colorblind

colorblind — CS2 Stats

IT76561198063995207[U:1:103729479]Steam profile ↗✓ No bans

232Tracked matches63%Win rate2022Tracked since
CSDB Rating4.2 DevelopingPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 15 Oct 2024. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 8,650 -111 17 Oct18 Oct · 2 days played
8,6508,761peak 8,76117 Oct18 Oct
8,761Peak Premier in tracked matches
44Days played since 2024-10-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Performance scores

Aim48
Positioning41
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY51418Last 10051%Win rateLWLWWWWLLW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +3.2pp headshot accuracy · +104ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 633ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 721ms

Last 20

  • 1073 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 669ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim4.8
Utility1.8
Positioning4.1
Opening Duels1.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.1
Utility1.8
Mechanics4.0
Opening Duels1.5
Win Impact9.3

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time656ms−15ms
first ⅓ avg 671ms → last ⅓ avg 656ms
Headshot accuracy18.3%+6.1%
first ⅓ avg 12.2% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · nuke, 18 Oct
50%Best headshot accuracy · 4–2 · overpass, 2 Jun
297msFastest reaction time · 0–5 · nuke, 10 May
13–1Biggest win · ancient, 18 Oct

Across the last 100 tracked matches.

Highlights

6Longest win streak
52In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 65% over 17overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC1871139%-0.01
nukeS1711665%-0.02
dust2B147750%-0.01
cacheB137654%-0.01
overpassD61517%-0.01
officeD62433%-0.00
infernoC52340%-0.02
ancientA53260%0.00
vertigo440100%-0.01
anubis43175%0.01
train3030%0.00
thera220100%0.01
jura1010%-0.07
grail110100%-0.01
mills110100%0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
35.1%Accuracy (enemy spotted)
38.9%Spray accuracy
68.1%Counter-strafing
12.6°Preaim
646msReaction time
16.4%T opening success
42.3%CT opening success
0.21Enemies flashed / flash
0.0%Flash assists
5.68HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5523° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.212 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0225%28 Aug
inferno13–60.0318%20 Aug
dust210–13-0.066%11 Aug
nuke13–100.006%10 Aug
dust213–80.0211%9 Aug
cache13–50.0419%2 Jun
overpass4–20.0550%2 Jun
dust27–13-0.0321%31 May
mirage1–13-0.0415%30 May
vertigo13–6-0.0528%30 May
cache12–12-0.0213%30 May
anubis16–120.0019%30 May
cache13–11-0.0419%28 May
cache10–13-0.019%28 May
mirage12–12-0.0511%28 May
mirage8–130.0414%28 May
mirage13–60.0017%26 May
ancient16–13-0.0017%26 May
train1–13-0.0525%26 May
mirage12–12-0.0122%26 May
mirage13–11-0.0314%25 May
mirage13–9-0.0316%25 May
dust28–13-0.0023%25 May
dust213–70.0011%25 May
nuke7–13-0.0827%24 May
dust210–130.0427%24 May
cache13–100.0522%21 May
dust213–11-0.0311%20 May
nuke13–10-0.0521%20 May
cache13–60.0123%18 May
mirage9–13-0.0110%17 May
dust29–13-0.096%17 May
nuke13–40.0030%16 May
inferno6–130.0520%16 May
nuke13–6-0.0017%15 May
cache13–7-0.0617%15 May
cache13–110.0315%14 May
dust212–12-0.0012%14 May
nuke13–10-0.0513%14 May
cache10–13-0.068%13 May
mirage0–13-0.0927%13 May
dust211–13-0.0620%12 May
mirage13–7-0.016%12 May
cache2–130.0020%12 May
dust213–100.0442%11 May
cache9–130.0637%11 May
overpass3–13-0.0840%10 May
nuke0–5-0.030%10 May
inferno9–13-0.0622%10 May
cache13–8-0.0531%9 May
cache6–13-0.0522%29 Apr
overpass7–13-0.0515%20 Apr
dust213–6-0.0114%20 Apr
nuke13–2-0.070%20 Apr
overpass12–120.0223%19 Apr
train8–130.0420%9 May
jura8–13-0.0710%9 May
grail13–8-0.015%9 May
nuke2–130.0015%24 Apr
dust213–90.0021%13 Feb
train8–130.0221%1 Feb
nuke2–130.0212%11 Nov
vertigo13–5-0.018%7 Nov
thera13–5-0.0419%6 Nov
dust213–50.0414%24 Oct
mirage13–40.0817%24 Oct
office13–100.0113%23 Oct
nuke5–13-0.068%23 Oct
nuke10–13-0.046%22 Oct
mirage13–80.0718%21 Oct
office13–8-0.037%21 Oct
mirage10–13-0.0111%20 Oct
office10–13-0.0618%20 Oct
nuke13–7-0.0411%20 Oct
vertigo13–90.0311%20 Oct
thera13–60.057%20 Oct
mills13–40.0119%19 Oct
nuke13–7-0.0512%19 Oct
nuke13–6-0.0320%19 Oct
ancient5–13-0.0525%18 Oct
mirage13–50.075%18 Oct
office0–20.080%18 Oct
overpass12–120.0414%18 Oct
vertigo13–80.0110%18 Oct
ancient13–10.1112%18 Oct
mirage10–130.009%18 Oct
inferno13–6-0.0110%18 Oct
nuke13–20.179%18 Oct
mirage4–13-0.125%17 Oct
inferno8–13-0.119%17 Oct
ancient8–13-0.0611%17 Oct
office5–13-0.080%17 Oct
anubis5–13-0.0121%17 Oct
ancient13–90.0221%17 Oct
nuke13–30.0410%17 Oct
anubis13–20.0414%17 Oct
overpass1–12-0.0319%16 Oct
office12–120.0522%16 Oct
mirage12–12-0.0813%15 Oct
anubis13–10-0.0117%15 Oct

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →