ღ xDeathxKittyx ღ

ღ xDeathxKittyx ღ — CS2 Stats

GB76561197999313758[U:1:39048030]Steam profile ↗✓ No bans

2,518Tracked matches47%Win rate2020Tracked since
CSDB Rating3.4 LearningClutch Specialist
Premier CS Rating9,021Light Blue band · top ~59.6% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,021 +2,116 28 Jul – 15 Oct · 34 days played
6,90511,351peak 11,35128 Jul15 Oct
11,718Peak Premier in tracked matches
33Days played since 2026-07-28

Premier CS Rating

  • 2,330 below peak (11,351)
  • -586 over 30 days · declining
  • +2,116 over 90 days
  • Next: Blue band at 10,000 — 979 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGღ xDeathxKittyx ღPREMIER9,021 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning48
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateWLWWWLLLLW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −1.9pp headshot accuracy · −71ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 9%
  • Avg reaction 581ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 605ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 9%
  • Avg reaction 640ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.7 against its own average).

Aim4.2
Utility1.3
Positioning4.8
Opening Duels3.2
Clutch8.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.8
Utility1.3
Mechanics4.3
Opening Duels3.5
Win Impact3.9

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time640ms+31ms
first ⅓ avg 609ms → last ⅓ avg 640ms
Headshot accuracy9.7%+1.2%
first ⅓ avg 8.5% → last ⅓ avg 9.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–8 · nuke, 3 Sept →
21%Best headshot accuracy · 13–9 · cache, 6 Aug →
469msFastest reaction time · 14–16 · inferno, 24 Aug →
13–1Biggest win · mirage, 8 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 67% over 15ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC229–1341%0.01
nukeA1911–858%0.02
infernoC187–1139%-0.00
cacheS1510–567%0.00
dust2S96–367%0.01
anubisA95–456%-0.00
ancientD82–625%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

7Matches
43%Win rate
1.01Avg K/D
87.4ADR
34%Headshot %

Clutches & streaks

60%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.9516.3
Inferno2100%1.7820.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.6%Headshot accuracy
38.2%Accuracy (enemy spotted)
43.0%Spray accuracy
69.5%Counter-strafing
13.9°Preaim
646msReaction time
46.5%T opening success
41.2%CT opening success
0.41Enemies flashed / flash
3.6%Flash assists
7.84HE damage / grenade
1.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.9234° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.6409% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4131 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient16–130.018%15 Oct →
nuke11–130.017%15 Oct →
mirage13–70.0210%15 Oct →
dust213–4-0.0211%11 Oct →
anubis13–11-0.0010%11 Oct →
mirage8–130.066%11 Oct →
inferno5–13-0.046%8 Oct →
nuke7–130.009%8 Oct →
mirage3–130.008%8 Oct →
dust213–8-0.037%8 Oct →
cache13–80.0112%8 Oct →
ancient11–13-0.026%4 Oct →
nuke13–60.018%4 Oct →
cache7–130.048%4 Oct →
ancient11–130.0010%4 Oct →
dust216–120.088%4 Oct →
mirage5–13-0.0219%2 Oct →
ancient13–110.087%2 Oct →
cache5–13-0.0111%27 Sept →
mirage6–13-0.0312%27 Sept →
nuke5–13-0.077%27 Sept →
cache13–110.0211%25 Sept →
dust211–13-0.0413%25 Sept →
mirage3–130.0015%25 Sept →
nuke6–130.025%24 Sept →
cache13–30.0814%24 Sept →
dust216–140.0314%24 Sept →
dust25–13-0.0216%21 Sept →
mirage13–90.028%17 Sept →
cache13–8-0.017%17 Sept →
inferno4–13-0.039%16 Sept →
inferno11–13-0.0412%10 Sept →
mirage7–13-0.057%10 Sept →
nuke13–70.1013%8 Sept →
mirage13–10.187%8 Sept →
nuke13–40.0414%8 Sept →
anubis8–13-0.0614%8 Sept →
cache13–11-0.0713%4 Sept →
anubis13–110.019%4 Sept →
nuke13–80.1911%3 Sept →
nuke8–13-0.028%3 Sept →
cache8–13-0.003%3 Sept →
anubis9–130.0212%3 Sept →
nuke13–110.049%30 Aug →
anubis13–90.0310%30 Aug →
mirage6–13-0.057%27 Aug →
inferno8–13-0.0410%27 Aug →
mirage13–11-0.0114%27 Aug →
cache13–10-0.0315%27 Aug →
anubis13–50.039%26 Aug →
inferno12–16-0.037%26 Aug →
dust213–60.0514%25 Aug →
mirage13–40.086%25 Aug →
ancient4–13-0.049%25 Aug →
anubis13–60.039%25 Aug →
cache5–13-0.0110%24 Aug →
mirage6–130.028%24 Aug →
ancient12–160.046%24 Aug →
inferno14–160.028%24 Aug →
dust26–13-0.043%22 Aug →
inferno7–13-0.024%22 Aug →
nuke8–13-0.0112%22 Aug →
ancient8–130.0010%21 Aug →
mirage13–8-0.0211%21 Aug →
inferno6–13-0.0519%21 Aug →
inferno5–13-0.0712%20 Aug →
mirage7–13-0.028%20 Aug →
inferno13–70.026%20 Aug →
ancient11–13-0.065%20 Aug →
dust213–80.0611%20 Aug →
nuke13–60.0211%20 Aug →
mirage11–13-0.017%18 Aug →
cache5–13-0.054%18 Aug →
nuke16–140.027%18 Aug →
nuke13–8-0.026%16 Aug →
inferno13–70.0516%16 Aug →
anubis4–13-0.0411%11 Aug →
mirage5–130.015%11 Aug →
cache13–30.109%11 Aug →
nuke11–130.051%11 Aug →
cache13–10-0.036%11 Aug →
inferno15–150.016%10 Aug →
mirage13–4-0.017%8 Aug →
mirage13–60.056%8 Aug →
inferno13–80.057%8 Aug →
mirage8–13-0.066%6 Aug →
cache13–90.0121%6 Aug →
nuke13–60.009%6 Aug →
inferno13–6-0.0112%6 Aug →
mirage6–130.0418%4 Aug →
inferno13–50.0310%4 Aug →
nuke13–10-0.008%4 Aug →
nuke13–40.0715%30 Jul →
mirage13–100.029%30 Jul →
nuke6–13-0.0812%30 Jul →
anubis8–13-0.046%30 Jul →
inferno13–80.127%29 Jul →
inferno13–8-0.015%29 Jul →
cache13–70.033%29 Jul →
inferno6–130.0012%28 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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