Townleyyy

Townleyyy — CS2 Stats

76561198163814298[U:1:203548570]Steam profile ↗✓ No bans

2,310Tracked matches43%Win rate2020Tracked since
CSDB Rating4.9 DevelopingSupport
CSDB Leaderboard#38997 of 258808 tracked
FaceitLevel 8 · 1,843 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 23,404 +2,126 3 Apr – 19 Sept · 10 days played
19,58223,404peak 23,4043 Apr19 Sept
23,519Peak Premier in tracked matches
1,843Highest Faceit ELO seen on CSDB
63Days played since 2026-04-03

Faceit ELO

  • At peak — 1,843
  • Next: Level 10 at 2,001 — 158 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGTownleyyyFACEITLevel 8 · 1,843 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,843csdb.gg/stats

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Performance scores

Aim76
Positioning40
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY43–57Last 10043%Win rateLLLLLWWLWW

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · −0.0pp headshot accuracy · +21ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 616ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 578ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim7.6
Utility4.4
Positioning4.0
Opening Duels1.3
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 92% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning4.0
Utility4.4
Mechanics6.8
Opening Duels1.7
Win Impact2.8

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time562ms−83ms
first ⅓ avg 644ms → last ⅓ avg 562ms
Headshot accuracy16.3%+1.3%
first ⅓ avg 15.0% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–8 · anubis, 4 Apr →
35%Best headshot accuracy · 13–4 · mirage, 29 Jul →
406msFastest reaction time · 6–13 · inferno, 3 Sept →
13–2Biggest win · overpass, 6 Apr →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L5Current streak
10–10In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 75% over 8overpassWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeA2214–864%0.03
ancientC197–1237%-0.01
infernoD154–1127%-0.00
cacheC114–736%-0.01
overpassD102–820%-0.00
dust2C94–544%-0.01
anubisS86–275%0.02
mirageC52–340%0.02
shelter—10–10%-0.00

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,865Matches
50%Win rate
1.07Avg K/D
80.0ADR
42%Headshot %

Clutches & streaks

35%1v1 clutch win
19%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient38846%1.0215.9
Nuke30160%1.1316.4
Anubis28451%1.0415.8
Mirage22644%0.9514.6
Dust212637%0.9714.9
Inferno12346%1.0916.3
Overpass12152%1.1616.1
Cache6442%1.2717.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
34.4%Accuracy (enemy spotted)
36.7%Spray accuracy
80.5%Counter-strafing
7.3°Preaim
556msReaction time
33.4%T opening success
40.3%CT opening success
0.57Enemies flashed / flash
5.3%Flash assists
8.59HE damage / grenade
3.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9476 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4392% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–130.0126%26 Oct →
ancient2–13-0.0517%20 Oct →
inferno3–13-0.0315%19 Oct →
cache8–13-0.0615%19 Oct →
anubis5–13-0.039%11 Oct →
nuke13–100.0612%3 Oct →
cache13–90.0622%20 Sept →
cache5–13-0.0022%19 Sept →
nuke4–00.0310%19 Sept →
dust213–9-0.0115%19 Sept →
nuke3–13-0.1017%18 Sept →
cache13–90.0527%18 Sept →
mirage13–60.0711%18 Sept →
nuke16–140.0217%7 Sept →
inferno6–130.0013%3 Sept →
cache12–16-0.0813%2 Sept →
cache13–10-0.0519%2 Sept →
dust213–10-0.0120%2 Sept →
cache4–13-0.019%2 Sept →
ancient8–13-0.0917%1 Sept →
nuke5–13-0.0328%31 Aug →
anubis13–90.0517%27 Aug →
inferno16–14-0.0413%19 Aug →
anubis13–9-0.039%17 Aug →
ancient3–13-0.0722%8 Aug →
ancient10–13-0.029%6 Aug →
ancient11–13-0.0015%3 Aug →
cache16–130.0115%2 Aug →
nuke11–130.0213%2 Aug →
cache13–160.0114%29 Jul →
mirage11–130.0012%29 Jul →
mirage13–40.0735%29 Jul →
anubis13–160.0315%28 Jul →
anubis16–120.0613%26 Jul →
nuke9–13-0.0014%25 Jul →
cache11–130.0114%23 Jul →
nuke11–130.0522%22 Jul →
dust27–130.0233%21 Jul →
inferno16–14-0.0216%18 Jul →
nuke13–8-0.0421%13 Jul →
shelter11–13-0.0017%9 Jul →
nuke13–60.0517%8 Jul →
nuke16–140.0218%8 Jul →
nuke13–110.0511%3 Jul →
inferno14–16-0.0211%2 Jul →
inferno10–13-0.0318%1 Jul →
dust29–13-0.0119%25 Jun →
ancient13–100.0123%24 Jun →
dust213–90.0511%22 Jun →
ancient0–13-0.0515%22 Jun →
ancient13–30.0411%21 Jun →
nuke13–160.0521%20 Jun →
inferno9–13-0.0322%18 Jun →
nuke9–130.0611%7 Jun →
cache7–13-0.0219%2 Jun →
inferno5–13-0.0018%2 Jun →
dust213–90.0519%1 Jun →
overpass3–13-0.0124%1 Jun →
ancient13–70.0420%31 May →
nuke16–140.038%31 May →
nuke13–60.0913%31 May →
ancient4–130.0321%25 May →
nuke13–110.0624%22 May →
ancient12–16-0.029%22 May →
inferno13–50.0419%16 May →
inferno3–60.0422%12 May →
overpass13–70.0928%11 May →
overpass5–13-0.0019%4 May →
anubis13–11-0.0022%3 May →
dust26–130.0122%30 Apr →
dust28–13-0.0612%28 Apr →
overpass6–130.0416%27 Apr →
overpass3–13-0.0022%22 Apr →
ancient5–13-0.0120%20 Apr →
ancient13–11-0.0313%20 Apr →
inferno8–130.0314%13 Apr →
nuke9–130.0511%10 Apr →
ancient11–13-0.0211%9 Apr →
overpass8–130.0015%9 Apr →
inferno13–10-0.0513%9 Apr →
inferno13–160.036%6 Apr →
overpass13–2-0.0619%6 Apr →
ancient13–7-0.0217%5 Apr →
dust25–13-0.0919%5 Apr →
nuke13–100.0517%5 Apr →
inferno10–130.1017%4 Apr →
nuke13–80.0515%4 Apr →
anubis13–80.1121%4 Apr →
overpass6–13-0.0215%4 Apr →
mirage11–13-0.0324%4 Apr →
anubis13–9-0.0413%3 Apr →
nuke13–110.0412%3 Apr →
overpass8–13-0.0513%3 Apr →
ancient13–70.0517%3 Apr →
inferno7–13-0.036%3 Apr →
ancient10–130.0012%3 Apr →
nuke13–80.0011%3 Apr →
overpass11–13-0.0112%3 Apr →
ancient13–4-0.018%3 Apr →
ancient10–130.0214%3 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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