406 · Red bandcsdb.gg/stats

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Performance scores

Aim90
Positioning48
Utility52

0–100 skill scores via Leetify.

Recent form

COLD543511Last 10054%Win rateWTLTWTLTLL

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.0
Aggression7.3
Utility5.2
Positioning4.8
Opening Duels1.9
Clutch6.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning4.8
Utility5.2
Mechanics8.4
Opening Duels1.9
Win Impact5.7

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time620ms−16ms
first ⅓ avg 636ms → last ⅓ avg 620ms
Headshot accuracy19.4%−0.3%
first ⅓ avg 19.7% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — cache 13–4
130Biggest win — mirage
9Longest win streak
26In matches decided by ≤2 rounds
1Overtime games

Map breakdown

dust2Best map · 67% over 15overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB26141254%0.01
cacheB178947%0.02
infernoA1610663%0.01
dust2S1510567%-0.01
ancientC94544%-0.01
overpassD51420%0.02
nuke42250%-0.05
train43175%-0.01
anubis32167%0.05
alpine1010%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

183Matches
52%Win rate
1.12Avg K/D
80.1ADR
42%Headshot %

Clutches & streaks

50%1v1 clutch win
12%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.1515.5
Ancient1100%1.0716.0
Dust210%0.8012.0
Anubis10%1.1317.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
40.5%Accuracy (enemy spotted)
46.6%Spray accuracy
87.8%Counter-strafing
7.5°Preaim
615msReaction time
29.9%T opening success
45.5%CT opening success
0.44Enemies flashed / flash
5.5%Flash assists
9.75HE damage / grenade
9.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4401 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.8762% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0415%25 Aug
cache12–120.1118%24 Aug
cache11–130.0212%20 Aug
dust212–12-0.0914%19 Aug
dust211–1-0.049%19 Aug
ancient12–12-0.0012%19 Aug
overpass11–130.0820%19 Aug
mirage12–12-0.0222%10 Aug
ancient7–13-0.0413%10 Aug
mirage3–10-0.0232%10 Aug
ancient13–80.0316%10 Aug
inferno13–60.0616%5 Aug
inferno1–10-0.0529%4 Aug
mirage13–100.0520%4 Aug
inferno0–5-0.040%4 Aug
mirage10–13-0.0315%4 Aug
inferno10–130.0223%3 Aug
inferno12–120.0622%3 Aug
mirage1–6-0.0525%3 Aug
ancient13–90.0426%3 Aug
nuke4–13-0.0326%2 Aug
dust213–6-0.0125%2 Aug
dust29–13-0.0226%2 Aug
ancient1–3-0.0413%2 Aug
mirage13–1-0.0119%2 Aug
nuke5–1-0.1320%1 Aug
cache13–8-0.0636%1 Aug
dust213–70.0019%1 Aug
mirage13–110.019%1 Aug
dust213–50.0022%1 Aug
cache13–100.0326%1 Aug
cache5–130.0022%20 Jul
cache13–30.0318%20 Jul
cache13–1-0.0229%20 Jul
cache13–60.0121%19 Jul
inferno13–4-0.0118%19 Jul
cache13–40.1141%1 Jul
inferno13–40.0534%1 Jul
mirage13–00.0718%1 Jul
dust213–4-0.0126%1 Jul
inferno13–70.089%25 Jun
mirage5–13-0.0110%25 Jun
overpass7–13-0.0714%25 Jun
mirage5–13-0.0424%24 Jun
nuke13–20.0523%20 Jun
dust213–10-0.0822%20 Jun
dust24–13-0.0015%19 Jun
dust210–6-0.0120%19 Jun
mirage13–100.0315%6 Jun
dust27–13-0.0520%6 Jun
ancient11–13-0.0118%4 Jun
mirage13–50.0229%4 Jun
mirage0–9-0.0617%4 Jun
inferno13–100.0519%3 Jun
anubis13–70.1118%3 Jun
cache13–40.0811%2 Jun
cache12–120.0411%14 May
mirage3–30.1143%13 May
nuke10–13-0.0612%13 May
cache11–130.048%13 May
cache0–13-0.0427%13 May
mirage13–80.0624%13 May
alpine8–130.0328%12 May
cache12–12-0.0128%12 May
cache10–13-0.057%12 May
ancient13–5-0.0215%12 May
cache12–120.0615%12 May
cache13–80.0521%12 May
mirage13–30.1030%20 Apr
mirage10–130.0118%20 Apr
inferno13–20.0210%18 Apr
overpass13–60.1022%18 Apr
anubis13–80.1029%17 Apr
train5–13-0.0519%16 Apr
mirage7–130.0827%12 Apr
train13–9-0.0419%12 Apr
inferno12–5-0.0313%12 Apr
train13–10-0.0332%11 Apr
mirage12–120.009%11 Apr
mirage13–9-0.0617%9 Apr
dust213–100.0213%9 Apr
mirage13–90.0023%31 Mar
overpass11–130.0420%31 Mar
dust213–30.1032%31 Mar
train13–90.0719%31 Mar
overpass8–13-0.0618%31 Mar
mirage12–120.0226%28 Mar
anubis7–13-0.0524%28 Mar
inferno6–13-0.064%23 Mar
mirage13–80.0330%23 Mar
ancient13–100.0121%22 Mar
inferno13–7-0.0115%19 Mar
dust215–150.0122%19 Mar
mirage13–80.0620%5 Mar
ancient2–6-0.048%5 Mar
inferno13–7-0.0428%5 Mar
mirage13–60.0311%2 Mar
inferno9–130.0119%2 Mar
mirage7–130.0224%2 Mar
inferno13–70.039%2 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →