Bommel

Bommel — CS2 Stats

76561198003645604[U:1:43379876]Steam profile ↗✓ No bans

1,566Tracked matches43%Win rate2020Tracked since
CSDB Rating4.9 DevelopingSupport
Premier CS Rating13,909Blue band · top ~34.2% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,566 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,909 -1,468 12 May – 20 Sept · 28 days played
12,56316,124peak 16,12412 May20 Sept
16,308Peak Premier in tracked matches
36Days played since 2026-05-12

Premier CS Rating

  • 2,215 below peak (16,124)
  • 0 over 30 days · steady
  • -1,090 over 90 days
  • Next: Purple band at 15,000 — 1,091 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-20
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBommelFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER13,909 · Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning58
Utility68

0–100 skill scores via Leetify.

Recent form

STEADY46–54Last 10046%Win rateLLWLWLWWLL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · −1.4pp headshot accuracy · −51ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 509ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 546ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.6
Utility6.8
Positioning5.8
Opening Duels3.8
Clutch5.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 75% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.8
Utility6.8
Mechanics5.4
Opening Duels2.3
Win Impact2.8

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time594ms−60ms
first ⅓ avg 654ms → last ⅓ avg 594ms
Headshot accuracy10.5%+0.8%
first ⅓ avg 9.7% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · cache, 10 Jul →
23%Best headshot accuracy · 7–13 · cache, 3 Jul →
250msFastest reaction time · 0–11 · cache, 27 Aug →
13–1Biggest win · inferno, 11 Aug →

Across the last 100 tracked matches.

Highlights

10Longest win streak
L2Current streak
5–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 64% over 11overpassWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B3015–1550%-0.01
infernoC188–1044%0.01
nukeB189–950%-0.01
cacheA117–464%0.03
ancientB115–645%0.01
overpassC52–340%-0.01
mirage—30–30%-0.04
anubis—20–20%-0.06
poseidon—10–10%-0.13
sanctum—10–10%-0.08

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

432Matches
50%Win rate
1.03Avg K/D
71.8ADR
30%Headshot %

Clutches & streaks

48%1v1 clutch win
13%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2989%1.0814.8
Nuke757%0.9715.4
Anubis743%1.0116.7
Inferno540%0.9615.2
Mirage333%0.7512.3
Train2100%0.488.5
Ancient10%0.8713.0
Overpass10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
35.2%Accuracy (enemy spotted)
37.9%Spray accuracy
74.3%Counter-strafing
10.2°Preaim
593msReaction time
33.5%T opening success
45.1%CT opening success
0.74Enemies flashed / flash
8.5%Flash assists
9.88HE damage / grenade
13.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.8429% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno5–130.0517%12 Sept →
cache0–11-0.040%27 Aug →
cache13–90.0715%27 Aug →
mirage6–13-0.0115%20 Aug →
cache13–7-0.058%19 Aug →
inferno6–13-0.057%14 Aug →
ancient13–9-0.0710%13 Aug →
ancient13–50.008%13 Aug →
inferno10–130.0813%11 Aug →
dust211–13-0.028%11 Aug →
inferno13–10.1321%11 Aug →
cache13–70.0717%6 Aug →
nuke16–13-0.018%6 Aug →
anubis6–13-0.054%6 Aug →
dust213–4-0.0313%6 Aug →
inferno11–13-0.026%3 Aug →
dust213–8-0.0214%3 Aug →
dust23–13-0.0214%31 Jul →
nuke7–9-0.139%24 Jul →
poseidon3–9-0.138%24 Jul →
nuke9–13-0.018%23 Jul →
cache13–100.0112%23 Jul →
anubis6–13-0.079%23 Jul →
cache13–100.026%23 Jul →
dust29–13-0.0112%10 Jul →
cache13–20.1415%10 Jul →
inferno13–60.038%10 Jul →
nuke5–13-0.0710%10 Jul →
cache7–13-0.0323%3 Jul →
nuke8–13-0.0212%27 Jun →
dust27–130.019%23 Jun →
ancient10–130.007%23 Jun →
nuke6–13-0.062%23 Jun →
dust213–9-0.0014%21 Jun →
nuke13–90.069%21 Jun →
mirage8–13-0.018%17 Jun →
nuke5–13-0.0111%17 Jun →
ancient13–40.0511%17 Jun →
dust213–11-0.058%16 Jun →
ancient13–20.127%16 Jun →
dust210–13-0.0310%15 Jun →
inferno9–13-0.0113%15 Jun →
overpass7–130.0413%15 Jun →
dust213–11-0.0013%15 Jun →
nuke14–160.077%13 Jun →
inferno8–130.084%13 Jun →
dust213–10-0.038%12 Jun →
dust210–13-0.0116%12 Jun →
dust213–80.034%12 Jun →
inferno13–60.0114%12 Jun →
nuke13–8-0.0412%12 Jun →
dust213–6-0.068%12 Jun →
inferno13–8-0.044%12 Jun →
nuke13–70.007%11 Jun →
dust213–8-0.016%11 Jun →
dust213–30.098%11 Jun →
inferno13–110.056%11 Jun →
dust213–100.0211%11 Jun →
ancient13–160.015%9 Jun →
ancient12–16-0.0413%9 Jun →
dust213–6-0.014%9 Jun →
overpass13–110.028%8 Jun →
ancient8–13-0.0211%8 Jun →
inferno6–130.018%8 Jun →
dust22–13-0.0412%7 Jun →
overpass5–13-0.0718%7 Jun →
nuke13–90.0410%7 Jun →
dust24–13-0.0518%6 Jun →
ancient9–13-0.0210%6 Jun →
inferno7–130.0311%6 Jun →
sanctum5–9-0.088%6 Jun →
dust29–130.049%6 Jun →
inferno6–130.0113%6 Jun →
dust213–80.0113%6 Jun →
dust28–13-0.0410%6 Jun →
dust26–13-0.038%5 Jun →
dust216–130.0210%4 Jun →
nuke6–13-0.0613%4 Jun →
inferno13–5-0.070%4 Jun →
nuke13–8-0.0210%4 Jun →
overpass13–7-0.0111%3 Jun →
inferno4–13-0.0614%3 Jun →
ancient16–130.058%2 Jun →
nuke13–100.027%2 Jun →
dust211–130.0011%2 Jun →
nuke13–50.0910%2 Jun →
dust27–130.0710%2 Jun →
dust213–50.029%1 Jun →
dust210–130.0218%1 Jun →
inferno13–70.067%22 May →
ancient8–130.0110%22 May →
cache13–40.0711%22 May →
cache5–130.059%22 May →
cache6–130.018%19 May →
dust26–13-0.0712%13 May →
nuke7–1-0.009%13 May →
inferno13–11-0.0011%13 May →
mirage4–13-0.110%12 May →
nuke9–13-0.015%12 May →
overpass14–16-0.028%12 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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