Mel

Mel — CS2 Stats

EE76561198079987262[U:1:119721534]Steam profile ↗✓ No bans

3,420Tracked matches48%Win rate2022Tracked since
CSDB Rating5.0 DevelopingPositional Player
FaceitLevel 8 · 1,567 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,567 → 1,567
+6Tracked matches · now 3,420
+9.5ppWin rate · 38.5% → 48.0%

Rating over time

1,567Highest Faceit ELO seen on CSDB
36Days played since 2026-07-18

Faceit ELO

  • At peak — 1,567
  • Next: Level 9 at 1,751 — 184 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-20
  • Level 7 first seen 2026-09-20

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGMelFACEITLevel 8 · 1,567 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,567csdb.gg/stats

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Performance scores

Aim71
Positioning53
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY39–50–11Last 10039%Win rateWTWWLLLTTW

Last 10 vs previous 10: +30pp win rate · −0.02 avg rating · −2.0pp headshot accuracy · −3ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 599ms

Last 10

  • 4–3–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 626ms

Last 20

  • 5–10–5 · 25% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.1
Utility2.0
Positioning5.3
Opening Duels3.2
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.3
Utility2.0
Mechanics6.5
Opening Duels3.5
Win Impact4.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time617ms−29ms
first ⅓ avg 646ms → last ⅓ avg 617ms
Headshot accuracy20.4%−1.0%
first ⅓ avg 21.4% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · nuke, 26 Aug →
54%Best headshot accuracy · 7–13 · office, 22 Jul →
422msFastest reaction time · 13–2 · inferno, 20 Jul →
13–2Biggest win · inferno, 23 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–7In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 55% over 20officeWeakest map · 11% over 18
MapGradePlayedRecordWin rateAvg rating
mirageC208–1240%-0.01
nukeA2011–955%-0.00
officeD182–1611%-0.01
infernoB115–645%-0.01
cacheB115–645%-0.01
vertigoC73–443%-0.03
dust2C73–443%0.01
train—30–30%-0.05
anubis—21–150%-0.03
ancient—11–0100%0.03

Across the last 100 tracked matches.

Faceit stats

Combat

78Matches
51%Win rate
1.28Avg K/D
71.1ADR
51%Headshot %

Clutches & streaks

25%1v1 clutch win
25%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke650%1.0816.5
Inferno540%0.8315.4
Ancient333%0.9415.0
Mirage1100%1.0617.0
Overpass1100%1.0015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
36.8%Accuracy (enemy spotted)
37.4%Spray accuracy
79.4%Counter-strafing
10.3°Preaim
625msReaction time
45.8%T opening success
42.5%CT opening success
0.14Enemies flashed / flash
0.3%Flash assists
9.61HE damage / grenade
0.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1412 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–9-0.0519%13 Oct →
inferno12–12-0.0424%6 Oct →
inferno13–11-0.0014%27 Sept →
cache13–70.0120%25 Sept →
mirage7–13-0.0826%23 Sept →
nuke3–13-0.0126%23 Sept →
nuke4–13-0.0020%15 Sept →
cache12–12-0.027%14 Sept →
mirage12–12-0.0623%14 Sept →
cache13–9-0.0910%9 Sept →
mirage11–130.0315%9 Sept →
mirage13–40.0014%7 Sept →
inferno10–13-0.0523%7 Sept →
vertigo12–120.0320%7 Sept →
nuke10–13-0.0418%7 Sept →
office12–120.0225%7 Sept →
mirage1–10-0.0523%5 Sept →
inferno9–13-0.0426%4 Sept →
nuke8–130.0320%3 Sept →
office9–13-0.0824%3 Sept →
office11–13-0.0224%3 Sept →
office13–100.0528%1 Sept →
nuke13–80.0639%1 Sept →
nuke13–40.1617%26 Aug →
office9–130.0124%26 Aug →
inferno13–20.0514%23 Aug →
nuke11–130.0315%23 Aug →
office13–30.1124%23 Aug →
vertigo13–4-0.0724%21 Aug →
nuke13–100.0120%21 Aug →
office10–13-0.0312%21 Aug →
nuke13–30.0315%16 Aug →
office6–13-0.0119%16 Aug →
inferno9–13-0.0418%14 Aug →
office9–13-0.0617%11 Aug →
train4–13-0.0118%10 Aug →
vertigo12–12-0.0313%10 Aug →
dust21–13-0.0623%10 Aug →
cache11–130.0126%10 Aug →
mirage3–13-0.1113%10 Aug →
inferno13–7-0.0120%10 Aug →
office9–130.0011%10 Aug →
nuke13–8-0.0422%10 Aug →
office5–13-0.0218%9 Aug →
vertigo5–13-0.069%9 Aug →
inferno10–130.0029%9 Aug →
nuke13–11-0.0120%9 Aug →
mirage10–130.0518%9 Aug →
office3–10-0.0819%8 Aug →
nuke12–12-0.0220%8 Aug →
mirage7–13-0.0317%8 Aug →
anubis13–8-0.0020%2 Aug →
cache8–130.0131%2 Aug →
nuke13–10-0.0226%1 Aug →
vertigo13–70.0021%1 Aug →
dust29–13-0.0215%1 Aug →
cache13–20.0217%31 Jul →
dust28–10.1226%31 Jul →
mirage13–50.0615%31 Jul →
mirage5–13-0.0742%29 Jul →
train4–13-0.086%29 Jul →
office11–13-0.0126%27 Jul →
mirage13–80.0220%27 Jul →
cache4–13-0.087%26 Jul →
mirage13–60.016%26 Jul →
mirage6–130.0311%25 Jul →
nuke13–80.0612%25 Jul →
office7–13-0.0426%25 Jul →
inferno2–13-0.0615%25 Jul →
train6–13-0.0617%24 Jul →
dust29–13-0.0013%24 Jul →
nuke13–7-0.0120%23 Jul →
ancient13–50.0320%23 Jul →
cache13–30.0325%23 Jul →
mirage13–8-0.0624%23 Jul →
nuke12–12-0.0836%22 Jul →
inferno13–70.0237%22 Jul →
office7–130.0254%22 Jul →
mirage6–130.0227%22 Jul →
cache12–120.0426%21 Jul →
mirage12–120.0819%21 Jul →
anubis11–13-0.0622%21 Jul →
mirage13–9-0.0414%21 Jul →
cache8–13-0.0519%21 Jul →
office11–13-0.0615%21 Jul →
nuke7–13-0.0515%20 Jul →
office10–130.0332%20 Jul →
dust213–60.0315%20 Jul →
mirage13–30.0315%20 Jul →
dust213–70.0517%20 Jul →
inferno13–20.0322%20 Jul →
mirage13–8-0.0619%20 Jul →
nuke13–5-0.0143%19 Jul →
office6–13-0.0515%19 Jul →
cache13–110.0315%18 Jul →
dust29–13-0.0717%18 Jul →
mirage12–12-0.0313%18 Jul →
nuke13–11-0.0516%18 Jul →
vertigo4–13-0.0515%18 Jul →
nuke3–13-0.1010%18 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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