Charlie Osswald

Charlie Osswald — CS2 Stats

PL76561198074785131[U:1:114519403]Steam profile ↗✓ No bans

2,483Tracked matches47%Win rate2021Tracked since
CSDB Rating4.5 DevelopingClutch Specialist
Premier CS Rating12,294Blue band · top ~42.7% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,294 -3,915 20 Mar – 10 Oct · 29 days played
10,35816,245peak 16,24520 Mar10 Oct
16,575Peak Premier in tracked matches
37Days played since 2026-03-20

Premier CS Rating

  • 3,951 below peak (16,245)
  • -199 over 30 days · steady
  • -1,308 over 90 days
  • Next: Purple band at 15,000 — 2,706 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-28
  • Light Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCharlie OsswaldFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER12,294 · Blue bandcsdb.gg/stats

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Performance scores

Aim58
Positioning52
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateLLWWWWWLWL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · +2.2pp headshot accuracy · +95ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 688ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 681ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.1 against its own average).

Aim5.8
Utility2.4
Positioning5.2
Opening Duels2.2
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.2
Utility2.4
Mechanics6.3
Opening Duels3.0
Win Impact3.9

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time644ms−52ms
first ⅓ avg 695ms → last ⅓ avg 644ms
Headshot accuracy15.5%+1.0%
first ⅓ avg 14.5% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · dust2, 22 Jul →
36%Best headshot accuracy · 13–5 · dust2, 14 May →
453msFastest reaction time · 5–13 · ancient, 12 Jul →
13–0Biggest win · dust2, 3 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
7–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 67% over 15nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
dust2B3717–2046%-0.00
ancientB168–850%-0.02
cacheS1510–567%-0.02
anubisA117–464%0.01
nukeC104–640%-0.02
mirageB63–350%-0.04
inferno—41–325%-0.03
overpass—11–0100%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

163Matches
54%Win rate
0.97Avg K/D
76.0ADR
36%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient1020%1.1014.0
Mirage757%1.0713.3
Overpass786%1.4715.9
Nuke650%0.8414.7
Anubis475%0.7913.8
Vertigo367%0.8712.0
Dust21100%1.0022.0
Inferno10%0.251.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
33.5%Accuracy (enemy spotted)
39.2%Spray accuracy
78.3%Counter-strafing
10.4°Preaim
646msReaction time
46.3%T opening success
37.8%CT opening success
0.42Enemies flashed / flash
6.9%Flash assists
7.55HE damage / grenade
2.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4212 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.7815% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–16-0.0124%10 Oct →
nuke6–13-0.0615%17 Sept →
mirage13–10-0.0425%17 Sept →
cache13–80.0133%16 Sept →
anubis13–100.0317%16 Sept →
dust213–100.0416%16 Sept →
ancient13–10-0.0011%14 Sept →
dust21–13-0.0917%14 Sept →
dust213–100.0714%14 Sept →
ancient9–13-0.0512%12 Sept →
ancient10–130.0111%12 Sept →
dust26–13-0.0518%12 Sept →
dust24–13-0.0115%11 Sept →
nuke13–8-0.0133%11 Sept →
dust29–13-0.0120%11 Sept →
nuke4–130.0218%11 Sept →
dust27–13-0.0923%11 Sept →
cache13–8-0.034%8 Sept →
ancient13–9-0.0611%8 Sept →
anubis13–60.099%5 Sept →
nuke3–13-0.0610%5 Sept →
ancient10–130.0016%5 Sept →
anubis3–13-0.0311%3 Sept →
dust213–00.049%3 Sept →
ancient6–13-0.048%3 Sept →
inferno5–13-0.059%2 Sept →
cache11–130.0314%2 Sept →
dust213–30.0421%2 Sept →
dust213–50.0415%2 Sept →
anubis13–10-0.083%1 Sept →
dust216–14-0.0018%1 Sept →
ancient13–4-0.047%1 Sept →
mirage13–110.0424%1 Sept →
anubis13–90.0112%31 Aug →
cache13–8-0.0416%31 Aug →
dust28–13-0.0326%30 Aug →
dust213–2-0.0623%29 Aug →
dust213–100.0111%24 Aug →
anubis13–50.0822%24 Aug →
cache13–8-0.0318%23 Aug →
cache13–70.0711%23 Aug →
anubis13–10-0.0420%23 Aug →
dust23–13-0.0417%23 Aug →
dust213–10.0529%19 Aug →
dust213–80.0424%19 Aug →
cache8–13-0.0327%4 Aug →
nuke13–2-0.024%4 Aug →
cache6–13-0.068%3 Aug →
dust213–8-0.0128%3 Aug →
dust24–13-0.0223%3 Aug →
anubis10–130.0316%3 Aug →
nuke5–13-0.0911%3 Aug →
dust213–50.0525%2 Aug →
cache13–60.0414%2 Aug →
dust213–60.0221%2 Aug →
dust215–15-0.0512%31 Jul →
nuke13–9-0.0120%31 Jul →
ancient13–30.0218%31 Jul →
anubis10–13-0.016%28 Jul →
cache16–14-0.0412%28 Jul →
nuke9–130.0317%28 Jul →
mirage11–13-0.0514%26 Jul →
dust213–80.0223%26 Jul →
ancient13–3-0.0029%26 Jul →
dust27–13-0.0626%24 Jul →
dust27–13-0.0116%24 Jul →
mirage7–13-0.0912%24 Jul →
mirage13–9-0.0313%22 Jul →
dust29–13-0.0710%22 Jul →
dust213–40.1615%22 Jul →
dust27–130.0823%12 Jul →
ancient5–13-0.0114%12 Jul →
inferno15–15-0.0410%12 Jul →
dust23–13-0.0817%9 Jul →
ancient12–160.0110%9 Jul →
cache13–11-0.058%9 Jul →
dust211–130.0211%6 Jul →
ancient13–50.0110%5 Jul →
mirage7–13-0.0413%5 Jul →
dust211–13-0.0315%5 Jul →
dust27–13-0.0113%5 Jul →
dust29–13-0.0118%14 Jun →
inferno13–11-0.047%14 Jun →
ancient13–9-0.0611%14 Jun →
dust211–130.0126%13 Jun →
ancient13–11-0.037%13 Jun →
ancient15–15-0.0413%13 Jun →
anubis8–13-0.0411%13 Jun →
nuke12–30.0313%14 May →
dust213–7-0.0824%14 May →
cache6–13-0.0321%14 May →
dust213–50.0236%14 May →
cache9–13-0.049%30 Apr →
cache13–3-0.0426%30 Apr →
cache13–10-0.0110%30 Apr →
nuke4–13-0.0117%23 Apr →
ancient9–13-0.059%28 Mar →
dust211–13-0.0114%25 Mar →
anubis13–80.0411%25 Mar →
overpass13–11-0.0015%20 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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