Bottom Bitch

Bottom Bitch — CS2 Stats

76561197978013193[U:1:17747465]Steam profile ↗✓ No bans

1,891Tracked matches56%Win rate2020Tracked since
CSDB Rating4.4 DevelopingSupport
Premier CS Rating22,270Top 50% of 201,122 CSDB-tracked playersPink band · top ~6% of ranked players (population est.)
CSDB Leaderboard#50299 of 247984 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 22,270 → 22,270
+18Tracked matches · now 1,891
−14.8ppWin rate · 70.4% → 55.6%

Rating over time

Premier CS Rating: 22,270 +571 15 Apr – 1 Sept · 6 days played
21,69922,476peak 22,47615 Apr1 Sept
22,476Peak Premier in tracked matches
18Days played since 2026-04-08

Premier CS Rating

  • 206 below peak (22,476)
  • +261 over 90 days
  • Next: Red band at 25,000 — 2,730 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBottom BitchFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER22,270 · Pink bandcsdb.gg/stats

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Performance scores

Aim30
Positioning52
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY57–31–12Last 10057%Win rateLWLWWLWLTL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −0.4pp headshot accuracy · −85ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 464ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 490ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 532ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim3.0
Utility6.0
Positioning5.2
Opening Duels3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.0
Positioning5.2
Utility6.0
Mechanics3.6
Opening Duels2.1
Win Impact6.9

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time556ms−38ms
first ⅓ avg 594ms → last ⅓ avg 556ms
Headshot accuracy12.9%+1.0%
first ⅓ avg 11.9% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 6–0 · overpass, 10 Apr →
35%Best headshot accuracy · 13–4 · mirage, 8 Apr →
359msFastest reaction time · 1–10 · dust2, 4 Sept →
13–0Biggest win · nuke, 10 Apr →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

trainBest map · 80% over 5overpassWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A1810–856%-0.01
infernoC125–742%-0.03
mirageB126–650%-0.02
nukeB105–550%0.01
officeS96–367%-0.01
ancientS96–367%-0.01
anubisA74–357%-0.02
trainS54–180%-0.00
cacheS54–180%-0.03
overpassC52–340%0.00
vertigo—43–175%-0.03
warden—31–233%-0.01
stronghold—11–0100%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
29.9%Accuracy (enemy spotted)
31.5%Spray accuracy
66.4%Counter-strafing
14.3°Preaim
551msReaction time
38.1%T opening success
38.4%CT opening success
0.53Enemies flashed / flash
7.9%Flash assists
6.19HE damage / grenade
13.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.3196° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.782% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust21–10-0.068%4 Sept →
dust213–50.0917%4 Sept →
inferno11–13-0.059%4 Sept →
train13–9-0.057%4 Sept →
anubis13–30.0418%4 Sept →
inferno3–13-0.0714%4 Sept →
office13–7-0.0426%4 Sept →
ancient8–13-0.065%4 Sept →
vertigo12–12-0.077%4 Sept →
nuke4–13-0.0318%4 Sept →
dust213–6-0.0312%4 Sept →
dust212–12-0.1010%3 Sept →
inferno13–2-0.0612%3 Sept →
cache13–9-0.0328%3 Sept →
dust28–13-0.0114%3 Sept →
anubis6–13-0.0910%3 Sept →
overpass10–130.028%3 Sept →
ancient13–80.0313%3 Sept →
office12–120.0019%25 Aug →
mirage9–13-0.046%19 Jun →
dust29–130.0117%13 Jun →
dust213–80.038%9 Jun →
overpass10–13-0.0410%2 Jun →
ancient13–6-0.0117%2 Jun →
inferno13–50.0316%2 Jun →
inferno13–110.0216%24 May →
nuke13–40.044%24 May →
ancient13–30.0417%24 May →
cache13–10-0.0413%24 May →
cache10–13-0.069%17 May →
mirage13–20.025%17 May →
cache12–8-0.0123%17 May →
nuke12–12-0.0011%17 May →
dust27–2-0.025%17 May →
office13–100.0314%17 May →
nuke13–8-0.0310%1 May →
office2–7-0.0427%1 May →
anubis11–13-0.0520%1 May →
dust213–60.0219%1 May →
cache13–11-0.0317%1 May →
office10–130.0018%18 Apr →
nuke13–50.0216%18 Apr →
office13–2-0.0213%18 Apr →
train13–50.0617%18 Apr →
warden12–12-0.069%18 Apr →
inferno13–60.0818%15 Apr →
mirage4–13-0.0417%14 Apr →
dust213–90.016%14 Apr →
anubis13–6-0.0312%14 Apr →
train12–12-0.0112%14 Apr →
overpass3–13-0.103%14 Apr →
anubis11–13-0.0610%14 Apr →
mirage2–13-0.058%14 Apr →
mirage12–12-0.009%13 Apr →
nuke12–120.0113%13 Apr →
warden13–100.0214%13 Apr →
vertigo13–70.0118%13 Apr →
office13–10-0.0214%13 Apr →
train13–50.027%13 Apr →
inferno13–3-0.019%13 Apr →
mirage13–50.035%13 Apr →
dust213–10-0.0412%13 Apr →
ancient9–13-0.018%13 Apr →
inferno8–13-0.098%13 Apr →
mirage13–7-0.0610%12 Apr →
dust213–100.0614%12 Apr →
office13–10-0.058%12 Apr →
inferno7–13-0.0411%12 Apr →
nuke13–90.0512%12 Apr →
mirage1–13-0.0310%12 Apr →
dust29–130.0315%12 Apr →
dust212–12-0.0610%12 Apr →
train13–3-0.049%10 Apr →
overpass6–00.1311%10 Apr →
anubis11–10.024%10 Apr →
office13–100.0116%10 Apr →
nuke13–00.0914%10 Apr →
inferno12–12-0.0011%10 Apr →
mirage13–6-0.0215%10 Apr →
warden11–130.0113%10 Apr →
stronghold13–40.0314%10 Apr →
vertigo13–11-0.059%10 Apr →
ancient13–6-0.0410%10 Apr →
dust212–12-0.0616%10 Apr →
overpass13–20.0111%10 Apr →
ancient13–1-0.023%9 Apr →
mirage6–00.000%9 Apr →
nuke4–13-0.068%9 Apr →
inferno8–13-0.049%9 Apr →
dust216–13-0.0216%9 Apr →
inferno6–13-0.1110%8 Apr →
vertigo13–10-0.0016%8 Apr →
anubis13–70.008%8 Apr →
mirage3–13-0.0521%8 Apr →
dust26–13-0.0110%8 Apr →
dust213–6-0.0010%8 Apr →
mirage13–40.0035%8 Apr →
nuke12–12-0.039%8 Apr →
ancient9–13-0.0212%8 Apr →
ancient13–50.0312%8 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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