Earl Richard

Earl Richard — CS2 Stats

RO76561198096214941[U:1:135949213]Steam profile ↗✓ No bans

921Tracked matches59%Win rate2023Tracked since
CSDB Rating5.7 SolidClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (67 days ago). Ranks are recorded once per day this page is viewed.

+6Tracked matches · now 921
+3.7ppWin rate · 55.6% → 59.3%

Rating over time

Premier CS Rating: 20,797 -323 14 May – 25 May · 4 days played
19,82221,120peak 21,12014 May25 May
21,120Peak Premier in tracked matches
17Days played since 2026-05-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim74
Positioning43
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY54–40–6Last 10054%Win rateLWLWLWWLLL

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · −5.7pp headshot accuracy · −59ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 30%
  • Avg reaction 633ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 598ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.6 against its own average).

Aim7.4
Utility5.4
Positioning4.3
Opening Duels0.2
Clutch9.4

Effective flashesReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.3
Utility5.4
Mechanics5.9
Opening Duels0.7
Win Impact8.1

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time613ms+0ms
first ⅓ avg 613ms → last ⅓ avg 613ms
Headshot accuracy23.5%+5.9%
first ⅓ avg 17.5% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–10 · overpass, 11 May →
100%Best headshot accuracy · 1–13 · dust2, 27 Jul →
438msFastest reaction time · 7–13 · ancient, 25 May →
13–1Biggest win · dust2, 27 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–4In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 75% over 8nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C2710–1737%-0.01
infernoS1510–567%0.01
cacheS1410–471%0.01
mirageA116–555%0.01
ancientS86–275%0.05
anubisB84–450%0.01
nukeD71–614%-0.02
vertigo—32–167%0.01
overpass—33–0100%0.06
train—22–0100%-0.00
office—10–10%-0.02
italy—10–10%-0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

22Matches
82%Win rate
1.20Avg K/D
80.8ADR
40%Headshot %

Clutches & streaks

67%1v1 clutch win
33%1v2 clutch win
16Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust26100%1.7017.5
Mirage475%1.0612.8
Anubis2100%1.0824.5
Ancient2100%1.1612.5
Vertigo1100%0.547.0
Nuke1100%2.2916.0
Inferno1100%1.1110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
34.5%Accuracy (enemy spotted)
33.0%Spray accuracy
76.7%Counter-strafing
7.6°Preaim
614msReaction time
27.6%T opening success
35.8%CT opening success
0.76Enemies flashed / flash
2.2%Flash assists
8.14HE damage / grenade
7.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.6% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0635%31 Oct →
inferno13–90.0216%31 Oct →
cache10–13-0.0520%31 Oct →
mirage13–2-0.0150%31 Oct →
dust22–13-0.0630%31 Oct →
inferno13–20.0114%31 Oct →
ancient13–100.0222%27 Jul →
cache5–13-0.0416%27 Jul →
inferno6–13-0.0211%27 Jul →
dust25–13-0.0322%27 Jul →
dust21–13-0.10100%27 Jul →
dust213–10.069%27 Jul →
nuke1–13-0.0144%27 Jul →
dust28–13-0.008%10 Jul →
cache13–50.1024%10 Jul →
dust213–90.0116%3 Jun →
ancient13–30.1122%29 May →
anubis13–60.0215%29 May →
cache13–10.0323%29 May →
dust213–100.0030%29 May →
inferno12–12-0.063%28 May →
ancient13–50.0525%28 May →
cache13–110.0423%28 May →
dust213–100.0320%28 May →
nuke12–12-0.0218%28 May →
anubis13–50.0820%28 May →
mirage12–120.1025%28 May →
dust213–90.0216%27 May →
inferno5–130.0220%27 May →
nuke8–13-0.0519%27 May →
dust210–130.0424%27 May →
cache13–110.0312%27 May →
mirage13–11-0.0324%27 May →
office10–13-0.0222%25 May →
dust27–13-0.0213%25 May →
ancient7–13-0.0013%25 May →
dust213–60.0228%25 May →
cache8–130.0019%25 May →
mirage13–70.0321%25 May →
ancient11–130.0115%25 May →
dust211–13-0.0028%25 May →
nuke5–10-0.0428%21 May →
dust212–12-0.0117%21 May →
ancient13–70.0816%21 May →
inferno13–10-0.0012%21 May →
anubis8–130.0818%21 May →
cache13–9-0.0223%21 May →
train13–80.0216%20 May →
dust22–13-0.1215%20 May →
mirage13–4-0.0142%20 May →
inferno1–13-0.0867%20 May →
cache13–80.0116%20 May →
vertigo11–130.0316%20 May →
dust26–13-0.0740%20 May →
mirage13–90.0419%19 May →
dust213–70.0324%19 May →
inferno13–110.0633%19 May →
inferno13–30.0511%19 May →
ancient13–110.049%19 May →
cache10–13-0.0220%19 May →
dust21–7-0.040%19 May →
nuke8–13-0.0620%18 May →
inferno13–40.0712%18 May →
inferno3–0-0.040%18 May →
overpass13–9-0.0315%18 May →
dust210–13-0.0119%18 May →
dust28–130.0119%18 May →
mirage6–130.0324%18 May →
dust210–13-0.034%18 May →
dust25–13-0.0716%18 May →
anubis6–13-0.0113%18 May →
inferno13–11-0.019%14 May →
dust213–80.0818%14 May →
nuke13–40.0426%14 May →
dust213–70.0410%14 May →
anubis10–13-0.0616%14 May →
dust211–130.0128%13 May →
cache13–11-0.0320%13 May →
inferno13–70.0227%13 May →
overpass13–40.0929%13 May →
ancient13–80.0817%13 May →
inferno9–130.0620%13 May →
anubis2–13-0.0212%13 May →
mirage7–13-0.0713%13 May →
anubis13–50.0120%11 May →
overpass13–100.1217%11 May →
vertigo13–4-0.007%11 May →
mirage12–12-0.0417%11 May →
dust213–110.0911%11 May →
train13–9-0.0213%11 May →
italy12–12-0.0818%11 May →
cache13–5-0.0224%4 May →
vertigo13–100.0212%4 May →
anubis13–7-0.0119%4 May →
inferno13–90.0118%4 May →
dust27–13-0.0135%4 May →
nuke5–130.0021%4 May →
mirage13–90.0818%4 May →
cache13–40.0615%4 May →
cache13–7-0.0014%2 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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