N4rcos

N4rcos — CS2 Stats

UG76561198072544201[U:1:112278473]Steam profile ↗VAC banned

2,183Tracked matches57%Win rate2020Tracked since
4,312Hours in CS14Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating16,130Purple band · top ~23.9% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,130 +2,172 27 Jul – 8 Oct · 33 days played
13,24516,530peak 16,53027 Jul8 Oct
16,807Peak Premier in tracked matches
35Days played since 2026-07-27

Premier CS Rating

  • 400 below peak (16,530)
  • +848 over 30 days · improving
  • Next: Pink band at 20,000 — 3,870 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches59——
Win rate54%——
K/D0.96——
Headshot %40%——

Measured 7 Sep 2026 → 9 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate38.1%43.7%44.8%6.7% short
Shot accuracy13.4%12.0%12.4%above
Kill/death ratio1.001.021.030.03 short
Match win rate31.0%44.7%45.2%14.2% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGN4rcosFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,130 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning60
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY55–41–4Last 10055%Win rateLWWWWLLWWT

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +2.9pp headshot accuracy · −18ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 599ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 582ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.9 against its own average).

Aim4.8
Utility4.2
Positioning6.0
Opening Duels2.4
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning6.0
Utility4.2
Mechanics4.0
Opening Duels4.0
Win Impact7.4

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time611ms−2ms
first ⅓ avg 613ms → last ⅓ avg 611ms
Headshot accuracy14.1%−2.7%
first ⅓ avg 16.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 7–0 · inferno, 15 Sept →
32%Best headshot accuracy · 2–9 · debris, 29 Sept →
391msFastest reaction time · 8–13 · inferno, 17 Sept →
13–1Biggest win · inferno, 17 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–12In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 83% over 6cacheWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
infernoA2715–1256%-0.02
ancientA2011–955%-0.02
cacheB157–847%-0.01
anubisA127–558%-0.02
dust2S96–367%-0.01
nukeS65–183%0.02
mirage—42–250%-0.01
vertigo—30–30%-0.01
debris—10–10%-0.11
fachwerk—11–0100%-0.01
boulder—11–0100%0.04
shelter—10–10%-0.05

Across the last 100 tracked matches.

Lifetime stats

150,570Lifetime kills
1.00K/D
7,419Matches
31.0%Match win rate
38.1%Headshot %
13.4%Shot accuracy · Top 50% of Level 5 players
11,600MVPs
2,276Hours (in match)
7,436Bombs planted
936Bombs defused

Most-used weapons

AK-4740,393
AWP20,412
AUG5,142
MP93,593
P2503,445

Lifetime map wins

10,812dust2
5,307inferno
4,201nuke
2,466vertigo
761train
593cbble
176lake
131safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

272Matches
51%Win rate
1.05Avg K/D
78.0ADR
41%Headshot %

Clutches & streaks

20%1v1 clutch win
15%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Vertigo7256%1.0914.8
Ancient4547%1.0716.5
Anubis3946%1.0214.4
Inferno2339%1.1615.2
Nuke2060%1.1816.6
Overpass1362%1.0712.7
Dust21136%0.7010.3
Mirage1060%1.1315.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
33.1%Accuracy (enemy spotted)
36.0%Spray accuracy
67.9%Counter-strafing
10.2°Preaim
612msReaction time
42.0%T opening success
49.8%CT opening success
0.43Enemies flashed / flash
2.9%Flash assists
7.74HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3914% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4269 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
cache11–13-0.0421%8 Oct →
mirage13–80.029%8 Oct →
dust213–80.0223%3 Oct →
ancient13–10-0.0319%3 Oct →
dust213–90.0115%30 Sept →
debris2–9-0.1132%29 Sept →
ancient7–13-0.116%29 Sept →
fachwerk13–10-0.018%28 Sept →
boulder13–100.0418%28 Sept →
vertigo12–120.0414%28 Sept →
inferno5–13-0.0716%28 Sept →
mirage6–13-0.036%27 Sept →
vertigo2–13-0.0717%27 Sept →
nuke13–10-0.0316%27 Sept →
anubis13–8-0.0319%27 Sept →
ancient7–13-0.0411%27 Sept →
ancient13–90.0520%26 Sept →
ancient11–13-0.0310%26 Sept →
vertigo12–120.0010%25 Sept →
inferno13–6-0.0510%24 Sept →
inferno14–16-0.058%24 Sept →
cache11–13-0.0214%22 Sept →
inferno13–70.0510%22 Sept →
anubis13–6-0.045%22 Sept →
ancient13–80.0410%22 Sept →
cache13–110.007%22 Sept →
inferno7–13-0.0322%22 Sept →
nuke13–80.0823%21 Sept →
cache11–13-0.017%21 Sept →
dust26–130.0116%21 Sept →
inferno13–11-0.0414%21 Sept →
ancient13–40.0218%21 Sept →
anubis13–100.0513%20 Sept →
inferno8–13-0.0620%20 Sept →
inferno13–11-0.0220%19 Sept →
nuke13–6-0.0210%19 Sept →
cache8–130.0119%19 Sept →
inferno13–10.0613%17 Sept →
inferno8–13-0.0620%17 Sept →
inferno15–15-0.029%17 Sept →
ancient7–130.0223%15 Sept →
inferno7–00.1113%15 Sept →
anubis13–11-0.0713%15 Sept →
ancient6–130.0129%15 Sept →
anubis13–50.0512%12 Sept →
cache13–11-0.0215%12 Sept →
inferno13–11-0.0615%10 Sept →
cache13–5-0.0312%10 Sept →
ancient10–13-0.0115%10 Sept →
inferno10–13-0.0112%27 Aug →
ancient13–7-0.128%27 Aug →
dust213–8-0.0216%27 Aug →
cache13–80.0016%27 Aug →
cache13–9-0.0424%26 Aug →
inferno14–16-0.0217%26 Aug →
inferno13–20.0612%25 Aug →
ancient13–10-0.0315%25 Aug →
inferno13–80.0017%25 Aug →
anubis9–13-0.0413%25 Aug →
inferno3–13-0.0719%25 Aug →
inferno13–6-0.0714%24 Aug →
nuke13–10-0.0317%24 Aug →
dust24–13-0.0417%24 Aug →
cache13–16-0.0121%24 Aug →
cache13–70.0618%23 Aug →
dust213–50.0021%23 Aug →
dust213–8-0.049%22 Aug →
anubis8–130.0118%22 Aug →
inferno15–15-0.0416%22 Aug →
nuke13–20.0515%22 Aug →
ancient13–90.0415%22 Aug →
anubis11–13-0.0714%21 Aug →
ancient13–60.0019%21 Aug →
cache10–13-0.0229%21 Aug →
inferno13–40.0516%20 Aug →
ancient11–130.0113%20 Aug →
inferno13–100.0013%19 Aug →
ancient6–13-0.0118%19 Aug →
inferno14–160.0326%13 Aug →
ancient13–10-0.0615%13 Aug →
dust213–50.0315%12 Aug →
anubis13–90.0211%12 Aug →
nuke11–130.0724%10 Aug →
anubis9–13-0.026%9 Aug →
inferno13–7-0.0614%9 Aug →
mirage11–130.0320%7 Aug →
dust26–13-0.0528%7 Aug →
anubis10–13-0.0825%7 Aug →
inferno16–12-0.0423%6 Aug →
cache13–100.0017%6 Aug →
anubis13–11-0.0117%5 Aug →
mirage13–9-0.078%5 Aug →
inferno13–16-0.059%3 Aug →
ancient5–13-0.0117%3 Aug →
cache7–13-0.0414%3 Aug →
ancient13–4-0.0919%3 Aug →
inferno16–13-0.0319%3 Aug →
shelter11–13-0.059%27 Jul →
cache5–13-0.0727%27 Jul →
ancient13–5-0.005%27 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.