ToFFeri

ToFFeri — CS2 Stats

76561198046862521[U:1:86596793]Steam profile ↗✓ No bans

475Tracked matches40%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 51 days played since 17 May 2022. Come back after the next session and the change shows above.

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Rating over time

16,781Peak Premier in tracked matches
51Days played since 2022-05-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGToFFeriFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim85
Positioning73
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY46522Last 10046%Win rateLLWWLLLLWW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.0pp headshot accuracy · +22ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 570ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 570ms

Last 20

  • 812 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 559ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim8.5
Utility3.9
Positioning7.3
Opening Duels6.9
Clutch2.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.3
Utility3.9
Mechanics8.2
Opening Duels3.8
Win Impact1.7

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time572ms−61ms
first ⅓ avg 633ms → last ⅓ avg 572ms
Headshot accuracy21.7%+1.5%
first ⅓ avg 20.2% → last ⅓ avg 21.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 16–3 · nuke, 26 Jan
36%Best headshot accuracy · 1–13 · nuke, 1 Sept
438msFastest reaction time · 14–16 · ancient, 10 Aug
16–3Biggest win · anubis, 25 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
118In matches decided by ≤2 rounds
79Overtime games

Map breakdown

overpassBest map · 60% over 5mirageWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
infernoA29161355%0.02
nukeB22101245%0.02
ancientC1981142%0.01
mirageD123925%-0.01
anubisC52340%0.02
overpassA53260%0.03
cache43175%0.06
train31233%0.07
dust21010%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,581Matches
50%Win rate
1.15Avg K/D
76.2ADR
47%Headshot %

Clutches & streaks

33%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1872%1.6615.8
Inferno1450%1.1016.0
Anubis1362%0.9012.7
Ancient1136%0.8415.4
Dust2560%1.0913.6
Cache425%0.8711.3
Mirage333%0.7711.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
35.8%Accuracy (enemy spotted)
40.2%Spray accuracy
87.1%Counter-strafing
8.7°Preaim
570msReaction time
32.1%T opening success
58.6%CT opening success
0.47Enemies flashed / flash
4.1%Flash assists
9.72HE damage / grenade
5.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4729 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.1109% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke14–160.0226%16 Sept
nuke10–130.0121%16 Sept
inferno16–13-0.0215%8 Sept
cache13–40.0733%5 Sept
ancient2–13-0.0121%5 Sept
anubis6–130.0020%5 Sept
mirage3–13-0.0533%5 Sept
cache3–130.0331%5 Sept
ancient13–10-0.0317%1 Sept
cache13–30.0317%1 Sept
nuke1–13-0.0636%1 Sept
inferno13–80.0526%1 Sept
mirage13–30.1024%1 Sept
train13–110.1024%27 Aug
cache13–20.1125%27 Aug
dust22–13-0.0227%24 Aug
mirage2–13-0.0621%24 Aug
ancient11–13-0.0626%22 Aug
inferno5–130.0014%22 Aug
ancient14–160.0131%10 Aug
inferno13–160.0016%9 Aug
anubis13–110.0523%9 Aug
overpass11–130.0616%23 Nov
mirage10–13-0.0013%20 Nov
inferno16–130.0517%9 Sept
ancient15–190.0613%7 Sept
ancient16–11-0.0324%2 Sept
anubis0–16-0.0213%1 Sept
mirage9–16-0.0416%31 Aug
overpass16–110.0116%31 Aug
ancient13–160.0417%31 Aug
inferno19–17-0.0029%31 Aug
inferno16–190.0114%25 Aug
nuke11–00.0324%25 Aug
inferno16–130.1019%25 Aug
anubis16–30.0420%25 Aug
nuke7–16-0.0422%20 Aug
inferno22–200.0514%18 Aug
ancient16–100.0320%18 Aug
anubis12–160.0334%18 Aug
ancient16–110.0818%17 Aug
nuke15–190.0726%11 Feb
ancient7–16-0.0121%11 Feb
ancient9–16-0.0525%11 Feb
inferno14–16-0.0119%11 Feb
ancient16–70.0518%11 Feb
nuke16–140.0319%8 Feb
nuke7–160.0117%5 Feb
ancient16–100.0416%5 Feb
inferno8–16-0.0027%1 Feb
mirage11–16-0.0111%1 Feb
nuke16–90.0815%1 Feb
inferno16–120.0621%1 Feb
overpass16–130.0614%1 Feb
nuke16–60.0822%1 Feb
nuke16–120.0421%1 Feb
nuke5–160.0320%26 Jan
inferno12–160.0414%26 Jan
inferno8–16-0.078%26 Jan
nuke16–30.1624%26 Jan
inferno22–200.0012%24 Jan
ancient12–16-0.0022%24 Jan
inferno16–140.0424%23 Jan
nuke14–16-0.029%23 Jan
nuke13–16-0.0017%19 Jan
inferno16–130.1028%19 Jan
inferno9–16-0.0220%18 Jan
overpass16–110.0517%17 Jan
mirage6–16-0.0510%14 Jan
ancient22–20-0.0216%13 Jan
ancient14–16-0.0312%6 Jan
inferno16–80.0326%3 Jan
nuke16–90.0425%30 Dec
nuke5–16-0.0428%30 Dec
ancient8–160.0020%28 Dec
inferno16–140.0415%19 Dec
inferno11–160.0333%18 Dec
inferno12–16-0.0230%8 Dec
inferno7–160.0113%8 Dec
nuke16–140.0319%8 Dec
inferno16–130.0328%8 Dec
mirage10–160.0314%8 Dec
overpass8–16-0.0010%2 Dec
inferno10–160.0922%2 Dec
nuke16–110.0715%2 Dec
inferno19–150.0318%2 Dec
mirage5–16-0.0514%2 Dec
inferno12–16-0.0629%6 Oct
nuke16–14-0.0321%5 Oct
inferno16–60.0227%23 Aug
ancient15–15-0.0410%23 Jun
mirage11–16-0.0420%23 Jun
mirage16–7-0.0024%8 Jun
inferno16–120.0925%8 Jun
nuke15–150.0017%7 Jun
ancient16–110.1135%30 May
train12–160.0326%26 May
mirage16–110.0616%25 May
nuke14–160.0416%19 May
train10–160.0916%17 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →