PotnaH — CS2 Stats
US76561198036855280[U:1:76589552]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 27.2% | 47.2% | 49.9% | 22.8% short |
| Shot accuracy | 9.0% | 12.7% | 13.4% | 4.3% short |
| Kill/death ratio | 0.83 | 1.09 | 1.12 | 0.29 short |
| Match win rate | 41.7% | 46.6% | 48.4% | 6.7% short |
This profile sits below the typical Red band player on every metric we can compare.
Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 72% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 72 | 47% | 0.74 | 11.3 |
| Ancient | 67 | 51% | 0.81 | 12.6 |
| Inferno | 37 | 51% | 0.93 | 12.8 |
| Nuke | 36 | 64% | 0.80 | 11.2 |
| Dust2 | 24 | 50% | 0.73 | 11.5 |
| Anubis | 20 | 50% | 0.76 | 11.0 |
| Overpass | 18 | 44% | 0.96 | 13.1 |
| Cache | 7 | 57% | 0.69 | 9.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced MechanicsAim Training →
Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.
Preaim 16.8528° — above the 12° mark we flag
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 11.1489% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4783 — below the 0.5 mark we flag