ⓡⓔⓩⒶ™

ⓡⓔⓩⒶ™ — CS2 Stats

DE76561197964156855[U:1:3891127]Steam profile ↗✓ No bans

1,810Tracked matches59%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating15,651Purple band · top ~25.8% of ranked players (population est.)
FaceitLevel 9 · 1,370 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (59 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,370 → 1,370
+96Tracked matches · now 1,810
+1.5ppWin rate · 57.1% → 58.6%

Rating over time

Faceit ELO: 1,370 +0 29 Aug – 3 Sept · 3 observations
1,3701,370peak 1,37029 Aug3 Sept
15,651Peak Premier on CSDB
1,370Highest Faceit ELO seen on CSDB
3Days observed since 2026-08-29

Faceit ELO

  • At peak — 1,370
  • Next: Level 8 at 1,531 — 161 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-29
  • Level 6 first seen 2026-08-29

Premier CS Rating

  • At peak — 15,651
  • Next: Pink band at 20,000 — 4,349 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGⓡⓔⓩⒶ™FACEITLevel 9 · 1,370 ELOSTANDINGTop 20.7% of rankedPREMIER15,651 · Purple bandPEAK ELO1,370csdb.gg/stats

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Performance scores

Aim54
Positioning61
Utility52

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.4
Utility5.2
Positioning6.1
Opening Duels3.3
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning6.1
Utility5.2
Mechanics2.6
Opening Duels5.2
Win Impact7.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

915Matches
52%Win rate
0.94Avg K/D
81.2ADR
47%Headshot %

Clutches & streaks

38%1v1 clutch win
18%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno5961%1.0615.7
Nuke3471%1.0015.0
Anubis2552%1.0115.0
Dust22138%0.9516.2
Ancient2050%0.9616.2
Mirage1932%0.9316.1
Overpass1040%0.9816.7
Cache967%1.0213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
31.1%Accuracy (enemy spotted)
33.4%Spray accuracy
61.7%Counter-strafing
10.5°Preaim
541msReaction time
52.3%T opening success
49.6%CT opening success
0.50Enemies flashed / flash
5.4%Flash assists
7.29HE damage / grenade
10.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4991 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.