DINGO

DINGO — CS2 Stats

UG76561198144173781[U:1:183908053]Steam profile ↗✓ No bans

600Tracked matches60%Win rate2026Tracked since
CSDB Rating5.0 DevelopingSupport
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

+19Tracked matches · now 600
+13.3ppWin rate · 46.7% → 60.0%

Rating over time

17Days played since 2026-09-19

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGDINGOFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim59
Positioning37
Utility40

0–100 skill scores via Leetify.

Recent form

HOT55–45Last 10055%Win rateLWWWWWLWWW

Last 10 vs previous 10: +30pp win rate · −0.02 avg rating · +4.4pp headshot accuracy · +23ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 753ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 649ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 638ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.9
Utility4.0
Positioning3.7
Opening Duels0.0
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning3.7
Utility4.0
Mechanics6.4
Opening Duels1.2
Win Impact8.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time644ms+26ms
first ⅓ avg 619ms → last ⅓ avg 644ms
Headshot accuracy9.3%−2.6%
first ⅓ avg 11.9% → last ⅓ avg 9.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–4 · nuke, 3 Oct →
28%Best headshot accuracy · 13–1 · dust2, 4 Oct →
391msFastest reaction time · 2–4 · nuke, 7 Oct →
13–1Biggest win · dust2, 4 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–8In matches decided by ≤2 rounds
17Overtime games

Map breakdown

dust2Best map · 71% over 45infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S4532–1371%-0.03
ancientA2212–1055%-0.02
nukeC156–940%-0.05
infernoD61–517%-0.04
cacheB63–350%-0.02
mirage—30–30%-0.02
anubis—21–150%-0.06
vertigo—10–10%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

414Matches
50%Win rate
0.73Avg K/D
55.8ADR
34%Headshot %

Clutches & streaks

35%1v1 clutch win
13%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust211355%0.7310.3
Cache8162%0.8012.3
Inferno6042%0.7211.0
Ancient5645%0.7611.2
Nuke4055%0.7010.8
Mirage3139%0.6510.4
Vertigo2152%0.7712.1
Anubis922%0.466.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.2%Headshot accuracy
41.0%Accuracy (enemy spotted)
45.6%Spray accuracy
78.7%Counter-strafing
12.5°Preaim
648msReaction time
39.3%T opening success
28.9%CT opening success
0.46Enemies flashed / flash
4.6%Flash assists
5.05HE damage / grenade
5.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5415° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.2057% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4613 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–13-0.116%17 Oct →
dust213–11-0.029%17 Oct →
dust213–8-0.0322%17 Oct →
ancient13–5-0.0212%17 Oct →
dust213–6-0.0014%17 Oct →
nuke13–80.0116%17 Oct →
anubis7–13-0.127%17 Oct →
dust216–13-0.018%17 Oct →
dust213–8-0.0217%17 Oct →
dust213–9-0.072%17 Oct →
nuke4–13-0.057%17 Oct →
ancient13–70.043%17 Oct →
dust213–9-0.045%17 Oct →
ancient8–130.048%16 Oct →
dust213–8-0.0210%16 Oct →
dust213–4-0.033%16 Oct →
inferno8–13-0.0212%15 Oct →
ancient9–13-0.054%15 Oct →
cache13–8-0.024%15 Oct →
dust211–13-0.0212%14 Oct →
nuke19–17-0.052%14 Oct →
ancient16–14-0.0311%14 Oct →
nuke10–13-0.0511%12 Oct →
dust25–13-0.0313%12 Oct →
cache10–13-0.047%12 Oct →
dust213–7-0.0117%12 Oct →
dust210–13-0.058%11 Oct →
dust216–13-0.0110%11 Oct →
ancient11–13-0.0414%11 Oct →
dust213–9-0.028%11 Oct →
nuke13–7-0.040%11 Oct →
mirage6–13-0.029%11 Oct →
cache13–110.0217%11 Oct →
ancient16–140.028%11 Oct →
dust26–13-0.0724%11 Oct →
inferno13–16-0.0516%11 Oct →
cache9–13-0.0310%10 Oct →
mirage7–13-0.0116%10 Oct →
inferno13–110.0014%10 Oct →
dust26–13-0.0121%10 Oct →
nuke9–13-0.0817%10 Oct →
dust213–8-0.0012%10 Oct →
dust213–11-0.0718%9 Oct →
dust213–7-0.0424%9 Oct →
dust214–16-0.0611%9 Oct →
ancient12–16-0.0810%9 Oct →
ancient4–13-0.0718%8 Oct →
ancient13–6-0.038%8 Oct →
dust213–90.0115%8 Oct →
nuke6–13-0.0411%8 Oct →
dust216–14-0.0511%7 Oct →
dust213–10-0.017%7 Oct →
ancient10–13-0.0010%7 Oct →
dust210–13-0.049%7 Oct →
nuke2–4-0.1117%7 Oct →
nuke13–4-0.0311%7 Oct →
ancient13–16-0.0812%6 Oct →
nuke11–13-0.079%6 Oct →
nuke13–16-0.0512%6 Oct →
nuke6–13-0.0213%5 Oct →
dust213–9-0.0113%5 Oct →
ancient13–8-0.0512%5 Oct →
dust213–7-0.047%5 Oct →
ancient19–22-0.069%5 Oct →
ancient13–4-0.0012%5 Oct →
mirage7–13-0.0225%5 Oct →
dust213–70.025%4 Oct →
dust213–9-0.029%4 Oct →
dust213–3-0.0514%4 Oct →
dust29–13-0.0721%4 Oct →
dust213–10.0728%4 Oct →
nuke16–19-0.099%4 Oct →
dust213–7-0.047%4 Oct →
dust210–13-0.084%4 Oct →
nuke13–2-0.079%4 Oct →
ancient6–13-0.0613%4 Oct →
dust213–16-0.0920%4 Oct →
ancient13–50.0021%4 Oct →
dust27–13-0.0414%4 Oct →
dust213–7-0.0314%3 Oct →
dust213–40.006%3 Oct →
inferno11–13-0.077%3 Oct →
ancient10–13-0.0117%3 Oct →
dust213–7-0.0315%3 Oct →
nuke13–40.0819%3 Oct →
dust213–3-0.039%3 Oct →
anubis13–2-0.0110%3 Oct →
dust29–13-0.095%3 Oct →
dust213–40.0716%2 Oct →
ancient13–30.0612%2 Oct →
dust213–11-0.059%2 Oct →
ancient13–80.028%2 Oct →
dust213–30.0116%2 Oct →
vertigo17–190.019%2 Oct →
cache7–13-0.0317%2 Oct →
ancient13–6-0.033%2 Oct →
inferno8–13-0.056%1 Oct →
cache16–14-0.027%1 Oct →
inferno11–13-0.0311%30 Sept →
ancient16–12-0.039%30 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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