Downloadkill

Downloadkill — CS2 Stats

76561198043062183[U:1:82796455]Steam profile ↗✓ No bans

161Tracked matches43%Win rate2020Tracked since
CSDB Rating6.6 SolidPositional Player
Premier CS Rating19,525Top 50% of 211,308 CSDB-tracked playersPurple band · top ~10.4% of ranked players (population est.)
CSDB Leaderboard#91952 of 258244 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,525 +6,566 9 Mar – 16 Oct · 22 days played
12,62419,525peak 19,5259 Mar16 Oct
19,525Peak Premier in tracked matches
30Days played since 2026-03-09

Premier CS Rating

  • At peak — 19,525
  • +804 over 30 days · improving
  • Next: Pink band at 20,000 — 475 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDownloadkillPREMIER19,525 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning80
Utility12

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateWWLWLWLWWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · +0.7pp headshot accuracy · −24ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 22%
  • Avg reaction 556ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 536ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 548ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.6
Utility1.2
Positioning8.0
Opening Duels8.0

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 59% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 77% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning8.0
Utility1.2
Mechanics6.7
Opening Duels9.2
Win Impact2.8

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.01
first ⅓ avg 0.05 → last ⅓ avg 0.04
Reaction time530ms−75ms
first ⅓ avg 606ms → last ⅓ avg 530ms
Headshot accuracy21.6%−2.0%
first ⅓ avg 23.5% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–5 · overpass, 9 Mar →
100%Best headshot accuracy · 5–0 · italy, 2 Sept →
391msFastest reaction time · 5–0 · italy, 2 Sept →
13–0Biggest win · vertigo, 27 Apr →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
5–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

vertigoBest map · 67% over 6cacheWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
nukeB178–947%0.05
cacheD155–1033%0.06
infernoA148–657%0.05
ancientB136–746%0.04
anubisA127–558%0.03
dust2C104–640%0.01
mirageB84–450%0.00
vertigoS64–267%0.06
office—21–150%-0.06
overpass—22–0100%0.12
italy—11–0100%0.03

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
41.0%Accuracy (enemy spotted)
43.2%Spray accuracy
80.0%Counter-strafing
10.7°Preaim
533msReaction time
77.3%T opening success
63.7%CT opening success
0.14Enemies flashed / flash
0.5%Flash assists
5.54HE damage / grenade
1.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1368 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–100.1225%16 Oct →
inferno13–60.0914%16 Oct →
cache8–13-0.0028%16 Oct →
nuke13–70.0211%13 Oct →
nuke6–130.1033%13 Oct →
ancient13–80.0317%13 Oct →
cache13–160.1219%13 Oct →
mirage13–80.0223%28 Sept →
nuke13–5-0.0112%24 Sept →
dust28–13-0.0523%24 Sept →
cache14–160.0728%24 Sept →
ancient13–100.0220%23 Sept →
nuke0–13-0.0411%23 Sept →
ancient13–90.0622%23 Sept →
vertigo13–10-0.014%23 Sept →
ancient9–130.0128%22 Sept →
anubis9–13-0.0124%22 Sept →
nuke8–130.0519%20 Sept →
inferno5–13-0.0027%20 Sept →
ancient10–130.0416%20 Sept →
ancient8–130.0329%20 Sept →
nuke6–13-0.0315%17 Sept →
anubis13–11-0.0023%17 Sept →
ancient10–130.0415%17 Sept →
vertigo7–130.0527%17 Sept →
dust28–130.0432%17 Sept →
inferno13–60.1719%17 Sept →
dust210–130.0739%17 Sept →
vertigo13–20.1323%17 Sept →
anubis13–9-0.0226%17 Sept →
inferno13–80.0724%16 Sept →
cache14–160.1018%16 Sept →
anubis13–30.1418%16 Sept →
anubis13–50.0420%16 Sept →
anubis4–13-0.0525%16 Sept →
nuke13–110.1223%15 Sept →
inferno8–130.1322%15 Sept →
nuke5–130.0722%15 Sept →
ancient4–130.0120%15 Sept →
anubis6–130.0829%15 Sept →
inferno13–90.0625%14 Sept →
inferno13–30.0127%14 Sept →
nuke13–30.0217%14 Sept →
nuke13–11-0.0413%14 Sept →
anubis13–80.0418%10 Sept →
nuke13–160.0317%10 Sept →
anubis16–130.0821%10 Sept →
cache8–130.0823%7 Sept →
ancient13–30.1017%7 Sept →
dust216–130.0530%7 Sept →
vertigo13–5-0.0130%7 Sept →
nuke8–8-0.0133%7 Sept →
anubis13–50.0522%3 Sept →
ancient15–150.0523%3 Sept →
cache13–40.0628%3 Sept →
inferno13–7-0.0721%2 Sept →
mirage2–13-0.0829%2 Sept →
office4–13-0.1131%2 Sept →
italy5–00.03100%2 Sept →
mirage13–70.0636%2 Sept →
ancient10–130.0614%25 Aug →
anubis4–13-0.0328%25 Aug →
mirage9–13-0.0328%25 Aug →
ancient13–100.0118%25 Aug →
mirage13–6-0.0020%25 Aug →
dust27–130.0118%25 Aug →
cache14–160.0527%23 Aug →
nuke13–70.0823%23 Aug →
nuke11–130.0518%23 Aug →
cache11–130.0430%23 Aug →
cache11–130.1023%21 Aug →
cache13–60.0840%21 Aug →
nuke13–40.1421%21 Aug →
inferno8–130.0626%21 Aug →
dust213–100.0425%21 Aug →
mirage9–130.0327%22 May →
cache13–80.1523%22 May →
vertigo12–120.0617%20 May →
cache13–90.0723%20 May →
nuke13–40.1030%20 May →
nuke10–130.1623%13 May →
anubis8–130.0719%13 May →
mirage13–110.0725%12 May →
cache5–13-0.0024%11 May →
inferno7–130.0827%4 May →
dust27–13-0.0526%30 Apr →
cache8–130.0219%30 Apr →
inferno7–9-0.0621%30 Apr →
mirage5–13-0.0312%30 Apr →
dust213–80.0632%30 Apr →
overpass9–40.0230%30 Apr →
dust213–30.0122%29 Apr →
cache13–11-0.0116%29 Apr →
vertigo13–00.1326%27 Apr →
inferno2–9-0.0922%29 Mar →
ancient13–80.0111%18 Mar →
dust24–13-0.0329%18 Mar →
office10–4-0.0026%18 Mar →
inferno13–90.1123%9 Mar →
overpass13–50.2220%9 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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