FluteYoshi

FluteYoshi — CS2 Stats

AU76561198038749317[U:1:78483589]Steam profile ↗✓ No bans

849Tracked matches39%Win rate2023Tracked since
CSDB Rating3.1 LearningPositional Player
Premier CS Rating2,571Grey band · top ~89.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,571 +239 26 Jun – 14 Oct · 10 days played
1,7762,571peak 2,57126 Jun14 Oct
2,571Peak Premier in tracked matches
26Days played since 2026-06-26

Premier CS Rating

  • At peak — 2,571
  • +225 over 30 days · steady
  • Next: Light Blue band at 5,000 — 2,429 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGFluteYoshiPREMIER2,571 · Grey bandcsdb.gg/stats

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Performance scores

Aim22
Positioning51
Utility49

0–100 skill scores via Leetify.

Recent form

COLD35–61–4Last 10035%Win rateWTWLLLLLWL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +0.2pp headshot accuracy · −70ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 7%
  • Avg reaction 678ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 695ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 730ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim2.2
Utility4.9
Positioning5.1
Opening Duels1.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 55% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning5.1
Utility4.9
Mechanics3.8
Opening Duels3.1
Win Impact1.4

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time699ms−63ms
first ⅓ avg 763ms → last ⅓ avg 699ms
Headshot accuracy9.3%+0.4%
first ⅓ avg 8.9% → last ⅓ avg 9.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–8 · nuke, 16 Sept →
30%Best headshot accuracy · 7–2 · dust2, 19 Aug →
500msFastest reaction time · 9–1 · vertigo, 29 Jul →
13–0Biggest win · mirage, 9 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–6In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 48% over 21cacheWeakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
nukeB2110–1148%-0.00
cacheD153–1220%-0.01
mirageC145–936%-0.01
ancientD144–1029%-0.02
vertigoD103–730%-0.04
dust2C104–640%-0.02
infernoD51–420%-0.06
anubis—41–325%-0.02
office—42–250%-0.06
italy—10–10%-0.05
overpass—11–0100%0.00
stronghold—11–0100%-0.01

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.5%Headshot accuracy
34.2%Accuracy (enemy spotted)
32.9%Spray accuracy
67.0%Counter-strafing
13.8°Preaim
704msReaction time
45.0%T opening success
40.0%CT opening success
0.47Enemies flashed / flash
2.5%Flash assists
5.79HE damage / grenade
16.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8305° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.4891% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 703.947ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage16–140.006%14 Oct →
mirage15–15-0.0412%14 Oct →
cache13–6-0.057%14 Oct →
italy2–13-0.055%7 Oct →
nuke5–13-0.037%7 Oct →
vertigo5–13-0.0813%7 Oct →
cache9–13-0.0215%7 Oct →
mirage6–13-0.0710%7 Oct →
dust213–110.026%30 Sept →
nuke7–13-0.016%30 Sept →
inferno2–5-0.065%30 Sept →
nuke1–13-0.023%30 Sept →
nuke13–110.045%30 Sept →
dust25–130.020%30 Sept →
cache10–13-0.026%30 Sept →
nuke9–13-0.076%27 Sept →
vertigo13–5-0.0313%26 Sept →
vertigo5–13-0.0814%26 Sept →
mirage13–10-0.0517%23 Sept →
dust213–16-0.0617%23 Sept →
vertigo7–130.008%23 Sept →
nuke13–90.086%16 Sept →
nuke13–80.1012%16 Sept →
anubis13–70.0111%16 Sept →
anubis11–13-0.0214%16 Sept →
cache8–130.0012%11 Sept →
vertigo13–8-0.046%11 Sept →
nuke15–150.059%9 Sept →
ancient7–130.0312%9 Sept →
mirage13–00.0415%9 Sept →
nuke16–120.088%9 Sept →
office13–8-0.0615%7 Sept →
office10–13-0.076%7 Sept →
mirage13–11-0.0113%2 Sept →
cache7–13-0.068%2 Sept →
mirage10–130.039%2 Sept →
ancient10–130.026%2 Sept →
ancient13–11-0.012%19 Aug →
dust27–20.0330%19 Aug →
ancient13–90.0112%19 Aug →
nuke13–50.037%19 Aug →
dust213–10-0.064%12 Aug →
nuke14–16-0.037%12 Aug →
ancient14–16-0.035%12 Aug →
cache3–130.085%12 Aug →
nuke13–9-0.0213%8 Aug →
mirage1–13-0.0713%8 Aug →
inferno5–11-0.0312%8 Aug →
cache3–130.0013%8 Aug →
nuke13–70.037%8 Aug →
dust213–16-0.074%8 Aug →
inferno11–13-0.1312%8 Aug →
dust26–13-0.110%5 Aug →
ancient13–80.0216%5 Aug →
cache7–13-0.076%5 Aug →
anubis5–13-0.0516%5 Aug →
ancient13–4-0.040%5 Aug →
inferno0–13-0.0814%5 Aug →
vertigo11–130.000%29 Jul →
nuke8–13-0.104%29 Jul →
vertigo9–10.050%29 Jul →
dust213–10-0.0411%29 Jul →
mirage6–130.016%29 Jul →
ancient3–13-0.1124%29 Jul →
nuke11–13-0.040%29 Jul →
cache10–130.0114%29 Jul →
vertigo5–13-0.057%29 Jul →
vertigo12–12-0.053%29 Jul →
vertigo2–13-0.099%29 Jul →
cache9–13-0.0213%29 Jul →
nuke16–140.031%22 Jul →
nuke2–13-0.0316%22 Jul →
mirage1–13-0.119%22 Jul →
ancient8–13-0.055%22 Jul →
cache5–13-0.047%22 Jul →
ancient10–13-0.060%17 Jul →
dust29–13-0.039%16 Jul →
mirage8–13-0.013%15 Jul →
nuke13–80.022%15 Jul →
ancient7–13-0.068%15 Jul →
mirage13–50.038%15 Jul →
ancient5–13-0.0718%15 Jul →
nuke13–50.0113%15 Jul →
dust24–130.055%10 Jul →
mirage12–120.0110%10 Jul →
nuke1–13-0.057%10 Jul →
office13–11-0.035%8 Jul →
office8–13-0.087%8 Jul →
cache6–130.0511%8 Jul →
cache4–13-0.0116%4 Jul →
cache13–11-0.029%4 Jul →
overpass13–60.009%1 Jul →
ancient4–130.079%1 Jul →
mirage9–130.039%1 Jul →
ancient5–13-0.050%1 Jul →
nuke3–13-0.1017%27 Jun →
anubis4–13-0.0227%27 Jun →
cache13–60.0811%27 Jun →
stronghold13–11-0.018%27 Jun →
inferno13–11-0.029%26 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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