metal  :) #FMCL 674

metal :) #FMCL 674 — CS2 Stats

VG76561198078943618[U:1:118677890]Steam profile ↗✓ No bans

1,748Tracked matches45%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating18,019Purple band · top ~16.4% of ranked players (population est.)
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

−3280Premier CS Rating · 21,299 → 18,019
+44Tracked matches · now 1,748
−8.5ppWin rate · 53.3% → 44.8%

Rating over time

Premier CS Rating: 21,299 +906 1 Sept – 29 Oct · 4 observations
18,08521,299peak 21,2991 Sept29 Oct
21,299Peak Premier on CSDB
4Days observed since 2026-09-01

Premier CS Rating

  • 3,280 below peak (21,299)
  • -66 over 30 days · steady
  • Next: Pink band at 20,000 — 1,981 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGmetal :) #FMCL 674FACEITLevel 10STANDINGTop 12.4% of rankedPREMIER18,019 · Purple bandcsdb.gg/stats

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Performance scores

Aim84
Positioning64
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.4
Utility3.9
Positioning6.4
Opening Duels5.5
Clutch2.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.4
Utility3.9
Mechanics6.1
Opening Duels7.3
Win Impact3.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

1,207Matches
52%Win rate
0.99Avg K/D
75.9ADR
43%Headshot %

Clutches & streaks

32%1v1 clutch win
19%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage19248%0.9815.8
Dust215746%0.9314.6
Anubis9652%0.9514.7
Inferno4161%1.1013.4
Nuke3762%1.1316.9
Ancient3348%0.8913.6
Cache1450%1.1417.6
Overpass944%1.1617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
39.4%Accuracy (enemy spotted)
39.2%Spray accuracy
77.4%Counter-strafing
8.6°Preaim
541msReaction time
57.8%T opening success
60.4%CT opening success
0.37Enemies flashed / flash
4.4%Flash assists
11.18HE damage / grenade
7.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3695 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.