I1nuX — CS2 Stats

76561198059313016[U:1:99047288]

2,272Tracked matches34%Win rate2020Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating15,258Purple band · top ~27.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,258 -1,962 4 Sept – 9 Oct · 10 days played
15,25817,220peak 17,2204 Sept9 Oct
17,220Peak Premier in tracked matches
10Days played since 2026-09-03

Premier CS Rating

  • 1,962 below peak (17,220)
  • -1,773 over 30 days · declining
  • Next: Pink band at 20,000 — 4,742 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-18
  • Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGI1nuXFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,258 · Purple bandcsdb.gg/stats

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Performance scores

Aim76
Positioning63
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateLWLLLWLLWW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +4.9pp headshot accuracy · +20ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 650ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 662ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 652ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim7.6
Utility5.5
Positioning6.3
Opening Duels3.8
Clutch4.6

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 66% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 652ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.3
Utility5.5
Mechanics8.0
Opening Duels5.4
Win Impact0.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time645ms−21ms
first ⅓ avg 666ms → last ⅓ avg 645ms
Headshot accuracy21.3%−2.8%
first ⅓ avg 24.1% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · nuke, 11 Sept →
43%Best headshot accuracy · 4–13 · mirage, 2 Oct →
453msFastest reaction time · 9–13 · vertigo, 2 Oct →
13–1Biggest win · dust2, 4 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
11–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

anubisBest map · 73% over 11ancientWeakest map · 15% over 13
MapGradePlayedRecordWin rateAvg rating
infernoC207–1335%-0.00
dust2S1712–571%-0.00
ancientD132–1115%-0.02
anubisS118–373%0.01
nukeD93–633%-0.01
cacheA85–363%0.01
mirageC83–538%-0.02
vertigoC52–340%-0.02
overpass—41–325%0.03
train—42–250%-0.02
office—10–10%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (15% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

155Matches
45%Win rate
1.11Avg K/D
77.3ADR
50%Headshot %

Clutches & streaks

43%1v1 clutch win
25%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust22450%1.1817.1
Ancient2348%1.1115.1
Anubis2050%1.2916.6
Inferno1747%1.1318.1
Mirage1644%0.9313.9
Nuke1040%0.8512.8
Vertigo838%1.0618.4
Cache333%1.1116.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
36.2%Accuracy (enemy spotted)
31.5%Spray accuracy
86.0%Counter-strafing
7.7°Preaim
652msReaction time
66.0%T opening success
36.9%CT opening success
0.45Enemies flashed / flash
3.9%Flash assists
14.95HE damage / grenade
5.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.454 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.9442% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

15% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–130.0317%9 Oct →
cache13–110.0315%9 Oct →
ancient5–130.0423%9 Oct →
office8–13-0.1021%9 Oct →
cache3–130.0328%9 Oct →
inferno13–70.0731%9 Oct →
dust27–13-0.0226%2 Oct →
mirage4–130.0143%2 Oct →
dust213–110.0537%2 Oct →
anubis16–130.0123%2 Oct →
dust214–160.0426%2 Oct →
ancient8–13-0.0129%2 Oct →
inferno10–13-0.0316%2 Oct →
mirage10–13-0.0112%2 Oct →
inferno1–13-0.0119%2 Oct →
inferno5–4-0.0127%2 Oct →
vertigo9–13-0.0223%2 Oct →
nuke6–11-0.0136%2 Oct →
nuke9–130.028%25 Sept →
mirage13–10-0.0019%25 Sept →
ancient1–13-0.0810%25 Sept →
overpass12–120.0713%25 Sept →
inferno8–13-0.0417%24 Sept →
train3–13-0.0322%24 Sept →
anubis13–7-0.0223%24 Sept →
mirage13–70.0214%24 Sept →
vertigo6–13-0.0422%24 Sept →
inferno11–130.0611%24 Sept →
mirage13–60.0424%24 Sept →
anubis13–110.0920%24 Sept →
dust211–13-0.0119%24 Sept →
inferno4–13-0.0815%24 Sept →
ancient3–13-0.0416%24 Sept →
vertigo13–8-0.0719%23 Sept →
dust213–90.0525%23 Sept →
inferno13–10-0.0014%23 Sept →
ancient4–13-0.034%23 Sept →
nuke13–11-0.0210%23 Sept →
cache13–80.0930%23 Sept →
inferno11–130.0530%23 Sept →
inferno13–16-0.0416%23 Sept →
anubis13–80.0232%23 Sept →
ancient15–15-0.0120%23 Sept →
vertigo12–12-0.0420%23 Sept →
inferno6–13-0.0423%23 Sept →
dust23–13-0.0815%23 Sept →
inferno16–13-0.0319%20 Sept →
mirage9–13-0.0814%20 Sept →
anubis14–160.0017%20 Sept →
dust213–110.0217%20 Sept →
inferno13–80.0418%20 Sept →
nuke3–13-0.0712%20 Sept →
dust213–60.0313%20 Sept →
dust213–3-0.0519%20 Sept →
nuke14–16-0.0426%20 Sept →
overpass13–4-0.0020%20 Sept →
dust213–6-0.0434%20 Sept →
anubis13–110.0116%20 Sept →
ancient13–8-0.0118%20 Sept →
dust213–110.0018%20 Sept →
mirage2–13-0.0621%20 Sept →
anubis5–13-0.0417%19 Sept →
inferno13–7-0.0127%19 Sept →
anubis13–5-0.0018%19 Sept →
cache13–90.0319%19 Sept →
ancient13–5-0.0316%19 Sept →
inferno8–13-0.0018%19 Sept →
nuke13–10-0.0623%19 Sept →
vertigo13–100.0429%19 Sept →
inferno1–6-0.0226%19 Sept →
train2–13-0.0819%19 Sept →
cache6–130.0029%19 Sept →
nuke6–13-0.0619%19 Sept →
ancient5–13-0.0128%18 Sept →
train13–6-0.0122%18 Sept →
dust216–140.0120%18 Sept →
overpass11–13-0.0022%18 Sept →
anubis7–130.0128%18 Sept →
cache6–13-0.0810%18 Sept →
anubis13–11-0.0214%18 Sept →
dust28–00.0325%18 Sept →
ancient4–13-0.0133%18 Sept →
dust213–6-0.0424%18 Sept →
inferno4–13-0.0229%18 Sept →
inferno2–110.0540%18 Sept →
anubis13–100.0424%18 Sept →
ancient9–130.0419%18 Sept →
inferno19–17-0.0124%11 Sept →
cache13–10-0.0531%11 Sept →
ancient5–13-0.0627%11 Sept →
overpass9–130.0725%11 Sept →
ancient4–13-0.0526%11 Sept →
nuke5–130.0326%11 Sept →
dust213–5-0.0114%11 Sept →
nuke13–80.1230%11 Sept →
cache13–90.0718%11 Sept →
mirage12–12-0.0424%11 Sept →
dust210–13-0.0421%11 Sept →
train11–20.0420%11 Sept →
dust213–10.0732%4 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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