Jermons

Jermons — CS2 Stats

76561197999718560[U:1:39452832]Steam profile ↗✓ No bans

417Tracked matches45%Win rate2021Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating22,888Top 25% of 204,316 CSDB-tracked playersPink band · top ~5.3% of ranked players (population est.)
CSDB Leaderboard#43044 of 251374 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,888 +3,720 11 Aug – 12 Oct · 27 days played
19,16823,123peak 23,12311 Aug12 Oct
23,123Peak Premier in tracked matches
32Days played since 2026-08-11

Premier CS Rating

  • 235 below peak (23,123)
  • +2,473 over 30 days · improving
  • Next: Red band at 25,000 — 2,112 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJermonsFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER22,888 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning50
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateLLWLWLWWLL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · +2.1pp headshot accuracy · −23ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 587ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 566ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim7.6
Utility3.8
Positioning5.0
Opening Duels2.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 97% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 56% on T to 41% on CT — first contacts on the defending side are being lost.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.0
Utility3.8
Mechanics7.1
Opening Duels4.6
Win Impact3.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time560ms−4ms
first ⅓ avg 564ms → last ⅓ avg 560ms
Headshot accuracy12.5%−1.8%
first ⅓ avg 14.3% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · nuke, 7 Sept →
33%Best headshot accuracy · 4–13 · nuke, 15 Sept →
367msFastest reaction time · 13–9 · nuke, 18 Aug →
13–1Biggest win · mirage, 4 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
2–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 57% over 14anubisWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB2111–1052%0.01
dust2B2010–1050%0.01
cacheB147–750%0.01
mirageA148–657%0.01
infernoC125–742%0.01
ancientC114–736%-0.00
anubisD50–50%-0.01
office—10–10%-0.02
train—10–10%-0.03
overpass—11–0100%-0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

79Matches
52%Win rate
1.33Avg K/D
—ADR
34%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.6%Headshot accuracy
38.8%Accuracy (enemy spotted)
44.7%Spray accuracy
82.1%Counter-strafing
10.4°Preaim
569msReaction time
55.9%T opening success
40.5%CT opening success
0.46Enemies flashed / flash
0.7%Flash assists
9.30HE damage / grenade
6.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5609% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4629 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–13-0.097%12 Oct →
nuke3–13-0.0312%12 Oct →
cache13–9-0.0219%10 Oct →
ancient4–13-0.053%10 Oct →
mirage13–60.0214%10 Oct →
nuke2–13-0.0319%10 Oct →
mirage13–3-0.0426%10 Oct →
cache13–90.0610%6 Oct →
inferno4–130.0515%6 Oct →
dust210–13-0.0617%6 Oct →
nuke13–100.0214%5 Oct →
mirage11–130.0613%4 Oct →
dust213–8-0.009%4 Oct →
ancient13–100.0210%4 Oct →
cache7–130.0216%4 Oct →
inferno13–100.049%4 Oct →
nuke11–13-0.0620%4 Oct →
mirage13–10.067%4 Oct →
dust213–40.0413%4 Oct →
cache6–13-0.009%4 Oct →
cache6–13-0.0217%2 Oct →
nuke13–50.056%2 Oct →
inferno2–13-0.0529%2 Oct →
dust213–30.006%2 Oct →
dust25–13-0.0215%2 Oct →
anubis15–15-0.017%30 Sept →
dust28–13-0.0410%30 Sept →
nuke3–130.0313%30 Sept →
inferno0–3-0.090%28 Sept →
ancient13–70.057%27 Sept →
cache13–50.1024%27 Sept →
ancient6–13-0.0811%27 Sept →
dust213–30.097%27 Sept →
inferno5–130.038%27 Sept →
mirage9–13-0.026%26 Sept →
cache13–70.0529%26 Sept →
mirage13–50.046%26 Sept →
nuke13–50.0316%26 Sept →
cache3–13-0.027%26 Sept →
dust210–130.0319%26 Sept →
nuke13–80.0510%26 Sept →
nuke4–130.0314%26 Sept →
cache13–70.049%26 Sept →
mirage6–13-0.0220%24 Sept →
nuke11–130.009%24 Sept →
cache13–5-0.0318%24 Sept →
mirage4–130.0313%24 Sept →
inferno4–13-0.026%24 Sept →
dust24–13-0.0114%23 Sept →
anubis2–13-0.084%23 Sept →
inferno16–140.0413%23 Sept →
cache11–13-0.0118%20 Sept →
mirage13–9-0.0312%16 Sept →
inferno8–13-0.0432%16 Sept →
nuke4–13-0.0433%15 Sept →
dust210–130.0214%14 Sept →
nuke13–8-0.0419%14 Sept →
cache13–20.045%14 Sept →
dust211–13-0.0215%11 Sept →
dust213–100.028%11 Sept →
nuke16–120.0417%11 Sept →
dust213–80.0213%11 Sept →
nuke13–50.006%10 Sept →
anubis6–13-0.023%10 Sept →
cache15–15-0.0319%10 Sept →
mirage13–7-0.0111%10 Sept →
dust213–6-0.0213%8 Sept →
mirage13–90.0129%8 Sept →
nuke13–40.138%7 Sept →
dust20–13-0.0812%7 Sept →
ancient7–130.018%7 Sept →
anubis8–130.0121%7 Sept →
dust213–30.1122%3 Sept →
ancient6–130.0517%2 Sept →
inferno13–80.1112%2 Sept →
ancient5–13-0.0612%2 Sept →
dust27–13-0.0626%2 Sept →
office8–13-0.0213%2 Sept →
inferno13–30.077%1 Sept →
mirage10–130.0118%1 Sept →
mirage6–130.0011%22 Aug →
dust213–50.109%21 Aug →
nuke13–7-0.0212%21 Aug →
nuke13–80.1118%21 Aug →
ancient13–110.0217%21 Aug →
ancient13–160.0217%20 Aug →
anubis11–130.047%20 Aug →
inferno9–13-0.0119%20 Aug →
nuke5–13-0.0525%20 Aug →
inferno13–70.0314%19 Aug →
nuke13–90.0013%18 Aug →
mirage13–80.0210%16 Aug →
dust213–50.1215%13 Aug →
train10–13-0.0322%13 Aug →
overpass13–4-0.028%13 Aug →
cache7–13-0.047%12 Aug →
dust29–13-0.0712%12 Aug →
nuke11–130.0010%11 Aug →
ancient13–70.0714%11 Aug →
nuke10–13-0.0112%11 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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