Fanboy

Fanboy — CS2 Stats

US76561198079667628[U:1:119401900]Steam profile ↗✓ No bans

1,503Tracked matches50%Win rate2023Tracked since
CSDB Rating3.3 LearningClutch Specialist
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,503 tracked matches. Play, then come back: the next observation lands here.

Rating over time

35Days played since 2026-02-05

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGFanboyFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim42
Positioning24
Utility8

0–100 skill scores via Leetify.

Recent form

STEADY41–52–7Last 10041%Win rateLLLWWTLWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +13.2pp headshot accuracy · −19ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 35%
  • Avg reaction 677ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 29%
  • Avg reaction 659ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 22%
  • Avg reaction 669ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.2 against its own average).

Aim4.2
Utility0.8
Positioning2.4
Opening Duels0.0
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 727ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning2.4
Utility0.8
Mechanics6.1
Opening Duels0.3
Win Impact5.0

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.06
Reaction time716ms−77ms
first ⅓ avg 793ms → last ⅓ avg 716ms
Headshot accuracy22.6%+2.9%
first ⅓ avg 19.7% → last ⅓ avg 22.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–6 · ancient, 5 Feb →
75%Best headshot accuracy · 5–13 · dust2, 19 Jul →
430msFastest reaction time · 13–3 · inferno, 14 Aug →
13–1Biggest win · inferno, 9 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
4–9In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 71% over 7cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C197–1237%-0.06
mirageC176–1135%-0.06
ancientC167–944%-0.05
infernoC146–843%-0.05
overpassC94–544%-0.07
nukeB84–450%-0.05
anubisS75–271%-0.01
cacheD72–529%-0.07
eldorado—10–10%-0.05
poseidon—10–10%-0.11
debris—10–10%-0.18

Across the last 100 tracked matches.

Faceit stats

Combat

215Matches
43%Win rate
0.72Avg K/D
57.0ADR
45%Headshot %

Clutches & streaks

33%1v1 clutch win
24%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage6136%0.6610.3
Anubis3933%0.7411.9
Ancient3845%0.7012.1
Inferno2167%0.6910.6
Overpass1856%0.8311.9
Vertigo1656%0.7211.2
Dust21242%0.7813.1
Nuke1030%0.8612.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
31.9%Accuracy (enemy spotted)
32.2%Spray accuracy
77.7%Counter-strafing
12.8°Preaim
727msReaction time
21.6%T opening success
32.4%CT opening success
0.06Enemies flashed / flash
0.0%Flash assists
4.42HE damage / grenade
0.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.766° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 727.2226ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0603 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
eldorado6–9-0.0515%4 Sept →
poseidon7–9-0.1140%4 Sept →
debris2–9-0.1850%4 Sept →
ancient13–9-0.0426%19 Aug →
inferno13–30.0043%19 Aug →
dust212–12-0.0624%19 Aug →
inferno11–13-0.0718%18 Aug →
anubis11–40.0237%17 Aug →
dust213–2-0.0925%17 Aug →
dust213–90.0312%17 Aug →
ancient10–3-0.120%16 Aug →
inferno9–13-0.0338%16 Aug →
mirage11–13-0.068%16 Aug →
inferno13–30.0013%14 Aug →
dust27–13-0.079%14 Aug →
mirage13–7-0.048%14 Aug →
dust28–13-0.0731%2 Aug →
mirage6–13-0.0917%26 Jul →
inferno3–13-0.1027%26 Jul →
ancient2–13-0.117%26 Jul →
ancient13–3-0.0029%25 Jul →
mirage13–10-0.0620%25 Jul →
dust26–13-0.0611%25 Jul →
ancient10–13-0.0621%19 Jul →
inferno8–13-0.0713%19 Jul →
dust25–13-0.0875%19 Jul →
mirage13–9-0.0329%11 Jul →
nuke13–40.0213%11 Jul →
ancient13–8-0.0220%11 Jul →
cache10–13-0.0727%11 Jul →
inferno11–13-0.0825%11 Jul →
cache12–12-0.078%28 Jun →
cache13–5-0.107%27 Jun →
ancient10–13-0.0422%27 Jun →
anubis7–13-0.0616%27 Jun →
overpass12–12-0.0824%27 Jun →
dust213–3-0.057%27 Jun →
inferno2–13-0.0911%27 Jun →
mirage11–13-0.0811%27 Jun →
cache12–5-0.0617%26 Jun →
nuke13–11-0.023%17 May →
cache8–13-0.0916%17 May →
cache8–13-0.0217%6 May →
cache12–12-0.079%6 May →
nuke7–13-0.0728%15 Apr →
inferno7–13-0.0019%15 Apr →
dust24–13-0.0524%9 Apr →
mirage16–14-0.0912%9 Apr →
inferno13–1-0.050%9 Apr →
inferno13–11-0.1017%4 Apr →
mirage5–13-0.0818%4 Apr →
ancient12–12-0.1018%4 Apr →
overpass13–8-0.0529%4 Apr →
dust213–9-0.0613%27 Mar →
ancient5–13-0.0433%26 Mar →
dust213–9-0.0426%26 Mar →
nuke4–13-0.0826%26 Mar →
overpass5–13-0.0717%26 Mar →
dust25–13-0.1021%23 Mar →
mirage13–4-0.0617%17 Mar →
dust212–12-0.1214%15 Mar →
nuke13–40.0316%15 Mar →
overpass13–6-0.047%14 Mar →
dust26–130.0119%14 Mar →
anubis13–30.0114%14 Mar →
nuke7–13-0.1421%14 Mar →
mirage11–13-0.0313%14 Mar →
overpass10–13-0.0916%13 Mar →
ancient8–13-0.0515%13 Mar →
mirage13–8-0.0437%13 Mar →
dust213–3-0.0316%13 Mar →
nuke8–13-0.0821%26 Feb →
mirage11–13-0.0621%26 Feb →
ancient12–12-0.0710%26 Feb →
dust26–13-0.1010%26 Feb →
ancient13–11-0.049%22 Feb →
mirage2–13-0.1522%22 Feb →
mirage6–13-0.0622%21 Feb →
anubis6–13-0.0624%21 Feb →
dust26–13-0.0630%21 Feb →
ancient9–13-0.0223%21 Feb →
overpass4–13-0.1028%21 Feb →
inferno9–13-0.0414%20 Feb →
overpass13–70.0139%20 Feb →
dust213–5-0.0328%20 Feb →
mirage7–13-0.0723%14 Feb →
inferno13–70.028%14 Feb →
overpass11–13-0.114%14 Feb →
mirage11–13-0.0921%13 Feb →
ancient13–7-0.0111%13 Feb →
anubis13–100.0115%13 Feb →
anubis13–50.0116%7 Feb →
mirage2–13-0.0350%7 Feb →
inferno13–9-0.0518%7 Feb →
nuke13–5-0.024%6 Feb →
ancient10–13-0.0831%6 Feb →
dust26–13-0.0830%6 Feb →
anubis13–60.0018%6 Feb →
ancient13–60.0611%5 Feb →
overpass13–5-0.077%5 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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