Chef Kirby

Chef Kirby — CS2 Stats

US76561198139673443[U:1:179407715]Steam profile ↗✓ No bans

1,022Tracked matches33%Win rate2020Tracked since
CSDB Rating5.3 DevelopingAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,022 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,085 +3,403 28 May – 23 Jun · 14 days played
10,68214,872peak 14,87228 May23 Jun
14,872Peak Premier in tracked matches
37Days played since 2026-05-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim61
Positioning55
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY43–51–6Last 10043%Win rateWLLWLLTWLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +0.3pp headshot accuracy · −42ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 561ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 580ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.1
Utility5.5
Positioning5.5
Opening Duels5.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 78% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.5
Utility5.5
Mechanics7.7
Opening Duels3.8
Win Impact0.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time607ms−15ms
first ⅓ avg 622ms → last ⅓ avg 607ms
Headshot accuracy19.5%−0.7%
first ⅓ avg 20.2% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · mirage, 12 Jun →
40%Best headshot accuracy · 6–13 · mirage, 13 Aug →
438msFastest reaction time · 9–13 · dust2, 5 Jun →
13–1Biggest win · cache, 26 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 55% over 11infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C228–1436%-0.01
ancientB178–947%-0.00
mirageC146–843%0.02
nukeC114–736%-0.00
cacheA116–555%0.02
anubisC94–544%0.01
infernoD93–633%-0.00
vertigo—31–233%0.03
overpass—32–167%-0.01
train—11–0100%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
30.4%Accuracy (enemy spotted)
30.2%Spray accuracy
84.4%Counter-strafing
10.2°Preaim
602msReaction time
41.8%T opening success
48.7%CT opening success
0.72Enemies flashed / flash
7.8%Flash assists
9.50HE damage / grenade
7.19Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0618%14 Aug →
mirage6–13-0.0340%13 Aug →
dust211–13-0.0820%12 Aug →
mirage13–80.0116%11 Aug →
anubis6–13-0.0315%8 Aug →
nuke7–130.0128%6 Aug →
anubis15–15-0.0218%5 Aug →
cache13–10.1010%26 Jul →
inferno8–130.0122%26 Jul →
ancient13–110.0216%22 Jul →
ancient12–16-0.0517%11 Jul →
cache11–130.0020%10 Jul →
mirage13–3-0.0320%10 Jul →
inferno9–13-0.0411%9 Jul →
cache13–100.0733%9 Jul →
ancient7–13-0.0417%7 Jul →
cache8–130.0722%7 Jul →
anubis13–100.0724%7 Jul →
dust26–13-0.0517%28 Jun →
cache13–11-0.0219%28 Jun →
anubis13–80.0133%26 Jun →
inferno12–12-0.0520%26 Jun →
dust23–130.0119%26 Jun →
mirage10–130.0216%25 Jun →
cache6–13-0.0313%25 Jun →
nuke4–13-0.0011%25 Jun →
dust211–130.0323%23 Jun →
anubis9–130.0316%23 Jun →
dust212–12-0.0222%21 Jun →
ancient10–13-0.0515%21 Jun →
mirage8–130.0611%21 Jun →
dust216–130.0422%20 Jun →
nuke13–10-0.0121%20 Jun →
nuke6–13-0.0620%19 Jun →
dust212–12-0.0736%14 Jun →
vertigo7–13-0.0616%14 Jun →
ancient15–15-0.0125%14 Jun →
overpass15–150.0022%14 Jun →
overpass13–6-0.0328%13 Jun →
dust213–60.0320%13 Jun →
nuke9–13-0.0115%13 Jun →
dust211–13-0.0219%13 Jun →
ancient13–20.049%13 Jun →
dust25–130.0420%13 Jun →
mirage8–130.0124%13 Jun →
mirage13–30.1715%12 Jun →
cache13–8-0.0321%12 Jun →
cache10–130.0024%11 Jun →
inferno11–13-0.0222%8 Jun →
dust213–110.0221%8 Jun →
nuke13–40.0026%8 Jun →
dust29–13-0.0312%8 Jun →
mirage6–13-0.0013%8 Jun →
ancient11–13-0.1221%7 Jun →
ancient13–100.0427%7 Jun →
mirage5–13-0.0621%7 Jun →
dust28–13-0.0523%7 Jun →
inferno13–100.0026%7 Jun →
dust26–13-0.0528%6 Jun →
anubis3–130.0019%6 Jun →
inferno13–90.0114%6 Jun →
vertigo6–130.0115%6 Jun →
dust213–110.0327%6 Jun →
overpass13–70.0125%6 Jun →
ancient13–90.0014%6 Jun →
dust29–13-0.0011%5 Jun →
dust213–90.0521%4 Jun →
ancient13–7-0.0122%4 Jun →
dust213–70.0924%4 Jun →
mirage9–13-0.0118%4 Jun →
vertigo7–00.1411%4 Jun →
cache13–60.0526%2 Jun →
anubis8–13-0.0514%2 Jun →
ancient4–130.0413%1 Jun →
inferno9–130.0515%1 Jun →
ancient13–8-0.0415%1 Jun →
dust29–13-0.0612%1 Jun →
cache13–110.0128%31 May →
inferno3–40.0120%31 May →
dust213–90.0214%30 May →
train12–20.0421%30 May →
cache11–13-0.0324%30 May →
ancient8–13-0.0017%30 May →
mirage3–13-0.0810%30 May →
mirage13–100.0223%29 May →
nuke13–10-0.0115%29 May →
ancient13–20.0124%29 May →
mirage13–40.0929%29 May →
nuke10–13-0.0322%29 May →
nuke7–13-0.0324%28 May →
ancient9–130.0817%28 May →
inferno10–130.0216%28 May →
anubis13–9-0.0121%28 May →
ancient2–13-0.0523%28 May →
nuke2–13-0.0418%28 May →
dust25–13-0.0319%28 May →
anubis13–70.1026%28 May →
mirage13–70.0632%28 May →
nuke13–60.1530%27 May →
ancient13–60.0721%26 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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