CrispG

CrispG — CS2 Stats

AU76561198142667831[U:1:182402103]Steam profile ↗✓ No bans

1,784Tracked matches41%Win rate2020Tracked since
CSDB Rating6.3 SolidHybrid Rifler
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGCrispGFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim87
Positioning53
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY39538Last 10039%Win rateWLLLWLLWWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.7
Aggression5.6
Utility5.1
Positioning5.3
Opening Duels2.9
Clutch6.0

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 91% playstyle similarity

Most alike: aim profile, opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.3
Utility5.1
Mechanics8.9
Opening Duels2.9
Win Impact1.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time653ms−4ms
first ⅓ avg 658ms → last ⅓ avg 653ms
Headshot accuracy25.7%+3.4%
first ⅓ avg 22.4% → last ⅓ avg 25.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — cache 13–3
130Biggest win — cache
3Longest win streak
410In matches decided by ≤2 rounds
4Overtime games

Map breakdown

dust2Best map · 50% over 22nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageD2271532%-0.00
dust2B22111150%0.00
cacheC2191243%-0.01
infernoD93633%0.03
nukeD72529%-0.01
overpassC73443%0.01
anubisC52340%0.00
ancient31233%-0.00
office2020%-0.03
vertigo110100%0.05
stronghold1010%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

833Matches
49%Win rate
1.07Avg K/D
69.4ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
30%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3554%1.0315.2
Ancient1861%0.9212.7
Anubis1233%0.8113.6
Inferno838%0.8413.3
Dust2617%1.0216.2
Nuke520%0.6710.6
Vertigo367%1.2221.3
Train250%0.8613.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
38.3%Accuracy (enemy spotted)
39.0%Spray accuracy
89.9%Counter-strafing
8.4°Preaim
655msReaction time
30.5%T opening success
52.6%CT opening success
0.46Enemies flashed / flash
4.6%Flash assists
6.55HE damage / grenade
11.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4566 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.4645% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–6-0.0512%18 Aug
anubis9–13-0.014%18 Aug
cache8–13-0.0127%17 Aug
inferno9–130.0348%17 Aug
nuke13–11-0.0324%17 Aug
mirage8–130.0116%11 Aug
mirage10–13-0.0232%11 Aug
inferno13–30.0725%10 Aug
nuke13–20.0424%10 Aug
cache7–130.0121%10 Aug
dust213–10-0.0628%30 Jul
dust24–13-0.0830%30 Jul
dust213–80.0429%30 Jul
dust215–150.0024%27 Jul
mirage11–130.0623%27 Jul
mirage9–13-0.0231%23 Jul
dust26–13-0.0336%23 Jul
anubis13–4-0.0025%23 Jul
ancient8–13-0.0334%23 Jul
dust212–120.0229%21 Jul
vertigo13–60.0525%21 Jul
nuke10–13-0.0835%21 Jul
cache11–13-0.0433%20 Jul
dust213–70.0622%20 Jul
cache13–10-0.0419%14 Jul
ancient13–80.0227%14 Jul
inferno15–150.0025%11 Jul
anubis11–13-0.0022%11 Jul
inferno9–13-0.0518%30 Jun
mirage9–13-0.1015%29 Jun
mirage7–13-0.0326%29 Jun
mirage5–130.0230%29 Jun
mirage5–130.0529%29 Jun
overpass13–20.0647%29 Jun
dust213–10-0.0233%29 Jun
mirage3–130.0622%29 Jun
nuke10–130.0134%22 Jun
inferno1–13-0.0319%22 Jun
overpass13–30.0831%21 Jun
dust213–5-0.0330%21 Jun
dust28–13-0.0223%21 Jun
mirage3–100.0327%21 Jun
cache10–13-0.0415%19 Jun
mirage12–120.0020%19 Jun
dust25–00.1315%19 Jun
dust23–13-0.0332%19 Jun
dust213–11-0.0015%19 Jun
anubis13–40.0022%19 Jun
inferno11–130.0113%19 Jun
dust213–70.0020%19 Jun
mirage13–2-0.0614%18 Jun
dust26–13-0.0835%18 Jun
dust213–8-0.0527%18 Jun
dust212–12-0.0328%18 Jun
cache13–110.0237%15 Jun
dust26–13-0.0735%15 Jun
office0–13-0.0424%15 Jun
mirage13–60.0117%15 Jun
mirage13–100.0533%9 Jun
cache7–130.0418%28 May
stronghold12–120.0231%20 May
cache7–13-0.0624%20 May
cache13–100.0333%14 May
cache5–13-0.0248%11 May
cache13–50.0413%11 May
cache11–13-0.0924%11 May
cache6–13-0.0726%11 May
cache13–00.1028%10 May
cache6–13-0.0413%8 May
mirage13–9-0.0511%8 May
cache11–13-0.0719%8 May
cache6–13-0.0332%8 May
inferno13–40.087%7 May
ancient12–120.0012%5 May
cache13–10-0.0322%5 May
cache13–30.2523%4 May
cache13–9-0.0615%30 Apr
mirage4–13-0.0513%21 Apr
office5–13-0.0220%21 Apr
mirage10–130.0527%21 Apr
mirage13–80.0414%20 Apr
inferno10–130.0919%20 Apr
overpass9–130.0150%20 Apr
dust213–100.1133%20 Apr
nuke5–130.0329%20 Apr
mirage13–11-0.0120%20 Apr
overpass14–16-0.0019%19 Apr
dust213–40.0630%19 Apr
nuke5–130.0528%19 Apr
overpass11–13-0.0522%16 Apr
inferno13–40.0831%16 Apr
anubis12–120.0325%15 Apr
dust29–130.1422%15 Apr
dust25–13-0.0528%15 Apr
nuke11–13-0.0920%15 Apr
overpass5–13-0.0432%15 Apr
overpass13–80.019%15 Apr
mirage13–30.0127%15 Apr
mirage11–130.0223%14 Apr
mirage13–16-0.0616%14 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →