Garrett

Garrett — CS2 Stats

76561198019466291[U:1:59200563]Steam profile ↗✓ No bans

1,169Tracked matches52%Win rate2020Tracked since
CSDB Rating4.1 DevelopingSupport
Premier CS Rating14,575Blue band · top ~30.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,169 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,575 -2,555 25 Mar – 14 Sept · 33 days played
14,57517,734peak 17,73425 Mar14 Sept
18,086Peak Premier in tracked matches
33Days played since 2026-03-25

Premier CS Rating

  • 3,159 below peak (17,734)
  • 0 over 90 days
  • Next: Purple band at 15,000 — 425 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-31
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGarrettFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,575 · Blue bandcsdb.gg/stats

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Performance scores

Aim41
Positioning46
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateLWLWLLWLLW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · +56ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 708ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 722ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 694ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim4.1
Utility5.6
Positioning4.6
Opening Duels0.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 65% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 685ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning4.6
Utility5.6
Mechanics5.0
Opening Duels0.6
Win Impact5.6

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time677ms+48ms
first ⅓ avg 629ms → last ⅓ avg 677ms
Headshot accuracy17.5%−2.9%
first ⅓ avg 20.3% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · nuke, 1 Apr →
50%Best headshot accuracy · 0–3 · ancient, 31 Mar →
422msFastest reaction time · 3–13 · anubis, 27 Mar →
13–1Biggest win · nuke, 15 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 73% over 22overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC2610–1638%-0.01
dust2S2216–673%0.01
infernoB199–1047%0.00
nukeA148–657%0.01
ancientC73–443%-0.01
overpassD51–420%-0.01
anubisC52–340%-0.05
cache—21–150%-0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
30.3%Accuracy (enemy spotted)
33.6%Spray accuracy
72.6%Counter-strafing
11.3°Preaim
685msReaction time
33.8%T opening success
30.7%CT opening success
0.48Enemies flashed / flash
3.4%Flash assists
9.45HE damage / grenade
19.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4844 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.8398% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–130.0222%18 Jul →
ancient13–50.0824%12 Jun →
overpass5–13-0.0122%12 Jun →
nuke13–10.0522%15 May →
inferno5–13-0.0713%14 May →
inferno8–130.0622%12 May →
inferno13–7-0.0124%11 May →
cache4–13-0.105%11 May →
dust28–13-0.0313%11 May →
cache13–8-0.0512%8 May →
inferno13–11-0.0217%4 May →
mirage13–80.0219%30 Apr →
nuke7–13-0.0810%29 Apr →
mirage13–6-0.0124%28 Apr →
inferno13–70.0415%28 Apr →
nuke13–70.0321%27 Apr →
overpass15–15-0.0411%27 Apr →
mirage0–13-0.089%27 Apr →
mirage11–130.0616%27 Apr →
inferno7–13-0.0420%27 Apr →
mirage11–130.0225%27 Apr →
inferno13–80.0624%25 Apr →
mirage7–13-0.0525%25 Apr →
inferno16–140.0114%25 Apr →
mirage13–10-0.0027%25 Apr →
dust213–90.0218%25 Apr →
nuke13–40.0216%24 Apr →
dust211–13-0.0014%24 Apr →
ancient10–130.0022%24 Apr →
dust213–80.0514%24 Apr →
inferno7–130.0412%24 Apr →
nuke9–130.0212%24 Apr →
inferno14–160.0213%24 Apr →
dust213–50.0220%23 Apr →
dust213–60.0420%23 Apr →
inferno6–130.0218%23 Apr →
mirage6–13-0.0014%23 Apr →
dust21–130.0114%23 Apr →
dust213–4-0.0129%22 Apr →
ancient13–9-0.0215%22 Apr →
dust24–13-0.0518%22 Apr →
overpass13–11-0.0517%21 Apr →
mirage10–13-0.0117%21 Apr →
mirage10–13-0.019%21 Apr →
mirage16–140.0018%20 Apr →
dust29–13-0.0332%20 Apr →
anubis2–13-0.1022%20 Apr →
mirage13–80.0313%20 Apr →
dust213–4-0.0425%20 Apr →
mirage13–10-0.0413%17 Apr →
nuke3–13-0.0632%17 Apr →
mirage5–13-0.0620%17 Apr →
mirage8–1-0.0311%16 Apr →
anubis13–60.0419%16 Apr →
mirage11–13-0.0115%16 Apr →
nuke13–100.0314%16 Apr →
dust213–30.0428%15 Apr →
ancient6–13-0.0114%15 Apr →
mirage13–100.0318%15 Apr →
nuke9–1-0.029%15 Apr →
mirage12–160.0116%14 Apr →
dust213–40.0628%13 Apr →
overpass4–13-0.0123%13 Apr →
mirage7–130.0121%13 Apr →
inferno9–13-0.0423%13 Apr →
dust213–10-0.0020%9 Apr →
inferno13–90.0011%9 Apr →
dust213–50.0313%9 Apr →
nuke13–160.0115%7 Apr →
dust210–13-0.0729%7 Apr →
mirage13–5-0.0319%2 Apr →
dust213–40.1020%2 Apr →
ancient7–13-0.0611%2 Apr →
nuke13–60.1430%1 Apr →
mirage10–13-0.0725%1 Apr →
mirage10–13-0.0522%1 Apr →
inferno9–13-0.0114%1 Apr →
dust213–100.0318%1 Apr →
ancient13–110.0216%31 Mar →
inferno8–13-0.0117%31 Mar →
ancient0–3-0.0650%31 Mar →
mirage13–110.016%31 Mar →
dust213–8-0.0128%31 Mar →
dust22–20.0327%31 Mar →
nuke2–13-0.0621%30 Mar →
anubis6–13-0.0519%30 Mar →
dust213–11-0.0118%29 Mar →
anubis13–7-0.0717%27 Mar →
dust213–9-0.0125%27 Mar →
nuke16–130.0818%27 Mar →
mirage8–130.0116%27 Mar →
anubis3–13-0.058%27 Mar →
nuke13–7-0.0333%26 Mar →
overpass8–130.0511%26 Mar →
inferno13–50.0019%26 Mar →
mirage10–13-0.0722%26 Mar →
inferno13–7-0.0125%26 Mar →
mirage6–13-0.0410%25 Mar →
nuke7–130.0125%25 Mar →
inferno13–110.0423%25 Mar →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.