Smitty Werben Jagger Man Jensen

Smitty Werben Jagger Man Jensen — CS2 Stats

DE76561198142354894[U:1:182089166]Steam profile ↗✓ No bans

1,385Tracked matches46%Win rate2020Tracked since
1,577Hours in CS5Hrs last 2 wks
CSDB Rating3.7 LearningPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 1,385
−5.3ppWin rate · 51.7% → 46.4%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 30 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 21,486 +446 6 May1 Jul · 9 days played
19,44621,707peak 21,7076 May1 Jul
21,826Peak Premier in tracked matches
37Days played since 2026-04-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=12,417), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate32.6%43.8%44.8%12.2% short
Shot accuracy13.9%12.0%12.4%above
Kill/death ratio0.841.021.040.19 short
Match win rate39.1%44.7%45.2%6.1% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSmitty Werben Jagger Man …FACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim46
Positioning44
Utility8

0–100 skill scores via Leetify.

Recent form

COLD50455Last 10050%Win rateLLLLTLWTLW

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · +1.9pp headshot accuracy · +5ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 041 · 0% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 633ms

Last 10

  • 262 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 570ms

Last 20

  • 992 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.4 against its own average).

Aim4.6
Utility0.8
Positioning4.4
Opening Duels1.2
Clutch1.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 44% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning4.4
Utility0.8
Mechanics5.4
Opening Duels1.7
Win Impact3.8

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time559ms−93ms
first ⅓ avg 652ms → last ⅓ avg 559ms
Headshot accuracy13.1%+0.4%
first ⅓ avg 12.7% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–6 · cache, 8 May
33%Best headshot accuracy · 5–13 · inferno, 1 Jul
391msFastest reaction time · 12–12 · cache, 15 Sept
13–1Biggest win · alpine, 12 May

Across the last 100 tracked matches.

Highlights

10Longest win streak
L4Current streak
17In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 70% over 10infernoWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
cacheD1651131%-0.04
infernoD103730%-0.06
ancientS107370%-0.02
vertigoC94544%-0.06
anubisB84450%-0.03
boulderS64267%-0.03
trainA53260%-0.03
dust243175%-0.03
alpine43175%-0.03
mirage41325%-0.07
nuke41325%-0.06
fachwerk31233%-0.03
italy32167%-0.07
shelter32167%-0.00
warden32167%-0.03
overpass330100%-0.02
office21150%-0.06
debris1010%-0.01
sanctum110100%0.05
poseidon1010%-0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,802Lifetime kills
0.84K/D
3,198Matches
39.1%Match win rate
32.6%Headshot %
13.9%Shot accuracy · Top 50% of Level 5 players
3,674MVPs
1,108Hours (in match)
1,979Bombs planted
407Bombs defused

Most-used weapons

AK-477,302
AWP3,905
P901,740
AUG1,737
SCAR-201,474
SG 5531,448

Lifetime map wins

2,972vertigo
1,913inferno
1,783train
1,450nuke
1,395dust2
474office
209cbble
166italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

