DannyR

DannyR — CS2 Stats

DE76561198073117177[U:1:112851449]Steam profile ↗✓ No bans

752Tracked matches47%Win rate2021Tracked since
CSDB Rating4.3 DevelopingSupport
Premier CS Rating14,999Blue band · top ~28.4% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,999 -20 30 Aug – 12 Oct · 23 days played
14,15616,081peak 16,08130 Aug12 Oct
16,081Peak Premier in tracked matches
30Days played since 2026-08-26

Premier CS Rating

  • 1,082 below peak (16,081)
  • +737 over 30 days · improving
  • Next: Purple band at 15,000 — 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-07
  • Light Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDannyRPREMIER14,999 · Blue bandcsdb.gg/stats

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Performance scores

Aim55
Positioning41
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateWLWWWLLLLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −0.9pp headshot accuracy · +110ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 620ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 655ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim5.5
Utility4.6
Positioning4.1
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning4.1
Utility4.6
Mechanics6.2
Opening Duels0.5
Win Impact3.9

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time610ms+31ms
first ⅓ avg 578ms → last ⅓ avg 610ms
Headshot accuracy17.0%−2.9%
first ⅓ avg 19.9% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–1 · inferno, 31 Aug →
46%Best headshot accuracy · 0–8 · office, 6 Sept →
352msFastest reaction time · 4–9 · inferno, 9 Oct →
13–1Biggest win · nuke, 20 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
2–9In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 86% over 7ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoC3814–2437%-0.02
mirageC114–736%0.01
anubisS96–367%-0.01
nukeC83–538%0.01
overpassS76–186%0.05
ancientD72–529%0.01
cacheB63–350%0.01
dust2—42–250%-0.03
office—31–233%-0.01
train—21–150%0.03
vertigo—21–150%0.08
rush_001—10–10%-0.16
debris—10–10%-0.18
eldorado—10–10%-0.16

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
41%Win rate
1.18Avg K/D
—ADR
52%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
34.9%Accuracy (enemy spotted)
36.9%Spray accuracy
78.1%Counter-strafing
11.0°Preaim
648msReaction time
27.8%T opening success
33.9%CT opening success
0.49Enemies flashed / flash
6.3%Flash assists
7.95HE damage / grenade
5.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7915% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.494 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.8418% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train13–7-0.017%13 Oct →
train8–130.0626%12 Oct →
anubis13–80.1015%12 Oct →
mirage13–4-0.0010%12 Oct →
anubis13–8-0.087%10 Oct →
dust25–13-0.0718%10 Oct →
mirage3–13-0.0614%10 Oct →
cache10–130.0815%10 Oct →
inferno6–90.0221%9 Oct →
inferno3–9-0.0215%9 Oct →
inferno8–8-0.0219%9 Oct →
overpass9–10.1626%9 Oct →
inferno4–9-0.085%9 Oct →
inferno4–9-0.1013%9 Oct →
inferno9–30.1519%9 Oct →
anubis13–40.0411%9 Oct →
inferno3–9-0.0417%7 Oct →
inferno6–90.0214%6 Oct →
nuke8–13-0.069%6 Oct →
inferno9–50.0024%4 Oct →
inferno8–8-0.0717%4 Oct →
inferno5–9-0.1921%4 Oct →
inferno9–60.0122%4 Oct →
inferno9–20.2542%1 Oct →
inferno9–4-0.047%1 Oct →
inferno9–50.0126%1 Oct →
inferno7–9-0.1131%1 Oct →
ancient11–130.0221%1 Oct →
rush_0013–7-0.160%30 Sept →
inferno11–13-0.069%30 Sept →
mirage9–13-0.039%30 Sept →
inferno0–9-0.3133%30 Sept →
inferno4–9-0.0919%30 Sept →
overpass9–10.2122%30 Sept →
dust213–4-0.0313%29 Sept →
nuke13–100.0017%29 Sept →
anubis2–13-0.0818%28 Sept →
inferno9–70.0012%28 Sept →
inferno5–9-0.0223%28 Sept →
inferno9–50.0528%28 Sept →
anubis10–13-0.0130%27 Sept →
nuke8–130.0415%27 Sept →
inferno16–13-0.0417%26 Sept →
cache13–70.0811%26 Sept →
vertigo13–80.1119%26 Sept →
mirage3–130.0123%26 Sept →
mirage13–90.0510%24 Sept →
vertigo9–130.0616%24 Sept →
dust27–13-0.0610%22 Sept →
nuke3–13-0.1012%22 Sept →
overpass13–80.1522%20 Sept →
inferno2–9-0.1711%20 Sept →
nuke13–10.1611%20 Sept →
anubis13–10-0.0213%20 Sept →
ancient6–130.0614%20 Sept →
ancient13–10-0.0213%19 Sept →
cache13–5-0.0311%19 Sept →
nuke14–160.0515%18 Sept →
inferno9–60.1433%18 Sept →
overpass9–5-0.0511%18 Sept →
mirage3–130.0031%18 Sept →
debris5–9-0.183%18 Sept →
anubis13–10-0.0021%18 Sept →
dust213–90.0316%18 Sept →
mirage13–8-0.0118%17 Sept →
ancient13–20.0316%17 Sept →
cache9–13-0.0513%16 Sept →
ancient11–13-0.0114%15 Sept →
ancient4–13-0.0223%15 Sept →
anubis13–60.0311%14 Sept →
ancient10–130.0421%13 Sept →
eldorado8–8-0.1612%8 Sept →
inferno7–9-0.1221%8 Sept →
nuke13–8-0.0622%8 Sept →
mirage11–130.0315%8 Sept →
inferno8–80.1627%8 Sept →
inferno13–110.0728%8 Sept →
office11–00.0835%8 Sept →
office8–13-0.0521%6 Sept →
office0–8-0.0646%6 Sept →
mirage13–7-0.0117%2 Sept →
mirage12–160.0122%1 Sept →
inferno8–8-0.074%1 Sept →
inferno5–9-0.1633%1 Sept →
inferno4–9-0.1738%1 Sept →
overpass9–20.0113%1 Sept →
inferno9–40.1215%1 Sept →
inferno5–9-0.185%1 Sept →
cache5–13-0.0124%31 Aug →
mirage1–80.0818%31 Aug →
nuke11–130.0313%31 Aug →
inferno9–60.0017%31 Aug →
overpass3–9-0.1116%31 Aug →
inferno9–10.3821%31 Aug →
inferno3–9-0.1717%31 Aug →
inferno6–90.0526%31 Aug →
anubis6–13-0.1013%30 Aug →
cache13–90.0213%26 Aug →
overpass9–3-0.0320%26 Aug →
inferno7–9-0.0416%26 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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