tenza

tenza — CS2 Stats

DK76561198162289352[U:1:202023624]Steam profile ↗✓ No bans

1,728Tracked matches43%Win rate2020Tracked since
CSDB Rating7.6 StrongOpening Duellist
Premier CS Rating24,999Top 25% of 211,827 CSDB-tracked playersPink band · top ~3% of ranked players (population est.)
CSDB Leaderboard#22434 of 258903 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,999 -2,231 31 May – 29 Oct · 43 days played
20,51527,878peak 27,87831 May29 Oct
28,055Peak Premier in tracked matches
2,447Highest Faceit ELO seen on CSDB
55Days played since 2026-05-31

Faceit ELO

  • At peak — 2,447
  • Next: 2,500 ELO at 2,500 — 53 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7

Premier CS Rating

  • 2,879 below peak (27,878)
  • 0 over 30 days · steady
  • +2,764 over 90 days
  • Next: Red band at 25,000 — 1 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGtenzaPREMIER24,999 · Pink bandPEAK ELO2,447csdb.gg/stats

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Performance scores

Aim97
Positioning77
Utility47

0–100 skill scores via Leetify.

Recent form

COLD48–51–1Last 10048%Win rateWWLLWLLLLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −7.3pp headshot accuracy · −13ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 555ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 514ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 520ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.7
Utility4.7
Positioning7.7
Opening Duels8.2
Clutch4.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 97 — the mechanical foundation is a clear strength.

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.7
Positioning7.7
Utility4.7
Mechanics7.3
Opening Duels9.3
Win Impact2.8

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.04
first ⅓ avg 0.01 → last ⅓ avg 0.05
Reaction time519ms−73ms
first ⅓ avg 592ms → last ⅓ avg 519ms
Headshot accuracy29.1%+0.8%
first ⅓ avg 28.2% → last ⅓ avg 29.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 10–3 · nuke, 29 Jul →
100%Best headshot accuracy · 0–6 · ancient, 4 Oct →
320msFastest reaction time · 1–4 · nuke, 18 Jul →
13–1Biggest win · nuke, 25 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
9–11In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 78% over 18cacheWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeA2313–1057%0.06
infernoC198–1142%0.02
ancientS1814–478%0.06
anubisC125–742%0.05
cacheD102–820%0.06
mirageC73–443%0.02
dust2—41–325%0.00
office—32–167%0.02
overpass—30–30%0.03
vertigo—10–10%-0.36

Across the last 100 tracked matches.

Faceit stats

Combat

1,830Matches
52%Win rate
1.14Avg K/D
86.6ADR
52%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient16052%1.1617.7
Anubis9757%1.1317.2
Nuke8650%1.2818.3
Inferno6038%1.2719.1
Overpass3453%1.3018.6
Vertigo3256%1.1216.7
Mirage1315%0.8313.7
Train1155%1.1414.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.1%Headshot accuracy
43.1%Accuracy (enemy spotted)
49.0%Spray accuracy
82.7%Counter-strafing
7.6°Preaim
521msReaction time
68.1%T opening success
66.2%CT opening success
0.44Enemies flashed / flash
5.4%Flash assists
7.78HE damage / grenade
5.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4382 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–100.0423%29 Oct →
dust213–80.1023%29 Oct →
inferno9–130.0637%27 Oct →
ancient4–130.1121%27 Oct →
nuke13–90.0424%25 Oct →
dust27–13-0.220%20 Oct →
nuke4–130.0823%20 Oct →
anubis5–13-0.0431%20 Oct →
dust24–130.0822%18 Oct →
nuke11–130.0840%16 Oct →
nuke6–13-0.0325%15 Oct →
ancient13–70.0716%10 Oct →
nuke13–110.0330%7 Oct →
anubis2–130.0324%7 Oct →
inferno13–70.0220%7 Oct →
ancient6–10.0433%6 Oct →
mirage11–130.0715%6 Oct →
anubis11–130.0322%4 Oct →
inferno11–130.0631%4 Oct →
ancient0–6-0.03100%4 Oct →
ancient13–90.0326%28 Sept →
anubis9–130.0832%28 Sept →
inferno11–130.0326%27 Sept →
dust23–130.0433%25 Sept →
nuke13–10.0724%25 Sept →
anubis13–60.1327%15 Sept →
ancient9–130.1836%14 Sept →
ancient16–130.0625%10 Sept →
inferno13–110.0525%6 Sept →
nuke13–90.1053%3 Sept →
cache7–130.0025%3 Sept →
cache7–130.1134%1 Sept →
ancient13–80.0835%31 Aug →
ancient2–130.0149%30 Aug →
nuke6–130.0745%30 Aug →
ancient7–10.1724%27 Aug →
nuke9–50.0433%27 Aug →
nuke9–130.0635%26 Aug →
nuke13–20.1030%25 Aug →
mirage13–90.0139%23 Aug →
anubis13–30.0635%16 Aug →
inferno7–130.0129%16 Aug →
inferno3–130.0829%14 Aug →
inferno13–30.0447%13 Aug →
ancient13–70.0729%13 Aug →
cache13–60.0334%13 Aug →
anubis13–70.1140%7 Aug →
cache10–130.0038%7 Aug →
nuke13–110.1226%31 Jul →
anubis5–130.0437%31 Jul →
inferno11–130.0522%30 Jul →
nuke10–30.1829%29 Jul →
mirage7–130.0523%27 Jul →
inferno1–9-0.137%26 Jul →
inferno13–70.0624%26 Jul →
cache11–130.0628%22 Jul →
ancient13–10-0.0130%22 Jul →
nuke13–30.0935%22 Jul →
nuke13–110.0939%21 Jul →
anubis13–60.1126%21 Jul →
ancient13–60.0420%21 Jul →
nuke11–130.0222%21 Jul →
office13–20.0636%19 Jul →
cache13–40.1621%19 Jul →
nuke1–4-0.06100%18 Jul →
anubis13–20.1329%18 Jul →
inferno11–130.0637%18 Jul →
cache4–130.0122%18 Jul →
mirage13–110.0016%18 Jul →
cache14–160.0929%18 Jul →
nuke13–100.0926%18 Jul →
ancient13–90.0133%18 Jul →
nuke7–130.0323%18 Jul →
mirage13–80.0729%12 Jul →
nuke7–130.0134%12 Jul →
mirage7–130.0446%11 Jul →
ancient13–40.0629%10 Jul →
cache6–130.0232%9 Jul →
office13–80.0324%9 Jul →
office7–13-0.0321%9 Jul →
inferno16–140.0728%2 Jul →
anubis4–13-0.0534%2 Jul →
overpass11–130.0631%1 Jul →
inferno12–120.1432%21 Jun →
cache8–130.1326%21 Jun →
ancient13–80.0943%21 Jun →
anubis2–13-0.0043%18 Jun →
nuke4–130.0028%18 Jun →
inferno2–9-0.1831%16 Jun →
mirage4–13-0.0830%13 Jun →
overpass1–13-0.0533%13 Jun →
inferno13–80.0337%13 Jun →
ancient16–140.0224%12 Jun →
ancient13–110.0924%12 Jun →
nuke16–140.1023%10 Jun →
inferno5–9-0.1620%5 Jun →
overpass10–130.0925%5 Jun →
inferno13–100.0429%3 Jun →
vertigo0–9-0.360%1 Jun →
nuke13–90.0525%31 May →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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