Traditional Side

Traditional Side — CS2 Stats

US76561198087749167[U:1:127483439]Steam profile ↗✓ No bans

1,231Tracked matches52%Win rate2022Tracked since
CSDB Rating7.0 StrongPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

+27Tracked matches · now 1,231
−9.0ppWin rate · 60.7% → 51.7%

Rating over time

29Days played since 2026-08-04

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim87
Positioning69
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateLLLWLLWLWW

Last 10 vs previous 10: −10pp win rate · −0.07 avg rating · −0.1pp headshot accuracy · −89ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 578ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 566ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 14%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.7
Utility3.6
Positioning6.9
Opening Duels3.7

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 40% on CT — first contacts on the defending side are being lost.

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.9
Utility3.6
Mechanics9.6
Opening Duels4.9
Win Impact5.6

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.08+0.03
first ⅓ avg 0.05 → last ⅓ avg 0.08
Reaction time619ms+10ms
first ⅓ avg 609ms → last ⅓ avg 619ms
Headshot accuracy13.1%−0.7%
first ⅓ avg 13.8% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.62Best match rating · 9–1 · debris, 13 Oct →
44%Best headshot accuracy · 7–9 · poseidon, 1 Sept →
359msFastest reaction time · 3–0 · cache, 12 Sept →
13–2Biggest win · overpass, 27 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
7–7In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 71% over 24poseidonWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
vertigoS2417–771%0.09
nukeB168–850%0.10
cacheB147–750%0.04
anubisD124–833%-0.00
overpassA106–460%0.09
poseidonD70–70%-0.03
debrisS64–267%0.16
train—41–325%-0.03
dust2—20–20%0.05
ancient—10–10%-0.01
inferno—10–10%-0.16
fachwerk—10–10%-0.03
eldorado—11–0100%0.10
office—10–10%-0.03

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
45.1%Accuracy (enemy spotted)
44.3%Spray accuracy
93.4%Counter-strafing
10.1°Preaim
575msReaction time
59.9%T opening success
39.6%CT opening success
0.44Enemies flashed / flash
4.1%Flash assists
6.08HE damage / grenade
3.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5852% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4376 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.6407% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo5–13-0.045%20 Oct →
nuke3–9-0.163%20 Oct →
debris5–9-0.0217%20 Oct →
nuke13–6-0.0211%17 Oct →
anubis3–130.0217%17 Oct →
cache8–13-0.009%17 Oct →
vertigo13–40.1215%17 Oct →
anubis3–13-0.0313%17 Oct →
debris9–10.6221%13 Oct →
vertigo9–70.0926%13 Oct →
nuke9–20.3822%13 Oct →
cache4–13-0.0010%11 Oct →
nuke7–9-0.0814%11 Oct →
overpass7–90.1113%11 Oct →
debris9–60.0823%11 Oct →
vertigo9–50.2016%10 Oct →
nuke9–00.5518%10 Oct →
ancient8–13-0.016%10 Oct →
poseidon6–90.0111%10 Oct →
vertigo9–60.007%6 Oct →
nuke9–20.2710%6 Oct →
cache6–13-0.069%4 Oct →
vertigo8–8-0.0111%4 Oct →
nuke3–9-0.034%29 Sept →
vertigo13–110.0314%27 Sept →
overpass13–20.096%27 Sept →
anubis13–80.0515%27 Sept →
vertigo9–10.1024%20 Sept →
nuke9–10.239%20 Sept →
poseidon6–9-0.0914%20 Sept →
overpass9–20.3022%20 Sept →
anubis4–13-0.105%19 Sept →
cache1–13-0.0812%19 Sept →
nuke11–130.0410%19 Sept →
nuke9–50.0313%19 Sept →
overpass9–10.4312%15 Sept →
poseidon4–9-0.0122%15 Sept →
vertigo9–40.238%15 Sept →
nuke6–9-0.047%15 Sept →
cache13–70.0610%12 Sept →
vertigo13–110.038%12 Sept →
cache3–00.2730%12 Sept →
anubis13–100.0410%12 Sept →
overpass13–30.076%12 Sept →
cache13–110.0213%11 Sept →
vertigo13–50.019%11 Sept →
vertigo13–100.0412%8 Sept →
anubis9–13-0.0117%8 Sept →
poseidon5–9-0.0720%8 Sept →
vertigo13–7-0.028%1 Sept →
dust28–130.0310%1 Sept →
nuke9–50.1618%1 Sept →
poseidon7–90.0044%1 Sept →
cache13–30.1412%30 Aug →
dust29–130.0612%30 Aug →
overpass12–12-0.0111%30 Aug →
vertigo7–13-0.016%30 Aug →
anubis2–130.0021%30 Aug →
cache7–13-0.0510%29 Aug →
debris9–5-0.0515%29 Aug →
nuke8–80.0414%29 Aug →
inferno4–9-0.163%29 Aug →
vertigo9–10.249%29 Aug →
anubis13–100.0119%26 Aug →
cache13–50.0611%26 Aug →
train12–12-0.0213%26 Aug →
fachwerk8–13-0.034%25 Aug →
vertigo13–110.0829%25 Aug →
overpass13–7-0.0314%23 Aug →
vertigo9–20.0821%23 Aug →
overpass13–50.0314%22 Aug →
vertigo2–13-0.0530%22 Aug →
anubis3–00.018%22 Aug →
nuke7–9-0.033%22 Aug →
eldorado9–70.1017%22 Aug →
debris9–20.285%22 Aug →
vertigo9–00.468%22 Aug →
poseidon4–9-0.0610%22 Aug →
vertigo8–80.1114%18 Aug →
nuke9–30.2619%18 Aug →
office9–13-0.0321%18 Aug →
overpass3–13-0.099%18 Aug →
anubis2–13-0.049%16 Aug →
vertigo13–50.109%16 Aug →
train9–13-0.0318%16 Aug →
train13–11-0.0212%16 Aug →
cache13–60.0317%15 Aug →
cache13–80.0611%11 Aug →
anubis7–130.0312%11 Aug →
vertigo10–13-0.0513%11 Aug →
train9–13-0.0415%8 Aug →
overpass9–13-0.0217%8 Aug →
anubis11–13-0.017%8 Aug →
vertigo7–13-0.003%8 Aug →
cache5–130.045%7 Aug →
cache10–130.0516%4 Aug →
poseidon6–9-0.0120%4 Aug →
debris7–90.045%4 Aug →
vertigo9–00.3618%4 Aug →
nuke5–90.0324%4 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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