Thueminator

Thueminator — CS2 Stats

DK76561198025145761[U:1:64880033]Steam profile ↗✓ No bans

721Tracked matches43%Win rate2020Tracked since
2,334Hours in CS
CSDB Rating4.5 DevelopingSupport
Premier CS Rating16,549Purple band · top ~22.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (45 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 721 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,549 -2,372 15 Nov – 18 Sept · 46 days played
16,54924,355peak 24,35515 Nov18 Sept
Faceit ELO: 1,684 +0 3 Sept – 18 Sept · 5 observations
1,6841,684peak 1,6843 Sept18 Sept
24,457Peak Premier in tracked matches
1,684Highest Faceit ELO seen on CSDB
67Days played since 2025-11-15

Faceit ELO

  • At peak — 1,684
  • Next: Level 9 at 1,751 — 67 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-03
  • Level 7 first seen 2026-09-03

Premier CS Rating

  • 7,806 below peak (24,355)
  • -818 over 30 days · declining
  • -3,249 over 90 days
  • Next: Pink band at 20,000 — 3,451 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate41.8%44.4%46.9%5.1% short
Shot accuracy15.6%11.9%13.0%above
Kill/death ratio1.031.031.080.05 short
Match win rate47.5%45.2%46.7%meets

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGThueminatorPREMIER16,549 · Purple bandPEAK ELO1,684csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning45
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY45–53–2Last 10045%Win rateLWWWLLLWLL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −3.9pp headshot accuracy · +15ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 630ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 584ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim5.9
Utility6.0
Positioning4.5
Opening Duels2.3
Clutch3.4

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.5
Utility6.0
Mechanics3.5
Opening Duels1.1
Win Impact2.8

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time567ms−22ms
first ⅓ avg 589ms → last ⅓ avg 567ms
Headshot accuracy20.0%+4.0%
first ⅓ avg 16.0% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–11 · nuke, 10 Dec →
45%Best headshot accuracy · 13–7 · mirage, 6 Sept →
375msFastest reaction time · 2–7 · mirage, 24 Jun →
13–2Biggest win · inferno, 19 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 80% over 5ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC2912–1741%0.02
infernoC2912–1741%0.01
dust2C146–843%-0.00
overpassS96–367%0.03
ancientD72–529%-0.01
cacheB63–350%-0.03
nukeS54–180%0.03
anubis—10–10%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

90,712Lifetime kills
1.03K/D
4,464Matches
47.5%Match win rate · Top 50% of Purple band
41.8%Headshot %
15.6%Shot accuracy · Top 25% of Purple band
11,322MVPs
2,334Hours (in match)
7,669Bombs planted
1,586Bombs defused

Most-used weapons

AK-4730,390
AWP8,074
P2502,297
UMP-452,213
MP92,003
Knife1,916

Lifetime map wins

14,657inferno
5,580dust2
4,069nuke
752train
602vertigo
296cbble
68office
33lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,824Matches
52%Win rate
1.27Avg K/D
72.3ADR
41%Headshot %

Clutches & streaks

37%1v1 clutch win
15%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5544%0.9813.5
Inferno5368%1.1816.3
Dust24549%0.9914.1
Ancient1656%0.8312.7
Overpass1631%1.0214.1
Nuke888%0.7912.9
Train540%0.669.2
Cache20%1.0315.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
32.3%Accuracy (enemy spotted)
36.2%Spray accuracy
65.8%Counter-strafing
10.0°Preaim
571msReaction time
28.1%T opening success
39.2%CT opening success
0.81Enemies flashed / flash
5.4%Flash assists
13.65HE damage / grenade
7.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1441% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0022%6 Sept →
mirage13–70.0845%6 Sept →
mirage13–7-0.038%17 Aug →
cache13–5-0.059%15 Aug →
mirage4–13-0.066%8 Aug →
ancient8–13-0.0220%8 Aug →
inferno7–13-0.0120%8 Aug →
nuke13–110.0522%7 Aug →
cache4–13-0.0812%7 Aug →
ancient1–13-0.0823%6 Aug →
anubis4–13-0.0016%5 Aug →
inferno7–130.0519%5 Aug →
cache8–13-0.0125%24 Jul →
cache4–13-0.0712%16 Jul →
cache16–120.0325%14 Jul →
inferno13–50.0331%10 Jul →
dust213–16-0.0822%27 Jun →
mirage2–7-0.0729%24 Jun →
dust213–10-0.0623%24 Jun →
inferno6–13-0.0124%22 Jun →
inferno13–20.0416%19 Jun →
inferno2–13-0.0236%17 Jun →
dust213–40.0424%16 Jun →
inferno13–5-0.0310%16 Jun →
mirage6–130.0721%15 Jun →
inferno4–13-0.088%14 Jun →
overpass13–110.0919%10 Jun →
dust213–100.0120%10 Jun →
ancient13–100.0826%7 Jun →
inferno11–130.0411%6 Jun →
mirage16–140.0822%6 Jun →
inferno13–90.1016%6 Jun →
mirage13–90.0221%6 Jun →
dust213–80.0419%31 May →
inferno13–110.0820%31 May →
mirage2–13-0.0611%30 May →
cache13–110.0313%6 May →
inferno13–10-0.0510%26 Apr →
inferno9–13-0.0330%20 Apr →
overpass13–40.048%22 Mar →
mirage7–13-0.0421%22 Mar →
inferno16–12-0.0123%22 Feb →
mirage8–130.0613%21 Feb →
mirage13–60.0113%15 Feb →
mirage13–80.0219%15 Feb →
inferno13–30.1133%15 Feb →
overpass13–90.0714%7 Feb →
inferno3–13-0.0517%2 Feb →
ancient1–13-0.0910%1 Feb →
mirage9–130.0821%1 Feb →
inferno13–60.0513%30 Jan →
mirage4–13-0.0329%27 Jan →
mirage13–90.0128%25 Jan →
overpass1–13-0.0232%25 Jan →
mirage8–130.0918%25 Jan →
dust24–13-0.0312%24 Jan →
overpass13–100.0129%24 Jan →
inferno13–60.0729%22 Jan →
mirage0–130.0024%19 Jan →
inferno1–13-0.0524%18 Jan →
inferno11–130.0410%18 Jan →
inferno6–13-0.0315%17 Jan →
mirage13–90.0718%17 Jan →
mirage7–130.0614%17 Jan →
mirage10–130.0312%16 Jan →
mirage13–70.068%15 Jan →
mirage13–110.038%13 Jan →
dust25–13-0.0016%12 Jan →
dust24–130.0217%11 Jan →
inferno13–70.0619%11 Jan →
ancient7–130.000%8 Jan →
dust22–13-0.0221%2 Jan →
inferno9–130.0313%2 Jan →
inferno10–13-0.036%29 Dec →
dust213–90.0720%19 Dec →
nuke13–50.0518%17 Dec →
ancient1–13-0.0611%14 Dec →
mirage1–130.0114%14 Dec →
inferno13–6-0.0211%10 Dec →
nuke13–110.1417%10 Dec →
mirage7–130.0017%4 Dec →
mirage5–13-0.0215%3 Dec →
overpass13–100.0518%2 Dec →
inferno9–130.0013%2 Dec →
nuke13–80.0021%30 Nov →
dust213–110.0614%29 Nov →
mirage13–10-0.0011%29 Nov →
dust215–15-0.0515%29 Nov →
mirage13–100.0315%29 Nov →
inferno3–13-0.0115%28 Nov →
overpass8–130.0314%27 Nov →
ancient13–40.0716%27 Nov →
mirage14–160.0023%27 Nov →
overpass13–90.0019%25 Nov →
inferno6–13-0.046%24 Nov →
inferno5–13-0.0324%23 Nov →
mirage3–130.0518%21 Nov →
dust215–150.0020%18 Nov →
nuke2–13-0.0930%15 Nov →
overpass9–13-0.0219%15 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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