PeT_De$tR0y3r

PeT_De$tR0y3r — CS2 Stats

SE76561197969696973[U:1:9431245]Steam profile ↗✓ No bans

776Tracked matches48%Win rate2021Tracked since
CSDB Rating4.2 DevelopingSupport
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 9 Nov 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 4,056 +524 7 Dec2 Jul · 15 days played
3,5325,785peak 5,7857 Dec2 Jul
5,806Peak Premier in tracked matches
46Days played since 2025-11-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Performance scores

Aim36
Positioning39
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY47503Last 10047%Win rateWWWLWWWLLL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +1.9pp headshot accuracy · +27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 645ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 738ms

Last 20

  • 1181 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 725ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.3 against its own average).

Aim3.6
Utility6.2
Positioning3.9
Opening Duels1.5

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 41% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 741ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning3.9
Utility6.2
Mechanics5.7
Opening Duels1.4
Win Impact4.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.04
first ⅓ avg 0.00 → last ⅓ avg -0.03
Reaction time736ms−57ms
first ⅓ avg 793ms → last ⅓ avg 736ms
Headshot accuracy13.5%−2.9%
first ⅓ avg 16.4% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–2 · train, 25 Dec
50%Best headshot accuracy · 2–0 · dust2, 19 Dec
422msFastest reaction time · 3–13 · cache, 6 Jul
13–0Biggest win · overpass, 19 Dec

Across the last 100 tracked matches.

Highlights

8Longest win streak
W3Current streak
99In matches decided by ≤2 rounds
11Overtime games

Map breakdown

trainBest map · 100% over 5overpassWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB189950%0.00
ancientB179853%-0.01
mirageD1551033%-0.04
infernoB115645%-0.01
dust2A106460%0.00
overpassD103730%-0.02
anubisC83538%-0.02
cacheD62433%-0.02
trainS550100%0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
34.9%Accuracy (enemy spotted)
35.9%Spray accuracy
75.7%Counter-strafing
12.8°Preaim
741msReaction time
25.8%T opening success
41.3%CT opening success
0.81Enemies flashed / flash
4.4%Flash assists
8.64HE damage / grenade
4.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7685° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8861% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 740.8651ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–70.0217%12 Sept
inferno13–1-0.0111%12 Sept
anubis8–10.0111%12 Sept
cache9–13-0.0411%12 Sept
anubis13–11-0.023%7 Sept
ancient16–130.0211%26 Aug
dust216–14-0.0322%25 Aug
mirage9–13-0.0917%1 Aug
nuke14–16-0.0620%1 Aug
mirage7–13-0.1117%31 Jul
mirage15–15-0.0811%28 Jul
nuke10–130.0417%28 Jul
ancient13–30.0219%26 Jul
mirage13–90.056%18 Jul
cache6–13-0.029%18 Jul
ancient12–16-0.078%18 Jul
anubis13–16-0.0517%18 Jul
nuke13–9-0.0211%18 Jul
cache13–30.032%17 Jul
dust213–6-0.0317%17 Jul
ancient13–5-0.017%17 Jul
dust27–13-0.0431%9 Jul
ancient8–13-0.0626%9 Jul
cache3–13-0.1021%6 Jul
train13–11-0.093%2 Jul
dust213–3-0.0511%2 Jul
ancient11–13-0.0417%27 Jun
nuke6–13-0.026%27 Jun
mirage7–13-0.0916%26 Jun
dust29–130.0119%26 Jun
overpass10–13-0.0211%26 Jun
cache8–13-0.0311%26 Jun
anubis16–14-0.0611%30 May
mirage13–3-0.0813%23 Apr
anubis7–13-0.0421%24 Mar
ancient13–9-0.0721%14 Mar
overpass13–30.0113%13 Mar
anubis4–13-0.078%13 Mar
inferno5–13-0.0614%13 Mar
nuke13–4-0.0222%8 Mar
mirage10–13-0.0316%7 Mar
nuke5–13-0.0419%1 Mar
mirage9–130.0112%1 Mar
ancient6–13-0.0222%1 Mar
train13–20.0512%1 Mar
nuke13–110.0713%28 Feb
nuke13–20.1128%27 Feb
inferno6–13-0.0223%27 Feb
ancient13–80.0214%27 Feb
anubis10–130.0313%27 Feb
inferno13–110.0110%9 Feb
mirage15–150.0013%9 Feb
nuke13–11-0.0611%8 Feb
nuke13–7-0.0320%7 Feb
ancient2–9-0.0220%7 Feb
ancient11–130.0212%31 Jan
nuke9–13-0.073%31 Jan
inferno2–7-0.0613%31 Jan
ancient13–100.0323%18 Jan
dust28–13-0.0112%18 Jan
mirage13–3-0.0210%18 Jan
ancient13–4-0.0023%18 Jan
overpass13–8-0.026%16 Jan
nuke3–130.0211%16 Jan
mirage13–30.0633%10 Jan
inferno7–9-0.0720%10 Jan
dust213–30.0326%30 Dec
train13–20.1816%25 Dec
ancient14–16-0.0210%24 Dec
ancient7–130.0321%24 Dec
mirage9–13-0.0611%23 Dec
overpass10–13-0.0524%23 Dec
inferno13–50.0922%19 Dec
mirage13–9-0.039%19 Dec
train13–20.1122%19 Dec
overpass13–00.0211%19 Dec
dust22–00.0950%19 Dec
ancient13–7-0.0811%19 Dec
nuke13–8-0.0315%19 Dec
dust213–90.0115%11 Dec
nuke6–13-0.0211%11 Dec
nuke13–30.0619%7 Dec
dust211–130.0626%6 Dec
train13–11-0.0317%6 Dec
overpass15–15-0.0111%6 Dec
inferno13–40.1311%5 Dec
nuke11–13-0.0015%5 Dec
overpass11–130.009%29 Nov
ancient13–20.0618%29 Nov
overpass10–13-0.0318%29 Nov
nuke10–130.0616%29 Nov
inferno13–6-0.029%29 Nov
nuke13–40.0314%29 Nov
overpass8–13-0.0323%23 Nov
mirage6–13-0.0725%23 Nov
overpass6–13-0.0819%23 Nov
inferno14–16-0.0818%22 Nov
anubis5–130.0217%21 Nov
mirage8–13-0.087%9 Nov
inferno3–13-0.060%9 Nov

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →