Jordie

Jordie — CS2 Stats

US76561198068243763[U:1:107978035]Steam profile ↗✓ No bans

450Tracked matches41%Win rate2020Tracked since
CSDB Rating5.2 DevelopingClutch Specialist
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (45 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 450
0.0ppWin rate · 41.4% → 41.4%

Rating over time

Premier CS Rating: 22,428 -228 8 May – 5 Jul · 27 days played
21,03922,834peak 22,8348 May5 Jul
23,133Peak Premier in tracked matches
42Days played since 2026-05-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJordieFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning50
Utility32

0–100 skill scores via Leetify.

Recent form

COLD43–53–4Last 10043%Win rateLWLLWLLLWL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · −3.4pp headshot accuracy · −10ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 612ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 582ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.9 against its own average).

Aim7.2
Utility3.2
Positioning5.0
Opening Duels2.1
Clutch6.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 46% on T to 28% on CT — first contacts on the defending side are being lost.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.0
Utility3.2
Mechanics7.6
Opening Duels2.1
Win Impact2.1

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time592ms−26ms
first ⅓ avg 618ms → last ⅓ avg 592ms
Headshot accuracy23.1%+5.2%
first ⅓ avg 17.8% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · mirage, 7 May →
43%Best headshot accuracy · 13–9 · cache, 3 Jul →
391msFastest reaction time · 2–13 · cache, 16 May →
13–1Biggest win · mirage, 14 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 59% over 17ancientWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA1710–759%-0.01
nukeB178–947%-0.01
infernoA169–756%-0.02
dust2D132–1115%-0.02
cacheB126–650%-0.02
overpassB84–450%-0.04
ancientD81–713%-0.00
vertigo—31–233%-0.01
anubis—31–233%-0.02
shelter—11–0100%0.03
boulder—10–10%-0.02
train—10–10%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

155Matches
52%Win rate
1.20Avg K/D
63.7ADR
39%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient10%0.477.0
Mirage10%0.7717.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.1%Headshot accuracy
30.7%Accuracy (enemy spotted)
34.0%Spray accuracy
84.4%Counter-strafing
9.4°Preaim
591msReaction time
46.4%T opening success
28.1%CT opening success
0.38Enemies flashed / flash
3.5%Flash assists
7.91HE damage / grenade
2.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3782 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.0548% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0913%13 Sept →
mirage13–7-0.0324%13 Sept →
dust25–13-0.0522%16 Aug →
cache9–13-0.0620%16 Aug →
cache16–14-0.0016%27 Jul →
nuke6–13-0.0313%21 Jul →
mirage7–130.0734%21 Jul →
nuke6–13-0.0315%21 Jul →
inferno13–110.0231%19 Jul →
cache9–13-0.0118%19 Jul →
inferno13–7-0.0115%19 Jul →
nuke10–130.0525%19 Jul →
shelter13–100.0319%17 Jul →
vertigo4–130.0133%17 Jul →
cache7–13-0.0119%17 Jul →
nuke11–130.0037%17 Jul →
cache13–2-0.0137%15 Jul →
boulder11–13-0.0223%11 Jul →
dust213–40.1016%11 Jul →
vertigo13–110.0217%9 Jul →
train8–130.0239%9 Jul →
nuke4–13-0.0519%9 Jul →
cache8–13-0.0323%5 Jul →
mirage13–20.0620%5 Jul →
inferno12–120.0319%3 Jul →
cache13–9-0.0343%3 Jul →
anubis7–13-0.0320%2 Jul →
mirage13–9-0.0020%2 Jul →
overpass6–13-0.0126%2 Jul →
nuke13–60.0219%23 Jun →
overpass6–13-0.0438%23 Jun →
nuke13–7-0.0216%22 Jun →
nuke13–6-0.0514%21 Jun →
mirage13–6-0.0216%21 Jun →
overpass13–5-0.0217%19 Jun →
ancient6–13-0.0318%17 Jun →
nuke11–130.0925%17 Jun →
mirage13–7-0.0221%15 Jun →
nuke7–13-0.0618%15 Jun →
dust23–13-0.0524%14 Jun →
mirage13–9-0.0423%14 Jun →
vertigo9–13-0.0616%11 Jun →
nuke13–80.0523%11 Jun →
cache13–7-0.0617%11 Jun →
dust213–7-0.0121%11 Jun →
nuke10–13-0.0422%9 Jun →
inferno13–10-0.0817%9 Jun →
mirage11–13-0.0318%5 Jun →
inferno11–13-0.0124%5 Jun →
inferno13–100.0320%5 Jun →
ancient7–13-0.0221%4 Jun →
cache13–100.0131%4 Jun →
ancient14–160.0822%3 Jun →
dust20–13-0.0422%3 Jun →
overpass13–100.0211%3 Jun →
dust27–13-0.0524%3 Jun →
inferno13–16-0.0410%30 May →
overpass13–11-0.0117%30 May →
cache10–130.0531%30 May →
inferno12–12-0.0229%30 May →
dust28–13-0.0417%28 May →
nuke13–9-0.0015%28 May →
overpass13–6-0.0731%28 May →
mirage13–100.0326%25 May →
mirage7–13-0.1016%25 May →
dust210–13-0.0616%25 May →
nuke13–8-0.0027%24 May →
nuke10–13-0.0319%24 May →
inferno13–2-0.0326%24 May →
mirage15–15-0.0815%23 May →
inferno13–60.0619%23 May →
mirage13–8-0.0221%21 May →
anubis5–13-0.0214%21 May →
inferno13–5-0.0116%20 May →
mirage15–15-0.0223%20 May →
dust214–16-0.0120%19 May →
dust26–13-0.0223%19 May →
overpass1–13-0.0827%18 May →
anubis13–10-0.0227%16 May →
cache2–13-0.1113%16 May →
inferno13–10-0.0320%15 May →
dust27–13-0.054%15 May →
mirage13–10.0916%14 May →
ancient5–13-0.0520%14 May →
nuke13–2-0.0113%14 May →
dust212–16-0.0414%10 May →
mirage7–13-0.0922%10 May →
cache13–9-0.0219%10 May →
dust26–130.0220%10 May →
nuke16–12-0.0120%8 May →
ancient13–60.0710%8 May →
inferno5–13-0.0621%8 May →
mirage13–30.1425%7 May →
mirage11–13-0.0315%7 May →
ancient8–13-0.0415%6 May →
inferno13–11-0.0220%5 May →
inferno11–13-0.0413%5 May →
overpass2–13-0.087%5 May →
ancient4–13-0.0117%5 May →
ancient6–13-0.0317%4 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.