NADE @cs2tricks-com

NADE @cs2tricks-com — CS2 Stats

76561197994023214[U:1:33757486]Steam profile ↗✓ No bans

1,520Tracked matches46%Win rate2020Tracked since
CSDB Rating4.6 DevelopingSupport
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

+25Tracked matches · now 1,520
−8.7ppWin rate · 55.2% → 46.4%

Rating over time

Premier CS Rating: 23,644 +1,900 11 Feb – 1 Jul · 28 days played
21,52125,105peak 25,10511 Feb1 Jul
25,184Peak Premier in tracked matches
50Days played since 2026-02-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGNADE @cs2tricks-comFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim43
Positioning49
Utility77

0–100 skill scores via Leetify.

Recent form

COLD50–44–6Last 10050%Win rateWLLTLLWLLW

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −1.4pp headshot accuracy · +26ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 594ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 588ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.9 against its own average).

Aim4.3
Utility7.7
Positioning4.9
Opening Duels2.0
Clutch4.6

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 57% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 77 — grenade impact well above the norm.

Areas to improve

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning4.9
Utility7.7
Mechanics4.0
Opening Duels2.3
Win Impact3.8

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time598ms−18ms
first ⅓ avg 616ms → last ⅓ avg 598ms
Headshot accuracy17.1%−2.3%
first ⅓ avg 19.3% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · fachwerk, 20 Jul →
100%Best headshot accuracy · 2–8 · overpass, 20 Mar →
344msFastest reaction time · 6–13 · nuke, 7 Sept →
13–1Biggest win · cache, 28 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 69% over 16nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC3314–1942%-0.02
ancientS1611–569%-0.01
infernoB137–654%-0.02
dust2A106–460%-0.01
nukeD103–730%-0.02
overpassC73–443%-0.01
cache—42–250%-0.04
anubis—31–233%-0.04
vertigo—10–10%-0.02
fachwerk—11–0100%0.10
boulder—11–0100%0.01
shelter—11–0100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,729Matches
51%Win rate
1.03Avg K/D
72.0ADR
35%Headshot %

Clutches & streaks

43%1v1 clutch win
19%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5054%0.9513.3
Ancient4141%0.8612.9
Anubis2450%0.9013.1
Inferno2157%0.9613.3
Vertigo850%0.8212.9
Dust2667%1.0815.5
Cache450%0.6511.5
Overpass333%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
32.7%Accuracy (enemy spotted)
31.0%Spray accuracy
68.1%Counter-strafing
11.9°Preaim
606msReaction time
39.1%T opening success
39.5%CT opening success
0.77Enemies flashed / flash
8.9%Flash assists
11.03HE damage / grenade
15.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0723% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–13-0.0114%28 Sept →
dust210–13-0.0328%23 Sept →
ancient8–13-0.0415%23 Sept →
mirage12–12-0.0224%22 Sept →
mirage3–13-0.0015%22 Sept →
cache7–13-0.0617%10 Sept →
ancient13–11-0.0420%10 Sept →
vertigo11–13-0.0213%10 Sept →
nuke6–13-0.0610%7 Sept →
mirage13–80.0113%7 Sept →
dust213–90.0718%7 Sept →
mirage13–7-0.0313%1 Sept →
mirage13–5-0.0218%26 Aug →
inferno16–140.0213%20 Aug →
mirage2–13-0.0821%19 Aug →
nuke8–13-0.0530%13 Aug →
cache13–2-0.0614%13 Aug →
mirage8–13-0.0721%12 Aug →
ancient13–80.0119%12 Aug →
mirage15–15-0.0217%12 Aug →
dust213–5-0.0117%11 Aug →
ancient6–13-0.0212%9 Aug →
dust213–8-0.0422%9 Aug →
anubis14–16-0.0114%6 Aug →
mirage7–130.0120%6 Aug →
mirage7–13-0.0515%29 Jul →
mirage13–50.0515%29 Jul →
nuke8–130.0610%28 Jul →
cache13–10.0118%28 Jul →
dust28–13-0.0812%28 Jul →
nuke13–50.047%28 Jul →
mirage10–13-0.0014%28 Jul →
fachwerk13–40.1035%20 Jul →
boulder13–40.0114%20 Jul →
shelter13–8-0.025%20 Jul →
ancient13–40.0014%1 Jul →
inferno13–30.0411%10 Jun →
mirage5–13-0.0717%4 Jun →
inferno13–50.0820%4 Jun →
ancient10–13-0.060%1 Jun →
inferno7–13-0.079%1 Jun →
anubis14–16-0.0716%20 May →
nuke7–13-0.0619%20 May →
mirage13–30.0711%20 May →
mirage4–13-0.0116%18 May →
overpass13–70.0320%18 May →
mirage13–11-0.0416%17 May →
mirage13–9-0.0712%17 May →
inferno6–13-0.0617%14 May →
overpass11–13-0.0416%12 May →
mirage13–70.004%12 May →
mirage13–80.0415%12 May →
cache10–13-0.0415%29 Apr →
nuke13–30.0414%29 Apr →
nuke1–13-0.088%28 Apr →
mirage12–12-0.0214%22 Apr →
mirage11–13-0.0011%20 Apr →
inferno5–13-0.0512%2 Apr →
mirage2–13-0.0712%30 Mar →
overpass13–9-0.039%30 Mar →
inferno4–13-0.0731%27 Mar →
mirage13–9-0.0424%27 Mar →
ancient13–90.0118%25 Mar →
ancient13–10-0.0115%24 Mar →
mirage15–15-0.0324%24 Mar →
mirage13–11-0.0114%23 Mar →
mirage15–15-0.0215%23 Mar →
mirage10–13-0.0714%20 Mar →
overpass2–8-0.03100%20 Mar →
ancient13–90.0319%20 Mar →
ancient11–13-0.0918%20 Mar →
ancient13–8-0.0410%18 Mar →
nuke8–13-0.0420%18 Mar →
mirage13–40.0623%18 Mar →
inferno16–12-0.0814%18 Mar →
inferno2–8-0.0336%13 Mar →
ancient13–10-0.0314%13 Mar →
overpass3–13-0.0533%13 Mar →
mirage2–13-0.0630%13 Mar →
nuke13–80.0331%12 Mar →
mirage13–9-0.0318%12 Mar →
ancient13–90.0115%12 Mar →
mirage13–110.0010%11 Mar →
dust216–140.0327%11 Mar →
inferno9–13-0.035%9 Mar →
mirage5–13-0.100%9 Mar →
dust213–90.0113%9 Mar →
overpass13–80.0410%8 Mar →
ancient13–90.0113%5 Mar →
ancient13–160.0514%5 Mar →
inferno13–110.0612%3 Mar →
dust26–13-0.0512%2 Mar →
ancient13–90.0113%2 Mar →
dust29–130.0118%18 Feb →
nuke4–13-0.0524%18 Feb →
inferno16–12-0.0411%16 Feb →
anubis13–10-0.0627%16 Feb →
overpass1–13-0.014%16 Feb →
dust213–9-0.0411%12 Feb →
mirage15–15-0.0721%11 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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