Jarzza

Jarzza — CS2 Stats

76561198004307380[U:1:44041652]Steam profile ↗1 game ban

1,017Tracked matches47%Win rate2020Tracked since
CSDB Rating3.7 LearningSupport
FaceitLevel 4 · 1,040 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,638 +1,393 4 Mar – 5 Jul · 21 days played
12,08014,999peak 14,9994 Mar5 Jul
14,999Peak Premier in tracked matches
1,040Highest Faceit ELO seen on CSDB
50Days played since 2026-02-17

Faceit ELO

  • At peak — 1,040
  • Next: Level 5 at 1,051 — 11 to go
  • Reached: Level 4 · Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJarzzaFACEITLevel 4 · 1,040 ELOSTANDINGTop 81.0% of rankedPEAK ELO1,040csdb.gg/stats

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Performance scores

Aim40
Positioning52
Utility65

0–100 skill scores via Leetify.

Recent form

COLD49–47–4Last 10049%Win rateLLWLLWWLLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · +4.7pp headshot accuracy · +55ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 631ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 640ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 612ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.5 against its own average).

Aim4.0
Utility6.5
Positioning5.2
Opening Duels1.4
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.2
Utility6.5
Mechanics2.7
Opening Duels0.8
Win Impact3.9

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time603ms−10ms
first ⅓ avg 613ms → last ⅓ avg 603ms
Headshot accuracy18.0%−0.5%
first ⅓ avg 18.5% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–10 · ancient, 15 Mar →
45%Best headshot accuracy · 5–13 · nuke, 6 Oct →
438msFastest reaction time · 13–6 · ancient, 14 Mar →
13–1Biggest win · overpass, 15 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
8–7In matches decided by ≤2 rounds
15Overtime games

Map breakdown

overpassBest map · 83% over 6nukeWeakest map · 30% over 23
MapGradePlayedRecordWin rateAvg rating
infernoA3019–1163%-0.01
nukeD237–1630%-0.02
ancientB168–850%0.00
anubisB126–650%0.02
overpassS65–183%0.01
cacheC52–340%-0.04
vertigo—31–233%-0.02
dust2—31–233%-0.02
train—10–10%0.00
mirage—10–10%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

968Matches
48%Win rate
0.95Avg K/D
75.6ADR
43%Headshot %

Clutches & streaks

35%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno17749%0.9915.4
Nuke11847%0.9514.9
Ancient9955%1.0815.0
Anubis7445%0.8914.1
Overpass3743%0.9616.2
Cache3361%0.9513.5
Train2864%1.1716.6
Dust22245%0.8614.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
34.7%Accuracy (enemy spotted)
44.7%Spray accuracy
62.1%Counter-strafing
16.0°Preaim
609msReaction time
32.6%T opening success
33.7%CT opening success
0.52Enemies flashed / flash
3.7%Flash assists
9.56HE damage / grenade
16.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 16.0014° — above the 12° mark we flag

    Aim Training →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.0319%9 Oct →
nuke5–13-0.0245%6 Oct →
ancient16–13-0.0211%4 Oct →
inferno5–13-0.0316%4 Oct →
nuke8–13-0.0230%4 Oct →
ancient13–70.0427%3 Oct →
vertigo13–10-0.0321%3 Oct →
vertigo8–13-0.029%16 Sept →
nuke17–19-0.0118%10 Sept →
ancient2–13-0.0813%2 Sept →
cache8–13-0.0624%21 Aug →
ancient16–140.0112%20 Aug →
nuke7–130.0117%18 Aug →
inferno11–130.0115%5 Aug →
inferno13–8-0.0113%3 Aug →
vertigo7–130.0117%1 Aug →
train2–130.0013%1 Aug →
inferno13–110.0618%30 Jul →
cache13–70.0517%28 Jul →
inferno9–130.0216%24 Jul →
inferno13–7-0.0216%21 Jul →
inferno13–5-0.0233%21 Jul →
nuke16–14-0.0222%21 Jul →
ancient16–13-0.0114%20 Jul →
anubis16–120.0325%5 Jul →
inferno13–2-0.085%18 Jun →
inferno4–13-0.0430%12 Jun →
inferno10–13-0.0310%7 Jun →
nuke5–13-0.074%29 May →
cache13–10-0.0414%29 May →
nuke9–13-0.0215%11 May →
nuke3–13-0.0410%3 May →
inferno16–13-0.0327%2 May →
nuke13–9-0.026%23 Apr →
inferno13–11-0.0313%23 Apr →
cache9–13-0.0520%22 Apr →
cache7–13-0.1019%22 Apr →
ancient13–50.028%18 Apr →
nuke14–16-0.0415%18 Apr →
inferno13–10-0.0413%10 Apr →
inferno16–130.0218%9 Apr →
inferno10–130.0319%9 Apr →
dust210–13-0.0414%2 Apr →
nuke7–13-0.0627%2 Apr →
ancient6–13-0.058%2 Apr →
anubis13–90.0314%27 Mar →
anubis13–16-0.0116%25 Mar →
anubis10–130.0415%23 Mar →
inferno16–14-0.0414%23 Mar →
anubis13–160.0712%22 Mar →
inferno13–80.013%21 Mar →
inferno7–13-0.1020%21 Mar →
ancient3–130.030%21 Mar →
ancient15–150.0119%20 Mar →
anubis13–90.0812%20 Mar →
ancient9–13-0.0312%20 Mar →
overpass13–8-0.0216%20 Mar →
inferno13–90.0115%19 Mar →
anubis13–60.0625%19 Mar →
nuke13–8-0.0223%19 Mar →
inferno13–40.028%18 Mar →
nuke5–13-0.0413%18 Mar →
nuke10–130.0020%17 Mar →
inferno13–30.0012%17 Mar →
anubis11–130.0410%17 Mar →
nuke15–15-0.0517%17 Mar →
nuke6–0-0.060%17 Mar →
overpass13–90.0621%15 Mar →
ancient13–100.1112%15 Mar →
inferno5–13-0.0610%15 Mar →
nuke13–40.0525%15 Mar →
inferno13–90.0726%15 Mar →
overpass13–10.0229%15 Mar →
overpass13–110.0215%14 Mar →
inferno13–100.0817%14 Mar →
anubis8–13-0.059%14 Mar →
ancient13–6-0.0122%14 Mar →
ancient8–130.0011%13 Mar →
dust213–100.0317%13 Mar →
overpass11–13-0.0220%13 Mar →
inferno11–13-0.049%12 Mar →
ancient15–150.0318%12 Mar →
nuke7–130.0526%10 Mar →
inferno13–110.0318%10 Mar →
nuke13–10-0.0532%9 Mar →
ancient4–130.0017%9 Mar →
overpass13–5-0.0121%8 Mar →
anubis7–13-0.0414%8 Mar →
inferno13–70.0315%8 Mar →
nuke13–9-0.0622%8 Mar →
nuke11–130.0717%8 Mar →
inferno13–9-0.0320%8 Mar →
dust22–13-0.0617%8 Mar →
anubis13–6-0.0012%8 Mar →
ancient13–11-0.0412%8 Mar →
anubis13–4-0.0313%8 Mar →
inferno6–130.0142%8 Mar →
mirage6–13-0.0015%4 Mar →
inferno12–120.0422%17 Feb →
nuke3–13-0.0915%17 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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