Daddy Vladdy

Daddy Vladdy — CS2 Stats

TJ76561198036583007[U:1:76317279]Steam profile ↗✓ No bans

971Tracked matches52%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating17,550Purple band · top ~18.2% of ranked players (population est.)
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Jun 2026 (122 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,550 -852 12 Mar – 16 Jun · 8 days played
17,52019,107peak 19,10712 Mar16 Jun
19,225Peak Premier in tracked matches
36Days played since 2026-02-09

Premier CS Rating

  • 1,557 below peak (19,107)
  • -449 over 90 days
  • Next: Pink band at 20,000 — 2,450 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDaddy VladdyFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER17,550 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning56
Utility39

0–100 skill scores via Leetify.

Recent form

COLD43–52–5Last 10043%Win rateLLLTWWLLLW

Last 10 vs previous 10: −30pp win rate · −0.06 avg rating · +0.3pp headshot accuracy · +27ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 662ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 629ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim5.9
Utility3.9
Positioning5.6
Opening Duels4.3
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.6
Utility3.9
Mechanics5.7
Opening Duels3.8
Win Impact5.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time626ms+0ms
first ⅓ avg 626ms → last ⅓ avg 626ms
Headshot accuracy20.7%+5.2%
first ⅓ avg 15.4% → last ⅓ avg 20.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–2 · inferno, 1 Apr →
36%Best headshot accuracy · 13–2 · inferno, 4 Apr →
406msFastest reaction time · 13–5 · mirage, 28 Feb →
13–0Biggest win · inferno, 28 Feb →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
4–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 67% over 6nukeWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
infernoB2814–1450%0.02
mirageC2310–1343%0.02
nukeD216–1529%-0.01
overpassC146–843%-0.00
ancientS64–267%0.02
dust2—32–167%-0.01
train—21–150%-0.01
cache—10–10%0.01
vertigo—10–10%-0.01
anubis—10–10%-0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 21). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

919Matches
52%Win rate
1.01Avg K/D
78.1ADR
38%Headshot %

Clutches & streaks

41%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2955%1.0717.6
Inferno1759%1.0716.5
Ancient1429%1.0114.1
Anubis1283%1.3717.3
Dust21155%1.0217.2
Nuke786%1.0615.0
Vertigo20%1.0216.5
Cache250%0.7410.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.1%Headshot accuracy
30.5%Accuracy (enemy spotted)
33.9%Spray accuracy
75.6%Counter-strafing
9.7°Preaim
621msReaction time
38.2%T opening success
51.9%CT opening success
0.47Enemies flashed / flash
3.9%Flash assists
9.71HE damage / grenade
4.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4689 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2417% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–130.0118%7 Jul →
inferno5–13-0.0715%7 Jul →
mirage2–13-0.1212%24 Jun →
cache12–120.0133%24 Jun →
inferno13–4-0.0122%24 Jun →
overpass13–110.0321%16 Jun →
nuke11–130.0134%8 Jun →
ancient8–130.0520%27 Apr →
nuke1–13-0.0827%27 Apr →
dust213–60.0021%26 Apr →
nuke3–13-0.0914%26 Apr →
mirage14–160.0514%23 Apr →
nuke13–2-0.0324%4 Apr →
mirage13–10.1023%4 Apr →
inferno13–20.0336%4 Apr →
overpass12–160.0219%1 Apr →
inferno13–20.2526%1 Apr →
overpass10–130.0126%1 Apr →
nuke13–100.0717%1 Apr →
inferno13–90.0817%31 Mar →
mirage13–8-0.0016%31 Mar →
inferno13–40.0411%31 Mar →
overpass6–13-0.0317%31 Mar →
mirage11–130.0518%29 Mar →
inferno13–30.0724%29 Mar →
nuke5–130.0121%29 Mar →
inferno13–50.0625%29 Mar →
mirage13–40.0124%28 Mar →
inferno13–60.0625%28 Mar →
overpass4–13-0.0317%28 Mar →
overpass13–50.0211%27 Mar →
nuke11–13-0.0320%27 Mar →
train13–2-0.0113%27 Mar →
nuke8–130.0223%26 Mar →
mirage12–12-0.0021%25 Mar →
inferno4–130.0419%23 Mar →
mirage7–130.0924%23 Mar →
nuke3–13-0.0112%23 Mar →
nuke5–13-0.0614%22 Mar →
nuke10–13-0.0319%22 Mar →
ancient13–100.0515%13 Mar →
inferno2–13-0.065%12 Mar →
mirage7–13-0.0213%12 Mar →
mirage6–130.0222%12 Mar →
overpass13–50.0125%12 Mar →
inferno13–4-0.019%12 Mar →
overpass3–13-0.0810%11 Mar →
vertigo9–13-0.0114%11 Mar →
inferno10–130.0215%11 Mar →
mirage13–30.0314%11 Mar →
overpass11–13-0.0421%11 Mar →
inferno4–13-0.044%11 Mar →
inferno9–13-0.0113%6 Mar →
nuke5–13-0.0218%6 Mar →
overpass13–100.0313%6 Mar →
mirage7–130.0129%6 Mar →
overpass3–13-0.0218%1 Mar →
inferno8–130.0127%1 Mar →
mirage13–50.089%28 Feb →
inferno13–90.0520%28 Feb →
ancient3–13-0.0312%28 Feb →
overpass15–15-0.049%28 Feb →
nuke13–100.0115%28 Feb →
overpass13–90.0516%28 Feb →
ancient13–70.0113%28 Feb →
dust29–13-0.0216%28 Feb →
inferno13–00.0819%28 Feb →
inferno10–130.0417%27 Feb →
dust213–6-0.0217%27 Feb →
nuke13–10.145%27 Feb →
train7–13-0.0018%27 Feb →
inferno12–120.0417%27 Feb →
mirage8–130.0323%27 Feb →
nuke7–130.0427%27 Feb →
anubis9–13-0.0812%27 Feb →
mirage13–100.036%27 Feb →
ancient13–60.0210%25 Feb →
mirage11–130.0521%24 Feb →
inferno13–40.0618%24 Feb →
inferno6–130.0016%22 Feb →
ancient13–110.0513%22 Feb →
mirage11–130.0419%22 Feb →
mirage13–16-0.0215%19 Feb →
inferno5–130.007%19 Feb →
mirage13–110.1018%19 Feb →
mirage13–3-0.0216%19 Feb →
mirage13–70.0616%19 Feb →
nuke8–13-0.067%18 Feb →
inferno16–13-0.059%18 Feb →
inferno13–110.0011%16 Feb →
nuke13–10-0.058%16 Feb →
mirage6–13-0.0515%15 Feb →
nuke11–130.0313%14 Feb →
nuke3–13-0.1026%12 Feb →
inferno6–13-0.0813%12 Feb →
inferno9–13-0.0118%11 Feb →
mirage13–40.0623%10 Feb →
nuke13–30.0414%10 Feb →
overpass13–80.0422%10 Feb →
inferno12–12-0.0117%9 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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