farfadaY

farfadaY — CS2 Stats

RW76561197998885449[U:1:38619721]Steam profile ↗✓ No bans

899Tracked matches52%Win rate2024Tracked since
2,855Hours in CS13Hrs last 2 wks
CSDB Rating4.1 DevelopingSupport
Premier CS Rating4,879Grey band · top ~79.3% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,879 -3,352 5 Aug – 13 Nov · 60 days played
4,25410,000peak 10,0005 Aug13 Nov
10,167Peak Premier in tracked matches
62Days played since 2026-08-05

Premier CS Rating

  • 5,121 below peak (10,000)
  • +206 over 30 days · steady
  • -2,956 over 90 days
  • Next: Light Blue band at 5,000 — 121 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3222+10
Win rate44%27%+16pp
K/D0.900.81+0.09
Headshot %40%46%−6pp

Measured 14 Oct 2026 → 14 Nov 2026; previous 14 Sep 2026 → 14 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate37.8%41.8%42.7%4.9% short
Shot accuracy16.0%12.2%11.2%above
Kill/death ratio1.130.980.99above
Match win rate41.4%43.3%43.9%2.5% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGfarfadaYFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,879 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim38
Positioning44
Utility68

0–100 skill scores via Leetify.

Recent form

STEADY42–55–3Last 10042%Win rateLLLWWLWWWL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −0.9pp headshot accuracy · +7ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 697ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 664ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.7 against its own average).

Aim3.8
Utility6.8
Positioning4.4
Opening Duels1.4
Clutch0.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 61% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.4
Utility6.8
Mechanics4.7
Opening Duels2.9
Win Impact5.6

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time660ms−22ms
first ⅓ avg 681ms → last ⅓ avg 660ms
Headshot accuracy15.8%−0.3%
first ⅓ avg 16.1% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 8–13 · inferno, 10 Oct →
37%Best headshot accuracy · 8–13 · dust2, 15 Sept →
461msFastest reaction time · 8–13 · dust2, 15 Sept →
13–4Biggest win · cache, 1 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
8–6In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 63% over 8anubisWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B3316–1748%-0.02
infernoC3012–1840%-0.01
nukeD164–1225%-0.03
cacheA85–363%-0.04
mirageC52–340%-0.01
anubisD51–420%-0.06
ancient—32–167%0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

89,109Lifetime kills
1.13K/D · Top 25% of Level 3 players
4,958Matches
41.4%Match win rate
37.8%Headshot %
16.0%Shot accuracy · Top 25% of Level 3 players
9,718MVPs
1,523Hours (in match)
2,389Bombs planted
679Bombs defused

Most-used weapons

AK-4713,502
AWP11,995
P9010,913
FAMAS2,324
Negev2,306
SSG 082,147
P2502,066

Lifetime map wins

15,688dust2
6,790inferno
4,717nuke
342train
263aztec
211cbble
186ar_shoots
184office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
27%Win rate
0.69Avg K/D
66.3ADR
45%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage60%0.6210.8
Inferno425%0.599.3
Nuke367%0.8311.0
Ancient1100%0.8713.0
Dust210%0.9415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
30.6%Accuracy (enemy spotted)
30.8%Spray accuracy
71.2%Counter-strafing
10.5°Preaim
672msReaction time
45.4%T opening success
37.8%CT opening success
0.78Enemies flashed / flash
8.8%Flash assists
12.14HE damage / grenade
2.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9508 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.8441% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust28–13-0.0723%13 Nov →
nuke11–130.0014%12 Nov →
dust213–160.0112%12 Nov →
dust213–8-0.0210%10 Nov →
inferno13–60.0315%8 Nov →
inferno6–130.029%7 Nov →
ancient13–70.089%4 Nov →
mirage13–110.0113%4 Nov →
inferno13–60.0124%3 Nov →
inferno7–13-0.009%2 Nov →
inferno9–13-0.0321%2 Nov →
inferno13–60.0818%1 Nov →
cache13–4-0.0030%1 Nov →
inferno8–0-0.003%1 Nov →
dust213–60.026%28 Oct →
nuke8–130.0217%28 Oct →
dust213–110.0326%28 Oct →
inferno10–130.024%27 Oct →
inferno13–5-0.0013%24 Oct →
anubis2–13-0.1010%24 Oct →
mirage6–13-0.0623%23 Oct →
nuke6–13-0.0213%20 Oct →
inferno13–16-0.0110%18 Oct →
dust213–7-0.0214%15 Oct →
cache13–9-0.0821%14 Oct →
dust215–15-0.0314%14 Oct →
nuke11–130.0220%13 Oct →
inferno11–13-0.029%12 Oct →
dust213–9-0.0622%10 Oct →
dust213–60.0619%10 Oct →
inferno8–130.0918%10 Oct →
dust210–13-0.0420%3 Oct →
nuke0–13-0.0829%2 Oct →
inferno13–90.0222%1 Oct →
inferno8–13-0.0415%27 Sept →
cache6–130.0412%26 Sept →
ancient6–13-0.055%26 Sept →
mirage8–13-0.1017%24 Sept →
nuke3–13-0.0720%22 Sept →
dust210–13-0.0410%20 Sept →
anubis6–13-0.1011%20 Sept →
inferno10–13-0.0415%17 Sept →
nuke11–13-0.0324%16 Sept →
dust28–13-0.0937%15 Sept →
dust213–60.0014%11 Sept →
nuke13–100.015%10 Sept →
inferno5–13-0.0215%10 Sept →
inferno16–13-0.0411%9 Sept →
dust212–16-0.0415%8 Sept →
nuke7–13-0.0120%8 Sept →
nuke10–13-0.057%7 Sept →
dust29–13-0.033%6 Sept →
inferno11–13-0.049%5 Sept →
inferno8–13-0.0417%5 Sept →
dust23–13-0.016%4 Sept →
dust213–11-0.0921%3 Sept →
cache6–13-0.0617%3 Sept →
dust213–11-0.0721%2 Sept →
nuke13–4-0.0612%2 Sept →
dust24–13-0.1111%2 Sept →
inferno13–40.0417%1 Sept →
cache13–10-0.0012%1 Sept →
dust213–6-0.0317%1 Sept →
inferno4–13-0.0410%1 Sept →
inferno6–13-0.0413%31 Aug →
inferno4–13-0.1311%31 Aug →
anubis15–15-0.0413%30 Aug →
inferno11–13-0.0619%30 Aug →
dust213–8-0.078%30 Aug →
dust27–130.0216%29 Aug →
inferno13–8-0.0314%29 Aug →
dust28–13-0.0524%29 Aug →
nuke8–130.0514%29 Aug →
nuke16–13-0.0316%29 Aug →
anubis13–80.0120%29 Aug →
dust213–4-0.0714%26 Aug →
nuke13–70.0424%25 Aug →
cache4–13-0.1215%25 Aug →
cache13–90.0118%24 Aug →
dust216–140.0211%23 Aug →
dust213–50.0513%23 Aug →
dust210–130.0819%23 Aug →
inferno13–10-0.0415%23 Aug →
mirage6–13-0.0013%21 Aug →
dust28–13-0.0217%21 Aug →
dust213–60.0223%21 Aug →
anubis6–13-0.0820%19 Aug →
dust213–160.0719%18 Aug →
dust213–110.0515%17 Aug →
ancient13–6-0.0316%16 Aug →
nuke9–13-0.139%15 Aug →
mirage13–100.0812%14 Aug →
nuke9–13-0.0715%12 Aug →
dust215–15-0.0417%12 Aug →
cache13–10-0.0819%11 Aug →
dust29–13-0.079%11 Aug →
inferno9–13-0.0825%8 Aug →
inferno13–11-0.0513%7 Aug →
inferno4–90.0716%6 Aug →
inferno13–11-0.0316%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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