Duck'n Wild Emu, Pecks Violent

Duck'n Wild Emu, Pecks Violent — CS2 Stats

AU76561197981031149[U:1:20765421]Steam profile ↗✓ No bans

1,754Tracked matches74%Win rate2020Tracked since
CSDB Rating6.6 SolidSupport
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (49 days ago). Ranks are recorded once per day this page is viewed.

+36Tracked matches · now 1,754
+8.7ppWin rate · 65.4% → 74.1%

Rating over time

23Days played since 2026-07-27

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGDuck'n Wild Emu, Pecks Vi…FACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning51
Utility53

0–100 skill scores via Leetify.

Recent form

HOT64–26–10Last 10064%Win rateLLWWTWWWWW

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −7.2pp headshot accuracy · −40ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 566ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 594ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim8.1
Utility5.3
Positioning5.1
Opening Duels1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

CT openings. Opening success drops from 51% on T to 33% on CT — first contacts on the defending side are being lost.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.1
Utility5.3
Mechanics6.9
Opening Duels3.0
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time589ms−36ms
first ⅓ avg 625ms → last ⅓ avg 589ms
Headshot accuracy18.7%+1.8%
first ⅓ avg 16.9% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · overpass, 13 Aug →
50%Best headshot accuracy · 0–2 · vertigo, 27 Sept →
422msFastest reaction time · 13–4 · vertigo, 30 Jul →
13–0Biggest win · cache, 1 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
5–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

overpassBest map · 88% over 8nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
cacheA169–756%-0.01
infernoA148–657%-0.03
ancientS1411–379%0.00
vertigoS139–469%0.00
anubisA117–464%-0.01
nukeC94–544%-0.02
trainS96–367%0.01
overpassS87–188%0.02
mirage—32–167%-0.02
shelter—11–0100%0.03
office—10–10%-0.06
boulder—10–10%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

82Matches
60%Win rate
0.90Avg K/D
—ADR
35%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
38.4%Accuracy (enemy spotted)
48.2%Spray accuracy
81.0%Counter-strafing
10.6°Preaim
580msReaction time
50.6%T opening success
33.4%CT opening success
0.59Enemies flashed / flash
5.9%Flash assists
9.03HE damage / grenade
5.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.3611% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache8–13-0.0515%10 Oct →
nuke7–13-0.047%10 Oct →
cache13–9-0.0618%10 Oct →
anubis13–100.0211%10 Oct →
inferno12–12-0.0610%10 Oct →
overpass13–9-0.0216%8 Oct →
nuke13–10-0.0020%8 Oct →
mirage13–10-0.0322%2 Oct →
inferno13–11-0.0316%2 Oct →
nuke13–3-0.0516%2 Oct →
train13–5-0.0410%2 Oct →
vertigo13–10-0.0416%2 Oct →
cache10–13-0.0713%27 Sept →
anubis4–13-0.0217%27 Sept →
vertigo0–2-0.0850%27 Sept →
overpass5–1-0.0438%27 Sept →
ancient13–110.0229%25 Sept →
nuke10–13-0.0130%25 Sept →
ancient13–4-0.0419%25 Sept →
shelter7–10.034%25 Sept →
vertigo12–12-0.067%25 Sept →
ancient13–11-0.0324%18 Sept →
mirage13–6-0.0114%18 Sept →
train13–50.0218%18 Sept →
ancient8–13-0.0319%18 Sept →
inferno13–11-0.0428%18 Sept →
cache13–80.0417%13 Sept →
cache12–12-0.0522%13 Sept →
cache13–3-0.0219%3 Sept →
vertigo13–30.0520%3 Sept →
cache13–40.0720%3 Sept →
ancient13–9-0.0313%3 Sept →
inferno2–13-0.1019%3 Sept →
inferno13–8-0.0115%1 Sept →
overpass13–40.0130%1 Sept →
ancient13–9-0.0622%1 Sept →
inferno11–30.0618%26 Aug →
cache13–6-0.0433%26 Aug →
nuke8–130.0329%24 Aug →
anubis13–9-0.0114%24 Aug →
mirage15–15-0.0312%24 Aug →
inferno9–50.0910%17 Aug →
overpass13–40.0917%17 Aug →
cache12–120.0317%17 Aug →
train9–13-0.0414%13 Aug →
overpass13–50.1111%13 Aug →
inferno7–13-0.116%13 Aug →
ancient13–20.0734%13 Aug →
train13–10-0.0114%13 Aug →
vertigo13–9-0.0318%11 Aug →
ancient13–10.038%11 Aug →
anubis13–7-0.0318%10 Aug →
nuke13–7-0.0232%10 Aug →
overpass13–30.0711%10 Aug →
nuke13–110.0125%10 Aug →
cache8–130.0133%6 Aug →
train13–10.1019%5 Aug →
ancient13–60.0420%5 Aug →
anubis13–40.0512%5 Aug →
cache12–12-0.038%2 Aug →
inferno9–13-0.0631%2 Aug →
train11–13-0.109%2 Aug →
ancient7–130.0213%2 Aug →
nuke12–12-0.086%2 Aug →
inferno3–13-0.1133%1 Aug →
ancient5–13-0.049%1 Aug →
cache13–00.0240%1 Aug →
train13–30.1019%1 Aug →
cache7–13-0.0924%1 Aug →
ancient13–6-0.0110%1 Aug →
overpass13–8-0.0416%1 Aug →
anubis13–100.0314%1 Aug →
vertigo12–12-0.0725%1 Aug →
train13–40.0014%1 Aug →
anubis12–120.0114%30 Jul →
vertigo13–40.0114%30 Jul →
inferno11–3-0.0420%30 Jul →
anubis3–13-0.0614%30 Jul →
vertigo13–30.034%30 Jul →
cache13–100.0410%30 Jul →
vertigo13–30.0813%30 Jul →
anubis8–13-0.0520%30 Jul →
ancient13–20.0013%29 Jul →
train7–130.038%29 Jul →
vertigo13–50.0720%29 Jul →
inferno13–10-0.019%29 Jul →
vertigo13–20.069%29 Jul →
overpass11–13-0.059%29 Jul →
office10–13-0.0625%29 Jul →
inferno13–5-0.0222%29 Jul →
cache13–40.0421%29 Jul →
boulder5–13-0.0330%28 Jul →
cache13–9-0.0116%28 Jul →
ancient13–40.0918%28 Jul →
anubis13–5-0.0121%28 Jul →
nuke8–13-0.0217%28 Jul →
vertigo12–12-0.0417%28 Jul →
vertigo13–50.0625%27 Jul →
inferno7–13-0.0128%27 Jul →
anubis13–10-0.0320%27 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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