SIUUP

SIUUP — CS2 Stats

76561197996683140[U:1:36417412]Steam profile ↗✓ No bans

704Tracked matches34%Win rate2020Tracked since
CSDB Rating6.3 SolidPositional Player
Premier CS Rating16,678Purple band · top ~21.7% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−1071Premier CS Rating · 17,749 → 16,678

Rating over time

Premier CS Rating: 16,678 -4,782 14 Sept – 29 Oct · 32 days played
16,67822,628peak 22,62814 Sept29 Oct
22,939Peak Premier in tracked matches
1,055Highest Faceit ELO seen on CSDB
32Days played since 2026-09-14

Faceit ELO

  • At peak — 1,055
  • Next: Level 6 at 1,201 — 146 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-15
  • Level 4 first seen 2026-09-15

Premier CS Rating

  • 5,950 below peak (22,628)
  • -3,322 over 30 days · declining
  • Next: Pink band at 20,000 — 3,322 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-15
  • Purple band first seen 2026-09-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGSIUUPPREMIER16,678 · Purple bandPEAK ELO1,055csdb.gg/stats

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Performance scores

Aim82
Positioning66
Utility42

0–100 skill scores via Leetify.

Recent form

COLD35–60–5Last 10035%Win rateLLLLLLWLLW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +1.2pp headshot accuracy · +41ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 21%
  • Avg reaction 661ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 600ms

Last 20

  • 5–15 · 25% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.2
Utility4.2
Positioning6.6
Opening Duels4.8
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 74% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 74% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.6
Utility4.2
Mechanics7.4
Opening Duels7.3
Win Impact0.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time585ms−23ms
first ⅓ avg 608ms → last ⅓ avg 585ms
Headshot accuracy19.3%+1.5%
first ⅓ avg 17.8% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 2–5 · mirage, 29 Oct →
50%Best headshot accuracy · 13–2 · ancient, 22 Sept →
438msFastest reaction time · 6–13 · anubis, 18 Sept →
13–0Biggest win · nuke, 27 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L6Current streak
3–5In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 55% over 11dust2Weakest map · 12% over 17
MapGradePlayedRecordWin rateAvg rating
mirageD237–1630%0.01
dust2D172–1512%-0.02
ancientC177–1041%-0.01
anubisD124–833%0.01
infernoA116–555%0.03
cacheB115–645%0.00
nukeC94–544%-0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (12% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

227Matches
50%Win rate
1.11Avg K/D
84.8ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8254%1.2216.9
Ancient3956%1.2117.9
Nuke2748%0.9814.8
Dust22638%0.8814.2
Inferno2152%1.0315.0
Anubis1145%1.0914.4
Overpass956%1.2315.9
Train757%1.2821.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
36.9%Accuracy (enemy spotted)
39.0%Spray accuracy
83.4%Counter-strafing
8.0°Preaim
588msReaction time
74.3%T opening success
48.5%CT opening success
0.43Enemies flashed / flash
3.8%Flash assists
7.16HE damage / grenade
8.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4298 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

12% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage2–50.230%29 Oct →
dust210–130.0634%29 Oct →
nuke8–130.0023%28 Oct →
dust210–13-0.0130%28 Oct →
dust29–130.0018%27 Oct →
ancient3–13-0.1114%27 Oct →
inferno13–80.0520%26 Oct →
ancient7–130.0516%25 Oct →
mirage2–13-0.0522%25 Oct →
ancient13–90.028%25 Oct →
anubis13–30.0323%25 Oct →
inferno6–130.0921%24 Oct →
ancient7–130.0213%23 Oct →
anubis13–16-0.0111%23 Oct →
anubis12–160.0421%23 Oct →
dust213–60.0320%23 Oct →
cache7–13-0.0211%23 Oct →
ancient16–140.0724%22 Oct →
anubis11–130.0516%22 Oct →
anubis7–13-0.0113%22 Oct →
nuke13–60.0619%22 Oct →
mirage6–130.0024%21 Oct →
ancient16–14-0.0218%20 Oct →
mirage5–130.0121%19 Oct →
dust26–13-0.0630%19 Oct →
dust29–13-0.0424%19 Oct →
anubis13–2-0.0123%11 Oct →
anubis13–70.0716%10 Oct →
cache16–13-0.0117%10 Oct →
dust215–15-0.0323%10 Oct →
nuke5–13-0.0213%10 Oct →
ancient16–13-0.0321%10 Oct →
mirage13–50.0928%9 Oct →
mirage2–10-0.0215%8 Oct →
dust215–150.0420%8 Oct →
mirage5–13-0.0230%7 Oct →
anubis6–13-0.026%7 Oct →
ancient7–130.0029%7 Oct →
inferno13–160.0425%30 Sept →
nuke2–13-0.0621%29 Sept →
mirage13–9-0.0122%28 Sept →
dust22–9-0.0527%28 Sept →
mirage13–9-0.0214%27 Sept →
nuke13–0-0.0522%27 Sept →
inferno3–13-0.0515%26 Sept →
ancient6–130.0314%26 Sept →
dust27–13-0.0026%24 Sept →
dust210–130.0228%24 Sept →
mirage10–13-0.0512%24 Sept →
mirage7–120.0522%24 Sept →
ancient13–80.0220%23 Sept →
ancient13–2-0.0950%22 Sept →
cache13–1-0.0022%22 Sept →
cache4–13-0.0124%22 Sept →
mirage9–3-0.0117%22 Sept →
anubis10–13-0.0122%21 Sept →
mirage8–13-0.0320%21 Sept →
dust211–13-0.0619%20 Sept →
cache8–13-0.0222%20 Sept →
mirage14–160.0018%20 Sept →
cache8–130.0720%20 Sept →
mirage9–13-0.0124%19 Sept →
dust26–13-0.0318%19 Sept →
mirage13–70.0828%18 Sept →
anubis13–90.0814%18 Sept →
nuke13–110.0517%18 Sept →
ancient2–13-0.0822%18 Sept →
anubis6–13-0.107%18 Sept →
inferno7–13-0.1227%18 Sept →
mirage4–13-0.0223%17 Sept →
mirage4–13-0.0917%17 Sept →
ancient13–10.0818%17 Sept →
ancient9–13-0.0113%17 Sept →
nuke13–160.0816%17 Sept →
mirage4–13-0.0617%17 Sept →
cache13–60.0416%17 Sept →
cache13–70.0125%17 Sept →
inferno13–60.108%17 Sept →
mirage13–100.1211%17 Sept →
mirage15–150.0417%17 Sept →
nuke13–8-0.0222%17 Sept →
mirage7–30.0328%16 Sept →
inferno13–80.0616%16 Sept →
inferno13–7-0.0016%16 Sept →
cache7–13-0.0921%16 Sept →
ancient5–13-0.0317%16 Sept →
dust25–13-0.058%16 Sept →
anubis11–130.029%16 Sept →
nuke9–13-0.0617%15 Sept →
cache11–130.0714%15 Sept →
inferno8–80.0215%15 Sept →
inferno9–20.1824%15 Sept →
cache16–130.008%15 Sept →
ancient4–13-0.0924%15 Sept →
dust22–13-0.0646%15 Sept →
ancient15–150.0316%14 Sept →
inferno13–4-0.0128%14 Sept →
dust213–100.0222%14 Sept →
dust25–13-0.0412%14 Sept →
mirage9–13-0.0211%14 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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