Jinqs

Jinqs — CS2 Stats

BE76561198165083362[U:1:204817634]Steam profile ↗✓ No bans

1,362Tracked matches66%Win rate2020Tracked since
CSDB Rating6.6 SolidPositional Player
CSDB Leaderboard#40461 of 259285 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (39 days ago). Ranks are recorded once per day this page is viewed.

+17Tracked matches · now 1,362
+13.8ppWin rate · 51.7% → 65.5%

Rating over time

Premier CS Rating: 23,276 +4,692 12 Jan – 23 Sept · 7 days played
18,02123,392peak 23,39212 Jan23 Sept
23,498Peak Premier in tracked matches
52Days played since 2025-10-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim82
Positioning56
Utility29

0–100 skill scores via Leetify.

Recent form

HOT56–40–4Last 10056%Win rateWWWWWWWWLL

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · +0.8pp headshot accuracy · −12ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 570ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 566ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.2
Utility2.9
Positioning5.6
Opening Duels5.0
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.6
Utility2.9
Mechanics7.0
Opening Duels5.5
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time576ms−58ms
first ⅓ avg 634ms → last ⅓ avg 576ms
Headshot accuracy24.3%+1.9%
first ⅓ avg 22.4% → last ⅓ avg 24.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–4 · rooftop, 28 Oct →
56%Best headshot accuracy · 13–4 · cache, 17 May →
391msFastest reaction time · 8–13 · reberth, 13 Jan →
13–0Biggest win · overpass, 29 Jan →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W8Current streak
7–11In matches decided by ≤2 rounds
5Overtime games

Map breakdown

italyBest map · 67% over 6cacheWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA148–657%0.04
mirageB136–746%0.03
anubisA106–460%0.02
overpassA74–357%0.02
italyS64–267%0.01
boulderS64–267%0.02
cacheC52–340%-0.02
vertigoA53–260%0.00
alpineC52–340%0.03
inferno—43–175%0.05
ancient—30–30%-0.02
train—32–167%0.01
warden—32–167%0.01
stronghold—21–150%0.02
rooftop—21–150%0.09
fachwerk—11–0100%-0.01
dust2—11–0100%0.08
iris—11–0100%-0.00
echolab—11–0100%0.04
insertion2—10–10%0.02
pango—10–10%-0.01
sanctum—11–0100%0.13
edin—10–10%-0.05
vantage—11–0100%0.02
reberth—10–10%-0.11
agency—11–0100%0.00
golden—11–0100%0.06

Across the last 100 tracked matches.

Faceit stats

Combat

689Matches
53%Win rate
1.04Avg K/D
78.5ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3653%1.0115.0
Anubis2759%1.0214.9
Nuke2171%1.2217.4
Vertigo1553%1.0415.1
CONTEST Kowloon1346%1.1315.6
Iris1050%1.0619.1
Biome1040%0.8714.1
Outlaw989%1.1215.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
35.4%Accuracy (enemy spotted)
40.3%Spray accuracy
81.5%Counter-strafing
9.5°Preaim
578msReaction time
50.1%T opening success
54.0%CT opening success
0.29Enemies flashed / flash
7.8%Flash assists
8.35HE damage / grenade
2.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2919 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
italy13–6-0.0411%30 Oct →
italy13–70.1031%30 Oct →
inferno13–3-0.0133%27 Oct →
boulder13–4-0.0022%27 Oct →
cache13–40.009%27 Oct →
italy13–9-0.0119%26 Oct →
mirage13–40.0536%19 Oct →
nuke13–50.0716%19 Oct →
cache4–13-0.0621%19 Oct →
ancient11–13-0.0134%16 Oct →
fachwerk13–1-0.0127%16 Oct →
boulder13–2-0.0222%14 Oct →
dust213–100.0819%14 Oct →
train13–70.0722%13 Oct →
train13–110.0123%13 Oct →
cache7–130.0329%13 Oct →
italy10–130.0530%13 Oct →
cache5–6-0.0325%9 Sept →
vertigo13–4-0.039%9 Sept →
inferno11–130.1120%2 Sept →
anubis1–13-0.0318%2 Sept →
boulder5–13-0.0145%23 Aug →
boulder13–80.0230%23 Aug →
nuke12–120.0832%3 Aug →
boulder13–80.0421%14 Jul →
boulder6–130.0641%9 Jul →
anubis13–70.0713%30 Jun →
iris13–11-0.0039%28 Jun →
echolab13–40.0415%28 Jun →
anubis13–16-0.0322%25 Jun →
mirage7–13-0.0220%24 Jun →
overpass13–8-0.0529%24 Jun →
nuke13–70.0518%24 Jun →
mirage16–120.0519%24 Jun →
nuke6–13-0.0513%23 Jun →
mirage9–130.0017%13 Jun →
anubis13–30.0428%13 Jun →
anubis8–130.0330%13 Jun →
inferno13–100.0530%12 Jun →
inferno13–70.0630%12 Jun →
mirage13–100.0818%12 Jun →
nuke13–30.0435%8 Jun →
ancient5–13-0.0554%8 Jun →
cache13–4-0.0256%17 May →
alpine3–13-0.0924%17 May →
anubis7–13-0.0522%1 May →
overpass8–13-0.0721%1 May →
warden13–110.0227%23 Apr →
stronghold12–120.0317%23 Apr →
mirage3–7-0.0024%14 Apr →
vertigo13–6-0.0435%9 Apr →
mirage8–130.0028%8 Apr →
overpass13–100.0116%8 Apr →
insertion214–160.0235%29 Mar →
nuke13–70.0122%28 Mar →
pango14–16-0.0121%20 Mar →
alpine9–130.1519%15 Mar →
stronghold13–60.0229%15 Mar →
mirage1–130.0119%15 Mar →
sanctum9–70.1319%23 Feb →
warden6–130.0448%23 Feb →
alpine13–100.0925%18 Feb →
anubis13–60.1122%4 Feb →
overpass13–00.0111%29 Jan →
mirage7–13-0.0628%29 Jan →
vertigo9–130.0313%29 Jan →
alpine13–9-0.0221%24 Jan →
alpine9–100.0232%23 Jan →
anubis13–100.0024%22 Jan →
warden13–3-0.0329%22 Jan →
mirage16–130.0418%22 Jan →
nuke13–11-0.0324%22 Jan →
rooftop4–9-0.0625%20 Jan →
vertigo13–80.0818%20 Jan →
mirage13–11-0.0213%19 Jan →
anubis13–80.0122%14 Jan →
nuke13–9-0.0414%14 Jan →
mirage6–130.0718%14 Jan →
edin11–13-0.0521%13 Jan →
vantage13–70.0225%13 Jan →
reberth8–13-0.1118%13 Jan →
nuke13–40.0521%12 Jan →
overpass11–13-0.0424%12 Jan →
train12–12-0.0526%12 Jan →
italy7–13-0.0626%12 Jan →
mirage7–20.1333%28 Dec →
overpass6–130.0924%28 Dec →
nuke7–130.0621%8 Dec →
overpass13–110.1623%23 Nov →
nuke12–120.1034%17 Nov →
nuke13–80.1530%13 Nov →
agency13–70.0022%30 Oct →
italy13–60.0213%30 Oct →
ancient8–130.0024%29 Oct →
nuke11–130.0823%29 Oct →
golden13–50.0622%28 Oct →
rooftop9–40.2519%28 Oct →
nuke11–130.0217%27 Oct →
anubis13–70.0822%27 Oct →
vertigo11–13-0.0415%27 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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