51Matches
57%Win rate
0.70Avg K/D
60.6ADR
30%Headshot %

Clutches & streaks

29%1v1 clutch win
11%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis1878%0.8411.6
Ancient1060%0.5911.0
Vertigo650%0.7812.0
Train560%0.6712.6
Mirage367%0.9111.7
Dust220%0.489.5
Nuke10%0.6312.0
Inferno1100%0.8924.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
30.7%Accuracy (enemy spotted)
25.1%Spray accuracy
74.2%Counter-strafing
9.7°Preaim
558msReaction time
28.5%T opening success
43.6%CT opening success
0.14Enemies flashed / flash
0.0%Flash assists
5.00HE damage / grenade
0.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.4657% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1438 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5387% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0511%17 Sept
boulder8–13-0.066%17 Sept
inferno7–13-0.0622%16 Sept
vertigo2–13-0.0414%16 Sept
debris8–8-0.0115%16 Sept
fachwerk6–13-0.0516%16 Sept
anubis13–10-0.076%15 Sept
cache12–12-0.0114%15 Sept
anubis10–13-0.0616%2 Sept
vertigo13–5-0.0312%2 Sept
vertigo11–13-0.097%2 Sept
train13–7-0.020%27 Aug
vertigo2–13-0.128%27 Aug
cache11–40.0014%27 Aug
cache8–00.0323%27 Aug
vertigo13–8-0.0510%26 Aug
dust213–10-0.0413%26 Aug
italy13–7-0.008%24 Aug
ancient13–4-0.0214%24 Aug
cache8–13-0.0517%24 Aug
anubis1–7-0.0517%23 Aug
vertigo11–13-0.0716%23 Aug
cache10–13-0.0714%17 Aug
boulder13–40.0218%17 Aug
vertigo12–12-0.079%13 Aug
boulder13–9-0.073%13 Aug
train2–13-0.0914%13 Aug
boulder10–13-0.0115%11 Aug
shelter13–5-0.0111%11 Aug
fachwerk13–6-0.0024%11 Aug
shelter9–130.0617%27 Jul
fachwerk9–13-0.0517%24 Jul
boulder13–8-0.0616%24 Jul
inferno7–9-0.208%24 Jul
shelter13–10-0.0612%22 Jul
boulder13–2-0.0116%22 Jul
anubis10–13-0.076%9 Jul
anubis5–13-0.067%9 Jul
cache2–13-0.1127%9 Jul
ancient13–2-0.0318%9 Jul
warden1–13-0.0619%8 Jul
alpine12–12-0.0117%8 Jul
mirage0–13-0.0718%8 Jul
inferno4–9-0.1425%8 Jul
cache0–13-0.1018%2 Jul
nuke11–13-0.010%1 Jul
inferno5–13-0.1233%1 Jul
inferno5–13-0.0810%22 Jun
ancient13–8-0.073%22 Jun
inferno9–13-0.058%22 Jun
nuke13–5-0.0119%22 Jun
overpass13–8-0.0618%17 Jun
ancient13–8-0.0116%17 Jun
anubis13–50.075%13 Jun
inferno13–60.0415%13 Jun
nuke6–13-0.0917%6 Jun
ancient8–130.0116%5 Jun
ancient13–10-0.0118%5 Jun
ancient2–130.0313%3 Jun
cache2–13-0.048%3 Jun
mirage15–15-0.1014%31 May
office11–13-0.0621%26 May
dust23–13-0.0722%26 May
warden13–5-0.0015%26 May
ancient13–40.0112%25 May
mirage9–13-0.0611%25 May
mirage13–4-0.040%15 May
warden13–6-0.0213%15 May
cache13–5-0.0414%15 May
vertigo13–3-0.095%15 May
alpine13–1-0.1211%12 May
cache13–10.0620%12 May
italy13–6-0.1119%12 May
overpass9–10.0411%12 May
inferno9–50.0916%12 May
sanctum9–30.0512%12 May
poseidon7–9-0.108%12 May
anubis13–3-0.017%10 May
dust213–70.0210%10 May
cache4–4-0.0633%10 May
inferno4–13-0.0212%10 May
office13–9-0.065%9 May
italy6–13-0.0910%9 May
cache4–13-0.109%9 May
overpass13–8-0.047%8 May
inferno13–10-0.0411%8 May
cache13–60.1231%8 May
dust213–4-0.0211%8 May
train13–4-0.0119%7 May
alpine11–20.0217%7 May
anubis13–60.0015%7 May
ancient13–3-0.033%7 May
nuke7–13-0.1311%6 May
ancient4–10-0.064%3 May
cache9–13-0.085%3 May
train13–110.0316%2 May
cache6–13-0.099%2 May
alpine13–2-0.0113%30 Apr
vertigo13–10-0.0218%30 Apr
train9–13-0.0716%30 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →