S.U.N.

S.U.N. — CS2 Stats

76561198010433249[U:1:50167521]Steam profile ↗✓ No bans

305Tracked matches52%Win rate2020Tracked since
CSDB Rating4.7 DevelopingPositional Player
Premier CS Rating14,316Blue band · top ~32% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,316 +711 18 Apr – 12 Sept · 20 days played
12,32615,650peak 15,65018 Apr12 Sept
15,862Peak Premier in tracked matches
24Days played since 2026-04-13

Premier CS Rating

  • 1,334 below peak (15,650)
  • +863 over 30 days · improving
  • -696 over 90 days
  • Next: Purple band at 15,000 — 684 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-09
  • Light Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGS.U.N.PREMIER14,316 · Blue bandcsdb.gg/stats

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Performance scores

Aim55
Positioning51
Utility44

0–100 skill scores via Leetify.

Recent form

HOT51–47–2Last 10051%Win rateWWWWTLWWLW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +3.2pp headshot accuracy · +3ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 636ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 628ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.8 against its own average).

Aim5.5
Utility4.4
Positioning5.1
Opening Duels3.3

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 49% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning5.1
Utility4.4
Mechanics5.5
Opening Duels2.6
Win Impact5.6

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time639ms−68ms
first ⅓ avg 707ms → last ⅓ avg 639ms
Headshot accuracy24.3%−0.2%
first ⅓ avg 24.5% → last ⅓ avg 24.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · nuke, 26 May →
100%Best headshot accuracy · 1–13 · cache, 11 Jul →
500msFastest reaction time · 5–13 · nuke, 11 Jul →
13–0Biggest win · nuke, 18 Apr →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W4Current streak
7–10In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 70% over 10mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB2815–1354%-0.02
nukeB2312–1152%-0.00
anubisB199–1047%-0.01
cacheC125–742%-0.01
overpassS107–370%-0.02
mirageD51–420%-0.05
ancient—22–0100%0.02
dust2—10–10%0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
31.1%Accuracy (enemy spotted)
34.4%Spray accuracy
74.8%Counter-strafing
11.7°Preaim
643msReaction time
32.4%T opening success
48.6%CT opening success
0.77Enemies flashed / flash
3.3%Flash assists
10.94HE damage / grenade
1.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.5053 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.3797% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–11-0.0418%12 Sept →
ancient13–10-0.0015%12 Sept →
mirage13–10-0.0713%12 Sept →
anubis13–7-0.0116%1 Sept →
mirage15–15-0.0427%1 Sept →
cache14–16-0.0241%30 Aug →
ancient13–20.0326%30 Aug →
inferno13–90.0224%30 Aug →
nuke6–13-0.0718%29 Aug →
anubis13–100.0625%29 Aug →
nuke13–60.0717%23 Aug →
mirage9–13-0.0515%20 Aug →
nuke5–13-0.045%19 Aug →
nuke5–13-0.0125%19 Aug →
cache13–70.0228%19 Aug →
inferno6–13-0.0523%19 Aug →
anubis13–5-0.0418%12 Aug →
nuke8–13-0.0018%12 Aug →
anubis8–13-0.0324%12 Aug →
cache13–100.0717%12 Aug →
mirage11–13-0.0118%11 Aug →
nuke13–100.0822%11 Aug →
anubis12–160.0926%10 Aug →
mirage9–13-0.0530%10 Aug →
inferno16–13-0.0131%10 Aug →
inferno10–13-0.0534%28 Jul →
inferno8–13-0.0734%28 Jul →
nuke6–13-0.0328%28 Jul →
nuke13–60.0128%28 Jul →
cache13–80.0137%28 Jul →
cache11–13-0.0721%28 Jul →
cache16–13-0.0550%22 Jul →
nuke11–13-0.0931%22 Jul →
cache4–13-0.0529%22 Jul →
cache13–110.0545%15 Jul →
inferno13–10-0.0120%15 Jul →
dust210–130.0831%15 Jul →
cache7–13-0.0231%15 Jul →
cache14–16-0.0130%11 Jul →
inferno13–4-0.0220%11 Jul →
anubis13–60.0222%11 Jul →
nuke11–13-0.0222%11 Jul →
inferno8–13-0.0418%11 Jul →
nuke5–13-0.0625%11 Jul →
inferno16–14-0.0121%11 Jul →
nuke13–110.0024%11 Jul →
nuke13–8-0.0314%11 Jul →
cache1–13-0.03100%11 Jul →
overpass13–80.0419%2 Jul →
nuke13–10-0.0224%2 Jul →
inferno13–9-0.0531%2 Jul →
anubis13–60.0329%2 Jul →
overpass13–11-0.0619%2 Jul →
anubis11–13-0.0121%27 Jun →
overpass13–110.0224%27 Jun →
inferno8–13-0.0721%27 Jun →
inferno13–80.0516%27 Jun →
anubis9–13-0.0717%27 Jun →
inferno6–13-0.0323%27 Jun →
inferno11–13-0.0520%27 Jun →
inferno4–13-0.075%27 Jun →
anubis10–13-0.0727%27 Jun →
overpass13–60.0116%27 Jun →
overpass3–13-0.1033%27 Jun →
nuke6–13-0.0517%27 Jun →
anubis8–130.0217%11 Jun →
anubis13–10-0.0125%11 Jun →
anubis8–130.0320%11 Jun →
overpass0–13-0.0927%11 Jun →
nuke9–13-0.0416%5 Jun →
overpass11–13-0.0728%5 Jun →
inferno13–8-0.0120%5 Jun →
nuke13–8-0.0319%5 Jun →
anubis13–16-0.0213%26 May →
nuke13–20.1135%26 May →
inferno13–20.0114%26 May →
inferno13–7-0.0624%26 May →
inferno7–13-0.0424%2 May →
anubis13–8-0.0218%2 May →
overpass13–8-0.0220%2 May →
anubis9–13-0.0612%2 May →
nuke13–40.0529%2 May →
inferno13–50.0418%2 May →
inferno13–100.0227%30 Apr →
nuke13–60.0714%30 Apr →
overpass13–80.0419%30 Apr →
cache9–13-0.0419%30 Apr →
anubis10–130.0142%18 Apr →
inferno13–80.0227%18 Apr →
overpass13–50.0228%18 Apr →
nuke13–10-0.0026%18 Apr →
anubis13–8-0.0534%18 Apr →
nuke13–00.0648%18 Apr →
inferno10–13-0.0026%18 Apr →
inferno8–130.0140%18 Apr →
inferno15–15-0.0125%18 Apr →
inferno16–13-0.0220%15 Apr →
inferno5–13-0.0621%15 Apr →
nuke11–130.0132%13 Apr →
inferno16–140.0222%13 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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