CmdRanft

CmdRanft — CS2 Stats

GB76561198136636361[U:1:176370633]Steam profile ↗✓ No bans

40Tracked matches67%Win rate2026Tracked since
CSDB Rating5.0 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 40
+3.0ppWin rate · 63.6% → 66.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 16 days played since 2 Feb 2026. Come back after the next session and the change shows above.

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Rating over time

16Days played since 2026-02-02

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim52
Positioning51
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY20123Last 3557%Win rateLWLLWWWLTW

Last 10 vs previous 10: −30pp win rate · +0.03 avg rating · −1.7pp headshot accuracy · −16ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 646ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 13%
  • Avg reaction 649ms

Last 20

  • 1361 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 657ms

Newest first, from the last 35 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.7 against its own average).

Aim5.2
Utility1.8
Positioning5.1
Opening Duels2.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.1
Utility1.8
Mechanics5.8
Opening Duels3.2
Win Impact10.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.09
first ⅓ avg -0.05 → last ⅓ avg 0.04
Reaction time651ms+3ms
first ⅓ avg 648ms → last ⅓ avg 651ms
Headshot accuracy13.7%+1.5%
first ⅓ avg 12.2% → last ⅓ avg 13.7%

Rolling 5-match average across the last 35 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · dust2, 9 Sept
33%Best headshot accuracy · 6–13 · mirage, 4 Sept
438msFastest reaction time · 6–13 · ancient, 28 Jul
13–1Biggest win · ancient, 11 Sept

Across the last 35 tracked matches.

Highlights

6Longest win streak

Map breakdown

cacheBest map · 71% over 7dust2Weakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
dust2B157847%0.02
cacheS75271%-0.04
mirageB63350%-0.02
nuke32167%-0.02
ancient21150%-0.01
inferno110100%-0.05
anubis110100%0.03

Across the last 35 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
20%Win rate
0.56Avg K/D
60.6ADR
35%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.6611.5
Cache10%0.7213.0
Dust210%0.417.0
Nuke10%0.386.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
35.1%Accuracy (enemy spotted)
30.1%Spray accuracy
76.0%Counter-strafing
8.6°Preaim
647msReaction time
43.0%T opening success
42.7%CT opening success
0.35Enemies flashed / flash
6.8%Flash assists
3.71HE damage / grenade
1.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.076% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3476 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust22–13-0.0014%15 Sept
dust213–11-0.0024%12 Sept
dust210–13-0.0018%12 Sept
dust25–130.077%12 Sept
cache13–2-0.0914%11 Sept
ancient13–10.0810%11 Sept
dust213–80.0820%10 Sept
dust22–130.107%10 Sept
dust212–120.056%9 Sept
dust213–70.0716%9 Sept
dust213–50.1216%9 Sept
mirage6–13-0.1033%4 Sept
inferno13–7-0.0514%15 Aug
cache13–90.0310%15 Aug
nuke13–9-0.0213%15 Aug
anubis13–90.032%15 Aug
mirage13–100.0530%15 Aug
dust20–13-0.0115%15 Aug
cache13–70.045%12 Aug
dust213–11-0.0715%12 Aug
nuke13–8-0.016%12 Aug
dust213–8-0.0115%3 Aug
cache13–2-0.030%3 Aug
mirage13–9-0.0013%3 Aug
ancient6–13-0.108%28 Jul
cache13–8-0.0410%27 Jul
mirage12–120.0510%27 Jul
dust28–13-0.0512%9 Jul
cache12–12-0.106%18 May
cache6–13-0.113%12 May
dust213–5-0.0231%27 Apr
nuke9–13-0.0315%27 Apr
mirage8–13-0.078%27 Apr
dust210–130.0016%27 Apr
mirage13–8-0.0516%2 Feb

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →