fjurriz

fjurriz — CS2 Stats

NO76561198059735857[U:1:99470129]Steam profile ↗✓ No bans

3,095Tracked matches53%Win rate2020Tracked since
CSDB Rating5.9 SolidSupport
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

+21Tracked matches · now 3,095
+13.3ppWin rate · 40.0% → 53.3%

Rating over time

1,003Highest Faceit ELO seen on CSDB
35Days played since 2026-08-12

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGfjurrizFACEITLevel 4STANDINGTop 81.0% of rankedPEAK ELO1,003csdb.gg/stats

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Performance scores

Aim54
Positioning61
Utility70

0–100 skill scores via Leetify.

Recent form

STEADY47–53Last 10047%Win rateWLLWWLLLLW

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · +3.0pp headshot accuracy · −19ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 670ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 615ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 624ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim5.4
Utility7.0
Positioning6.1
Opening Duels3.2
Clutch6.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 59% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning6.1
Utility7.0
Mechanics6.6
Opening Duels4.5
Win Impact6.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time628ms−11ms
first ⅓ avg 639ms → last ⅓ avg 628ms
Headshot accuracy20.1%−1.1%
first ⅓ avg 21.2% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–4 · nuke, 14 Aug →
47%Best headshot accuracy · 13–3 · mirage, 6 Sept →
406msFastest reaction time · 6–13 · inferno, 13 Sept →
13–2Biggest win · cache, 24 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–3In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 59% over 17dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB209–1145%0.01
nukeA1810–856%0.03
infernoC176–1135%0.01
ancientA1710–759%0.03
dust2D93–633%0.00
overpassD62–433%0.01
cacheB63–350%-0.01
train—43–175%0.02
vertigo—20–20%-0.05
anubis—11–0100%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

56Matches
50%Win rate
0.80Avg K/D
75.0ADR
46%Headshot %

Clutches & streaks

50%1v1 clutch win
25%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust2475%1.0014.0
Nuke2100%1.2511.5
Inferno20%0.8314.5
Mirage10%0.7911.0
Train1100%2.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
29.1%Accuracy (enemy spotted)
31.0%Spray accuracy
79.8%Counter-strafing
10.7°Preaim
617msReaction time
58.8%T opening success
37.6%CT opening success
0.81Enemies flashed / flash
14.6%Flash assists
11.61HE damage / grenade
5.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.5512% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–7-0.0423%25 Oct →
mirage8–130.0117%24 Oct →
overpass10–130.0021%24 Oct →
cache13–20.0117%24 Oct →
inferno8–3-0.0520%24 Oct →
inferno6–130.0122%23 Oct →
nuke10–130.0121%23 Oct →
dust25–13-0.0623%23 Oct →
nuke11–130.0219%22 Oct →
ancient13–50.1025%22 Oct →
cache13–100.0425%19 Oct →
nuke13–8-0.018%19 Oct →
mirage13–8-0.0121%19 Oct →
dust213–90.0718%18 Oct →
mirage13–40.0339%18 Oct →
nuke8–13-0.020%4 Oct →
mirage13–70.0311%26 Sept →
ancient13–70.0216%25 Sept →
nuke13–60.0719%25 Sept →
overpass0–8-0.0421%25 Sept →
nuke13–90.0425%24 Sept →
ancient13–10-0.0517%20 Sept →
inferno13–100.0520%20 Sept →
mirage7–13-0.0032%20 Sept →
vertigo4–13-0.1128%20 Sept →
dust29–130.0617%20 Sept →
mirage9–13-0.0314%19 Sept →
train13–80.0827%19 Sept →
nuke9–13-0.0121%18 Sept →
mirage10–130.0624%18 Sept →
ancient8–13-0.0614%18 Sept →
nuke13–16-0.0414%16 Sept →
train13–11-0.0423%16 Sept →
inferno12–160.0816%16 Sept →
mirage13–9-0.0311%13 Sept →
inferno6–13-0.0121%13 Sept →
cache3–13-0.0730%13 Sept →
dust210–13-0.0520%12 Sept →
nuke19–16-0.0814%12 Sept →
ancient4–13-0.0134%6 Sept →
train13–3-0.0211%6 Sept →
nuke13–90.0912%6 Sept →
inferno7–13-0.0729%6 Sept →
mirage13–30.0747%6 Sept →
anubis13–7-0.0322%5 Sept →
dust210–13-0.0424%5 Sept →
nuke13–110.1130%4 Sept →
ancient13–60.0829%4 Sept →
nuke9–13-0.0126%31 Aug →
ancient11–130.0825%31 Aug →
inferno2–13-0.0635%31 Aug →
mirage9–13-0.0514%30 Aug →
ancient13–90.1123%30 Aug →
nuke13–50.0517%30 Aug →
inferno13–100.0424%30 Aug →
mirage7–13-0.0613%29 Aug →
dust219–170.0521%29 Aug →
cache13–110.0825%29 Aug →
inferno13–11-0.0327%28 Aug →
ancient7–130.0318%28 Aug →
cache10–13-0.0821%23 Aug →
inferno13–110.1016%23 Aug →
mirage2–13-0.0617%22 Aug →
ancient13–7-0.094%22 Aug →
inferno7–13-0.0213%21 Aug →
mirage13–110.1128%21 Aug →
mirage22–180.0919%20 Aug →
ancient13–90.0025%20 Aug →
inferno7–13-0.0411%20 Aug →
vertigo10–130.0219%19 Aug →
ancient9–130.0823%19 Aug →
inferno4–130.0625%19 Aug →
cache12–16-0.0525%18 Aug →
mirage13–80.0015%18 Aug →
overpass13–90.1823%17 Aug →
nuke13–100.0824%17 Aug →
ancient13–100.0524%16 Aug →
dust213–40.0723%16 Aug →
inferno9–13-0.1021%16 Aug →
mirage3–130.0123%16 Aug →
inferno6–130.0816%15 Aug →
mirage12–160.0220%15 Aug →
overpass12–16-0.0022%15 Aug →
mirage4–13-0.0223%15 Aug →
dust210–13-0.0026%15 Aug →
nuke10–130.0122%15 Aug →
inferno13–60.1424%15 Aug →
mirage4–130.0121%14 Aug →
train20–220.0726%14 Aug →
inferno6–130.0422%14 Aug →
ancient7–130.0220%14 Aug →
nuke13–40.1923%14 Aug →
dust23–13-0.0924%14 Aug →
ancient13–5-0.0120%13 Aug →
nuke4–130.0020%13 Aug →
overpass9–13-0.0220%13 Aug →
ancient13–60.1023%12 Aug →
mirage13–60.1114%12 Aug →
ancient2–130.0121%12 Aug →
nuke13–40.0113%12 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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