syrax

syrax — CS2 Stats

76561197976463971[U:1:16198243]Steam profile ↗✓ No bans

890Tracked matches54%Win rate2024Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating18,014Purple band · top ~16.4% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,014 +4,110 21 Aug – 11 Oct · 26 days played
11,53519,531peak 19,53121 Aug11 Oct
19,613Peak Premier in tracked matches
28Days played since 2026-08-16

Premier CS Rating

  • 1,517 below peak (19,531)
  • +6,479 over 30 days · improving
  • Next: Pink band at 20,000 — 1,986 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGsyraxPREMIER18,014 · Purple bandcsdb.gg/stats

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Performance scores

Aim76
Positioning55
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY58–39–3Last 10058%Win rateWLLLLWWLTW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +0.6pp headshot accuracy · +15ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 559ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 560ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.6
Utility0.3
Positioning5.5
Opening Duels4.5
Clutch5.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 68% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.5
Utility0.3
Mechanics5.2
Opening Duels5.9
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time561ms−1ms
first ⅓ avg 563ms → last ⅓ avg 561ms
Headshot accuracy20.1%−4.6%
first ⅓ avg 24.7% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · inferno, 23 Aug →
50%Best headshot accuracy · 6–0 · cache, 3 Oct →
422msFastest reaction time · 13–8 · nuke, 9 Oct →
13–0Biggest win · mirage, 25 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 71% over 14dust2Weakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeS2315–865%0.02
infernoS1711–665%0.03
mirageS1410–471%0.03
ancientS128–467%0.00
cacheA116–555%0.01
dust2D102–820%0.00
vertigoS96–367%0.03
anubis—40–40%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

44Matches
55%Win rate
1.28Avg K/D
88.8ADR
46%Headshot %

Clutches & streaks

47%1v1 clutch win
26%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust21060%1.1420.2
Mirage933%1.1215.4
Anubis757%1.1716.0
Inferno757%1.4824.0
Ancient667%1.5118.0
Vertigo2100%1.6215.5
Train20%1.1918.5
Nuke1100%1.8220.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
40.7%Accuracy (enemy spotted)
43.5%Spray accuracy
73.5%Counter-strafing
11.8°Preaim
567msReaction time
59.5%T opening success
47.4%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
1.33HE damage / grenade
0.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–70.0516%11 Oct →
inferno8–130.0128%11 Oct →
nuke7–13-0.0423%11 Oct →
inferno10–13-0.0226%11 Oct →
cache4–13-0.0523%11 Oct →
mirage13–90.0316%11 Oct →
dust213–40.0213%11 Oct →
ancient11–13-0.0018%10 Oct →
anubis15–15-0.0218%10 Oct →
nuke13–110.0221%10 Oct →
dust26–13-0.0420%10 Oct →
ancient1–13-0.0420%10 Oct →
ancient13–10-0.0312%10 Oct →
nuke13–8-0.0217%9 Oct →
vertigo6–130.0221%9 Oct →
mirage8–13-0.0722%7 Oct →
ancient11–130.0116%6 Oct →
inferno13–80.0423%6 Oct →
dust26–130.0421%6 Oct →
cache13–4-0.0226%5 Oct →
ancient13–7-0.0311%5 Oct →
vertigo13–20.0528%5 Oct →
mirage16–13-0.0016%4 Oct →
mirage6–13-0.0223%4 Oct →
cache6–13-0.0719%4 Oct →
mirage13–9-0.0411%4 Oct →
ancient13–10-0.0218%4 Oct →
inferno15–150.0222%4 Oct →
mirage13–8-0.0230%4 Oct →
ancient13–7-0.0122%4 Oct →
inferno16–120.0728%3 Oct →
inferno13–90.0420%3 Oct →
inferno13–11-0.0417%3 Oct →
ancient13–100.0235%3 Oct →
dust28–13-0.0021%3 Oct →
cache6–00.0750%3 Oct →
nuke6–13-0.0743%3 Oct →
mirage13–30.1224%2 Oct →
nuke13–90.0028%2 Oct →
nuke13–110.0226%2 Oct →
nuke13–10.1230%2 Oct →
mirage13–90.0727%2 Oct →
vertigo13–10.0140%29 Sept →
vertigo12–120.0224%27 Sept →
inferno13–70.0921%27 Sept →
nuke13–80.0535%27 Sept →
cache13–70.0625%27 Sept →
dust213–100.0523%27 Sept →
mirage13–110.0720%26 Sept →
inferno13–30.0619%26 Sept →
nuke16–120.0119%26 Sept →
cache11–130.0129%26 Sept →
inferno13–9-0.0220%25 Sept →
nuke13–110.0838%25 Sept →
mirage13–00.1127%25 Sept →
vertigo3–13-0.0629%25 Sept →
vertigo9–5-0.0130%25 Sept →
vertigo13–80.1028%21 Sept →
nuke13–70.1032%21 Sept →
cache2–130.0229%19 Sept →
inferno13–20.0230%19 Sept →
ancient14–160.0325%19 Sept →
mirage13–110.0740%13 Sept →
nuke4–13-0.0420%11 Sept →
inferno11–130.0433%7 Sept →
dust26–13-0.0130%6 Sept →
anubis14–160.0324%6 Sept →
anubis11–130.0118%5 Sept →
nuke13–60.0529%5 Sept →
inferno5–130.0235%5 Sept →
vertigo13–80.1124%31 Aug →
inferno13–11-0.0019%31 Aug →
nuke13–11-0.0320%30 Aug →
nuke10–13-0.0524%30 Aug →
nuke13–20.0229%30 Aug →
dust27–13-0.0628%30 Aug →
ancient13–30.0313%30 Aug →
anubis7–13-0.0420%29 Aug →
ancient13–80.0429%29 Aug →
mirage13–60.0519%29 Aug →
cache5–130.0339%29 Aug →
cache13–8-0.0219%28 Aug →
cache16–120.0929%28 Aug →
nuke3–130.0714%28 Aug →
inferno11–130.0220%28 Aug →
mirage7–130.0313%23 Aug →
nuke8–130.0118%23 Aug →
inferno13–50.0836%23 Aug →
nuke13–90.0424%23 Aug →
inferno13–30.1230%23 Aug →
nuke11–13-0.079%23 Aug →
dust27–130.0633%22 Aug →
dust24–13-0.0320%22 Aug →
mirage5–130.0121%22 Aug →
cache13–3-0.0338%22 Aug →
ancient13–50.0429%22 Aug →
nuke11–130.0119%21 Aug →
nuke13–50.0337%21 Aug →
dust26–13-0.0224%21 Aug →
vertigo13–30.0137%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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