reeemix — CS2 Stats

76561197991597519[U:1:31331791]

1,162Tracked matches37%Win rate2020Tracked since
CSDB Rating4.4 DevelopingPassive Rifler
Premier CS Rating20,944Top 50% of 17,162 CSDB-tracked playersPink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#11224 of 31824 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGreeemixFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER20,944 · Pink bandcsdb.gg/stats

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Performance scores

Aim62
Positioning41
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY49483Last 10049%Win rateWWWLLLWLLW

Last 10 vs previous 10: +20pp win rate · -0.02 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.2
Aggression3.6
Utility3.1
Positioning4.1
Opening Duels1.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning4.1
Utility3.1
Mechanics5.6
Opening Duels2.2
Win Impact0.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time677ms+42ms
first ⅓ avg 635ms → last ⅓ avg 677ms
Headshot accuracy23.5%−3.3%
first ⅓ avg 26.8% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — anubis 2–2
133Biggest win — nuke
9Longest win streak
W3Current streak
713In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 75% over 16ancientWeakest map · 14% over 14
MapGradePlayedRecordWin rateAvg rating
nukeS2114767%0.00
infernoS1612475%0.02
anubisB157847%0.00
dust2C145936%0.02
ancientD1421214%-0.02
cacheD93633%-0.02
overpassA74357%-0.00
mirage42250%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
31.2%Accuracy (enemy spotted)
37.9%Spray accuracy
75.1%Counter-strafing
9.7°Preaim
670msReaction time
26.1%T opening success
47.2%CT opening success
0.33Enemies flashed / flash
1.6%Flash assists
6.65HE damage / grenade
4.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3322 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.1308% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–8-0.0518%20 Aug
mirage13–8-0.0216%20 Aug
inferno13–110.0219%20 Aug
cache4–13-0.0228%20 Aug
dust214–16-0.0122%20 Aug
cache1–13-0.0921%18 Aug
mirage13–100.0633%18 Aug
ancient8–13-0.0632%18 Aug
dust210–13-0.0132%17 Aug
anubis13–6-0.0521%17 Aug
anubis10–13-0.0526%17 Aug
nuke13–8-0.0619%30 Jul
anubis4–130.0328%30 Jul
dust27–130.0210%26 Jul
dust213–80.0731%26 Jul
mirage4–13-0.0212%26 Jul
nuke13–11-0.0019%24 Jul
dust28–13-0.0723%24 Jul
dust211–130.0137%24 Jul
dust25–130.0122%24 Jul
nuke13–70.0424%20 Jul
nuke10–130.0230%20 Jul
ancient7–13-0.0030%20 Jul
cache1–13-0.0321%20 Jul
inferno11–130.0318%20 Jul
inferno13–50.0321%19 Jul
nuke2–13-0.0835%19 Jul
ancient13–70.0114%19 Jul
anubis3–13-0.0619%19 Jul
anubis2–13-0.0825%19 Jul
dust213–110.0024%16 Jul
anubis3–130.0534%16 Jul
cache13–7-0.0011%16 Jul
ancient14–16-0.0627%15 Jul
dust213–50.1043%15 Jul
inferno13–4-0.0324%15 Jul
cache13–110.0524%15 Jul
dust213–100.0826%9 Jul
cache15–15-0.0424%9 Jul
nuke13–30.0325%9 Jul
dust212–120.0128%7 Jul
nuke13–3-0.0914%7 Jul
cache10–13-0.0319%7 Jul
cache13–50.0729%7 Jul
cache6–13-0.0723%7 Jul
nuke6–130.0027%2 Jul
ancient3–13-0.0019%2 Jul
anubis13–50.0320%2 Jul
inferno13–10-0.0241%2 Jul
nuke13–100.0426%2 Jul
overpass7–13-0.0813%1 Jul
overpass11–130.0130%1 Jul
nuke13–50.0112%1 Jul
inferno13–8-0.0518%23 Jun
anubis13–60.0119%23 Jun
inferno13–60.0533%22 Jun
ancient13–9-0.0024%22 Jun
inferno13–40.1136%22 Jun
anubis13–11-0.0325%22 Jun
dust213–50.0817%21 Jun
inferno13–90.0529%21 Jun
inferno6–130.0429%18 Jun
anubis2–20.2025%18 Jun
ancient1–13-0.0622%18 Jun
inferno12–16-0.0425%16 Jun
overpass13–11-0.0125%16 Jun
ancient14–16-0.0722%16 Jun
ancient4–13-0.0528%14 Jun
nuke13–10-0.0526%14 Jun
inferno9–130.0624%14 Jun
inferno13–70.0340%14 Jun
nuke11–13-0.0131%11 Jun
dust28–13-0.0223%11 Jun
anubis4–13-0.0423%11 Jun
overpass11–13-0.0421%9 Jun
inferno13–60.0018%9 Jun
anubis13–100.0431%9 Jun
ancient15–15-0.0123%9 Jun
mirage10–130.0226%29 May
ancient7–130.0828%29 May
ancient8–13-0.0024%29 May
anubis11–130.0234%29 May
nuke13–7-0.0336%29 May
overpass13–70.0520%28 May
inferno13–100.0432%28 May
nuke13–100.0628%28 May
overpass13–40.0416%28 May
inferno13–90.0226%27 May
nuke11–130.0132%27 May
ancient11–13-0.0240%27 May
nuke13–50.0634%27 May
nuke14–16-0.0418%26 May
nuke13–40.0621%26 May
dust210–130.0124%26 May
nuke13–11-0.0225%25 May
anubis13–6-0.0024%25 May
overpass13–60.0231%25 May
nuke9–130.0927%25 May
ancient4–13-0.0429%25 May
nuke13–70.0024%24 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →