Boogers

Boogers — CS2 Stats

76561198141638428[U:1:181372700]Steam profile ↗✓ No bans

1,531Tracked matches78%Win rate2021Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating25,000Top 25% of 206,528 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#21231 of 254020 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,000 +241 30 Aug – 5 Oct · 4 days played
24,75925,103peak 25,10330 Aug5 Oct
25,103Peak Premier in tracked matches
24Days played since 2026-08-30

Premier CS Rating

  • 103 below peak (25,103)
  • +241 over 30 days · steady
  • Next: Gold band at 30,000 — 5,000 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGBoogersPREMIER25,000 · Red bandcsdb.gg/stats

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Performance scores

Aim88
Positioning72
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY47–42–11Last 10047%Win rateLWWTLWWWTW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −1.2pp headshot accuracy · +6ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 555ms

Last 10

  • 6–2–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 542ms

Last 20

  • 13–3–4 · 65% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 538ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.8
Utility3.6
Positioning7.2
Opening Duels5.1

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 82% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.9° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning7.2
Utility3.6
Mechanics7.3
Opening Duels5.3
Win Impact10.0

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time516ms−12ms
first ⅓ avg 528ms → last ⅓ avg 516ms
Headshot accuracy22.8%+2.6%
first ⅓ avg 20.1% → last ⅓ avg 22.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · nuke, 17 Oct →
70%Best headshot accuracy · 4–0 · train, 10 Oct →
313msFastest reaction time · 5–6 · office, 8 Oct →
13–1Biggest win · ancient, 6 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
2–8In matches decided by ≤2 rounds

Map breakdown

trainBest map · 89% over 9nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2C2511–1444%0.05
officeB147–750%-0.00
cacheC135–838%-0.00
vertigoB115–645%0.04
mirageB115–645%0.04
trainS98–189%0.03
nukeD51–420%0.00
anubis—43–175%0.05
overpass—31–233%0.07
ancient—31–233%-0.00
inferno—20–20%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
40.7%Accuracy (enemy spotted)
48.1%Spray accuracy
83.1%Counter-strafing
10.9°Preaim
528msReaction time
46.0%T opening success
56.6%CT opening success
0.40Enemies flashed / flash
5.1%Flash assists
9.71HE damage / grenade
4.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3966 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–130.0420%18 Oct →
office13–70.0714%18 Oct →
train13–60.0820%18 Oct →
dust212–12-0.0417%18 Oct →
cache10–130.0029%18 Oct →
vertigo13–20.1214%18 Oct →
mirage13–4-0.043%18 Oct →
nuke13–20.1729%17 Oct →
cache12–120.0015%17 Oct →
vertigo13–30.0333%17 Oct →
office9–13-0.0425%16 Oct →
dust213–40.1626%15 Oct →
anubis6–3-0.0621%15 Oct →
cache12–120.0119%14 Oct →
dust213–50.1435%14 Oct →
train13–70.0512%14 Oct →
vertigo13–90.017%12 Oct →
train13–70.0117%12 Oct →
overpass12–120.0622%12 Oct →
anubis13–90.1222%12 Oct →
dust212–120.0320%11 Oct →
cache13–110.0413%11 Oct →
mirage13–40.039%11 Oct →
inferno12–120.0322%11 Oct →
ancient11–130.0619%10 Oct →
dust212–120.0025%10 Oct →
train4–00.1270%10 Oct →
office13–70.0433%10 Oct →
vertigo2–13-0.0523%8 Oct →
train10–5-0.0027%8 Oct →
mirage9–130.0818%8 Oct →
office5–6-0.0550%8 Oct →
vertigo12–120.0725%8 Oct →
dust29–130.0016%7 Oct →
anubis11–130.1313%7 Oct →
dust29–130.0521%6 Oct →
cache6–13-0.0523%6 Oct →
dust213–50.0828%6 Oct →
mirage13–90.0717%6 Oct →
ancient13–1-0.0019%6 Oct →
cache6–130.0413%5 Oct →
cache13–7-0.0414%5 Oct →
dust23–13-0.0313%5 Oct →
dust213–50.0519%4 Oct →
dust29–130.0223%3 Oct →
mirage5–13-0.0410%3 Oct →
vertigo13–50.0016%3 Oct →
dust211–13-0.0233%3 Oct →
mirage2–130.0214%3 Oct →
vertigo2–90.1539%3 Oct →
dust26–13-0.0126%3 Oct →
dust212–30.0615%30 Sept →
office3–6-0.0622%30 Sept →
nuke11–13-0.0217%30 Sept →
dust25–13-0.0117%30 Sept →
office13–80.0130%30 Sept →
train6–13-0.0026%30 Sept →
ancient1–13-0.0618%29 Sept →
mirage13–20.1520%29 Sept →
office13–100.0418%29 Sept →
dust213–40.0514%28 Sept →
overpass13–100.0718%28 Sept →
train13–9-0.0018%28 Sept →
dust24–130.079%28 Sept →
vertigo13–50.0035%27 Sept →
office10–60.1032%27 Sept →
dust213–60.0628%27 Sept →
vertigo12–120.0213%27 Sept →
dust210–130.0816%26 Sept →
mirage12–12-0.0214%26 Sept →
cache0–13-0.0024%26 Sept →
dust27–10.1323%26 Sept →
mirage10–130.1121%26 Sept →
vertigo7–130.0020%25 Sept →
nuke10–13-0.0116%25 Sept →
office11–11-0.1112%25 Sept →
office8–13-0.0430%20 Sept →
cache13–9-0.0318%20 Sept →
dust213–110.0611%9 Sept →
train13–8-0.0119%9 Sept →
mirage11–13-0.026%9 Sept →
cache12–3-0.0224%9 Sept →
vertigo12–120.0324%8 Sept →
office13–7-0.0335%8 Sept →
dust210–130.029%8 Sept →
office13–9-0.0612%8 Sept →
nuke1–13-0.0515%8 Sept →
train13–1-0.0122%8 Sept →
dust213–80.1027%8 Sept →
dust213–30.0939%7 Sept →
mirage13–40.0931%7 Sept →
cache5–13-0.0024%7 Sept →
office5–130.0518%7 Sept →
office4–130.0533%7 Sept →
anubis13–80.0215%7 Sept →
inferno6–130.0411%7 Sept →
dust210–130.1032%7 Sept →
cache13–80.0117%7 Sept →
overpass8–130.0622%7 Sept →
nuke1–13-0.0712%7 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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