Zeeno

Zeeno — CS2 Stats

AU76561198128586603[U:1:168320875]Steam profile ↗✓ No bans

50Tracked matches38%Win rate2020Tracked since
CSDB Rating4.0 DevelopingSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 50 tracked matches. Play, then come back: the next observation lands here.

Rating over time

24Days played since 2023-04-17

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim56
Positioning26
Utility36

0–100 skill scores via Leetify.

Recent form

COLD18–27–2Last 4738%Win rateLWLLLLLWWT

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · −3.0pp headshot accuracy · −40ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 17%
  • Avg reaction 755ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 23%
  • Avg reaction 671ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 24%
  • Avg reaction 691ms

Newest first, from the last 47 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim5.6
Utility3.6
Positioning2.6
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 98% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 31% on CT to 12% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning2.6
Utility3.6
Mechanics7.6
Opening Duels0.1
Win Impact1.0

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.02
first ⅓ avg -0.06 → last ⅓ avg -0.04
Reaction time680ms+7ms
first ⅓ avg 673ms → last ⅓ avg 680ms
Headshot accuracy23.3%+7.8%
first ⅓ avg 15.4% → last ⅓ avg 23.3%

Rolling 5-match average across the last 47 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · mirage, 17 May →
43%Best headshot accuracy · 16–9 · inferno, 20 May →
492msFastest reaction time · 15–15 · anubis, 17 May →
16–5Biggest win · mirage, 27 May →

Across the last 47 tracked matches.

Highlights

2Longest win streak
5–1In matches decided by ≤2 rounds
28Overtime games

Map breakdown

mirageBest map · 53% over 15overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB158–753%-0.05
infernoB115–645%-0.06
overpassD61–517%-0.04
cacheD62–433%-0.07
anubis—41–325%-0.06
nuke—20–20%-0.05
ancient—21–150%-0.05
tuscan—10–10%-0.06

Across the last 47 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
27.5%Accuracy (enemy spotted)
27.9%Spray accuracy
84.1%Counter-strafing
10.0°Preaim
663msReaction time
12.2%T opening success
31.0%CT opening success
0.43Enemies flashed / flash
2.1%Flash assists
8.48HE damage / grenade
7.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4342 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 12.1633% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno2–13-0.130%21 May →
mirage13–5-0.0619%20 May →
overpass6–13-0.0127%20 May →
inferno0–7-0.090%20 May →
anubis2–13-0.0841%20 May →
inferno8–13-0.0532%18 May →
mirage7–13-0.0819%18 May →
inferno13–11-0.0537%17 May →
mirage13–40.1028%17 May →
anubis15–15-0.0422%17 May →
overpass13–16-0.0617%17 May →
cache13–11-0.0922%16 May →
inferno13–110.0123%16 May →
mirage8–13-0.0827%16 May →
overpass16–140.0734%14 May →
inferno6–13-0.0920%13 May →
mirage10–13-0.0534%13 May →
inferno5–13-0.0821%12 May →
overpass9–13-0.0634%9 May →
mirage8–13-0.0223%9 May →
nuke8–13-0.0626%5 May →
inferno13–9-0.0130%5 May →
mirage4–16-0.0821%4 Jun →
anubis16–12-0.0212%3 Jun →
mirage16–13-0.0722%3 Jun →
overpass5–16-0.0735%2 Jun →
cache11–16-0.0814%28 May →
mirage16–13-0.0631%28 May →
mirage16–5-0.0417%27 May →
cache12–16-0.0620%26 May →
inferno8–16-0.0926%26 May →
mirage11–16-0.0326%21 May →
cache15–15-0.093%21 May →
tuscan10–16-0.0612%21 May →
mirage15–7-0.0219%21 May →
cache10–16-0.0617%20 May →
mirage16–5-0.0221%20 May →
cache16–8-0.0613%20 May →
anubis4–16-0.0914%20 May →
inferno16–9-0.0743%20 May →
ancient10–16-0.0621%19 May →
mirage14–16-0.0516%18 May →
ancient16–13-0.0512%14 May →
inferno16–13-0.0618%11 May →
overpass1–16-0.120%11 May →
nuke13–16-0.0416%30 Apr →
mirage16–14-0.106%17 Apr →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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