Jinqs

Jinqs — CS2 Stats

BE76561198165083362[U:1:204817634]Steam profile ↗✓ No bans

1,345Tracked matches52%Win rate2020Tracked since
5,351Hours in CS3Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
Premier CS Rating23,276Top 25% of 190,010 CSDB-tracked playersPink band · top ~4.9% of ranked players (population est.)
CSDB Leaderboard#37494 of 238491 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Jun 2026 (90 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 51 days played since 20 Aug 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 23,276 +1,407 5 Sept25 Jun · 8 days played
18,02123,392peak 23,3925 Sept25 Jun
23,498Peak Premier in tracked matches
51Days played since 2025-08-20

Premier CS Rating

  • 116 below peak (23,392)
  • Next: Red band at 25,000 1,724 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=37,832), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate46.9%46.9%49.2%2.4% short
Shot accuracy14.5%13.0%13.3%above
Kill/death ratio0.921.081.120.21 short
Match win rate45.4%46.7%48.5%3.1% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJinqsPREMIER23,276 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning49
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY49465Last 10049%Win rateLWLLLWTWLW

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +3.1pp headshot accuracy · −78ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 584ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 573ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 612ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.8 against its own average).

Aim7.3
Utility4.5
Positioning4.9
Opening Duels3.2
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 99% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.9
Utility4.5
Mechanics6.4
Opening Duels2.3
Win Impact5.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time609ms−18ms
first ⅓ avg 627ms → last ⅓ avg 609ms
Headshot accuracy26.1%+3.6%
first ⅓ avg 22.5% → last ⅓ avg 26.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–4 · rooftop, 28 Oct
56%Best headshot accuracy · 13–4 · cache, 17 May
391msFastest reaction time · 8–13 · reberth, 13 Jan
13–0Biggest win · overpass, 29 Jan

Across the last 100 tracked matches.

Highlights

4Longest win streak
611In matches decided by ≤2 rounds
6Overtime games

Map breakdown

vertigoBest map · 67% over 6alpineWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC167944%0.02
nukeB147750%0.03
anubisA106460%0.02
overpassB84450%0.01
vertigoS64267%0.01
alpineC52340%0.03
inferno42250%0.06
boulder42250%0.03
train41325%-0.04
warden32167%0.01
cache21150%-0.02
ancient2020%-0.02
stronghold21150%0.02
rooftop21150%0.09
italy21150%-0.02
agency21150%0.01
golden220100%0.03
dust22020%-0.01
iris110100%-0.00
echolab110100%0.04
insertion21010%0.02
pango1010%-0.01
sanctum110100%0.13
edin1010%-0.05
vantage110100%0.02
reberth1010%-0.11
canopy1010%-0.07
contact110100%0.01

Across the last 100 tracked matches.

Lifetime stats

97,074Lifetime kills
0.92K/D
5,389Matches
45.4%Match win rate
46.9%Headshot %
14.5%Shot accuracy · Top 50% of Pink band
12,313MVPs
2,255Hours (in match)
4,625Bombs planted
1,323Bombs defused

Most-used weapons

AK-4729,389
AWP13,865
Knife2,624
P902,611
Tec-92,451
SSG 082,317

Lifetime map wins

4,740nuke
4,168vertigo
3,927inferno
2,625dust2
1,580train
1,092cbble
274office
202italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

689Matches
53%Win rate
1.04Avg K/D
78.5ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3653%1.0115.0
Anubis2759%1.0214.9
Nuke2171%1.2217.4
Vertigo1553%1.0415.1
CONTEST Kowloon1346%1.1315.6
Iris1050%1.0619.1
Biome1040%0.8714.1
Dust2933%0.9214.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
33.4%Accuracy (enemy spotted)
34.8%Spray accuracy
78.8%Counter-strafing
10.1°Preaim
606msReaction time
31.6%T opening success
46.5%CT opening success
0.43Enemies flashed / flash
11.9%Flash assists
10.26HE damage / grenade
3.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4308 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.5941% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache5–6-0.0325%9 Sept
vertigo13–4-0.039%9 Sept
inferno11–130.1120%2 Sept
anubis1–13-0.0318%2 Sept
boulder5–13-0.0145%23 Aug
boulder13–80.0230%23 Aug
nuke12–120.0832%3 Aug
boulder13–80.0421%14 Jul
boulder6–130.0641%9 Jul
anubis13–70.0713%30 Jun
iris13–11-0.0039%28 Jun
echolab13–40.0415%28 Jun
anubis13–16-0.0322%25 Jun
mirage7–13-0.0220%24 Jun
overpass13–8-0.0529%24 Jun
nuke13–70.0518%24 Jun
mirage16–120.0519%24 Jun
nuke6–13-0.0513%23 Jun
mirage9–130.0017%13 Jun
anubis13–30.0428%13 Jun
anubis8–130.0330%13 Jun
inferno13–100.0530%12 Jun
inferno13–70.0630%12 Jun
mirage13–100.0818%12 Jun
nuke13–30.0435%8 Jun
ancient5–13-0.0554%8 Jun
cache13–4-0.0256%17 May
alpine3–13-0.0924%17 May
anubis7–13-0.0522%1 May
overpass8–13-0.0721%1 May
warden13–110.0227%23 Apr
stronghold12–120.0317%23 Apr
mirage3–7-0.0024%14 Apr
vertigo13–6-0.0435%9 Apr
mirage8–130.0028%8 Apr
overpass13–100.0116%8 Apr
insertion214–160.0235%29 Mar
nuke13–70.0122%28 Mar
pango14–16-0.0121%20 Mar
alpine9–130.1519%15 Mar
stronghold13–60.0229%15 Mar
mirage1–130.0119%15 Mar
sanctum9–70.1319%23 Feb
warden6–130.0448%23 Feb
alpine13–100.0925%18 Feb
anubis13–60.1122%4 Feb
overpass13–00.0111%29 Jan
mirage7–13-0.0628%29 Jan
vertigo9–130.0313%29 Jan
alpine13–9-0.0221%24 Jan
alpine9–100.0232%23 Jan
anubis13–100.0024%22 Jan
warden13–3-0.0329%22 Jan
mirage16–130.0418%22 Jan
nuke13–11-0.0324%22 Jan
rooftop4–9-0.0625%20 Jan
vertigo13–80.0818%20 Jan
mirage13–11-0.0213%19 Jan
anubis13–80.0122%14 Jan
nuke13–9-0.0414%14 Jan
mirage6–130.0718%14 Jan
edin11–13-0.0521%13 Jan
vantage13–70.0225%13 Jan
reberth8–13-0.1118%13 Jan
nuke13–40.0521%12 Jan
overpass11–13-0.0424%12 Jan
train12–12-0.0526%12 Jan
italy7–13-0.0626%12 Jan
mirage7–20.1333%28 Dec
overpass6–130.0924%28 Dec
nuke7–130.0621%8 Dec
overpass13–110.1623%23 Nov
nuke12–120.1034%17 Nov
nuke13–80.1530%13 Nov
agency13–70.0022%30 Oct
italy13–60.0213%30 Oct
ancient8–130.0024%29 Oct
nuke11–130.0823%29 Oct
golden13–50.0622%28 Oct
rooftop9–40.2519%28 Oct
nuke11–130.0217%27 Oct
anubis13–70.0822%27 Oct
vertigo11–13-0.0415%27 Oct
dust210–130.0032%27 Oct
nuke9–13-0.0413%27 Oct
golden13–8-0.0118%27 Oct
vertigo13–50.0420%27 Oct
train4–13-0.1229%14 Sept
overpass15–15-0.0124%14 Sept
train13–90.0119%14 Sept
canopy5–13-0.0719%5 Sept
mirage13–90.0628%5 Sept
dust25–13-0.0224%5 Sept
mirage13–80.0636%5 Sept
inferno11–130.0313%1 Sept
mirage10–13-0.0413%1 Sept
train1–9-0.0220%26 Aug
agency7–130.0134%26 Aug
contact13–90.0117%24 Aug
mirage3–13-0.0114%20 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →